예제 #1
0
        /// <summary>
        /// Apply a FEN string board setup to the board structure.
        /// *EXCEPTION FREE FUNCTION*
        /// </summary>
        /// <param name="fenString">The string to set</param>
        /// <param name="validate">If true, the fen string is validated, otherwise not</param>
        /// <returns>
        /// 0 = all ok.
        /// -1 = Error in piece file layout parsing
        /// -2 = Error in piece rank layout parsing
        /// -3 = Unknown piece detected
        /// -4 = Error while parsing moving side
        /// -5 = Error while parsing castleling
        /// -6 = Error while parsing en-passant square
        /// -9 = FEN length exceeding maximum
        /// </returns>
        public FenError SetFen(string fenString, bool validate = false)
        {
            // TODO : Replace with stream at some point

            // basic validation, catches format errors
            if (validate)
            {
                Fen.Fen.Validate(fenString);
            }

            foreach (var square in Occupied)
            {
                Position.RemovePiece(square, Position.BoardLayout[square.AsInt()]);
            }

            //for (var i = 0; i <= PositionIndex; i++)
            //    _stateList[i].Clear();

            Position.Clear();

            var fen = new FenData(fenString);

            Player player;
            var    c = fen.GetAdvance;

            var f = 1; // file (column)
            var r = 8; // rank (row)

            // map pieces to data structure
            while (c != 0 && !(f == 9 && r == 1))
            {
                if (char.IsDigit(c))
                {
                    f += c - '0';
                    if (f > 9)
                    {
                        return(new FenError(-1, fen.Index));
                    }

                    c = fen.GetAdvance;
                    continue;
                }

                if (c == '/')
                {
                    if (f != 9)
                    {
                        return(new FenError(-2, fen.Index));
                    }

                    r--;
                    f = 1;
                    c = fen.GetAdvance;
                    continue;
                }

                var pieceIndex = PieceExtensions.PieceChars.IndexOf(c);

                if (pieceIndex == -1)
                {
                    return(new FenError(-3, fen.Index));
                }

                player = char.IsLower(PieceExtensions.PieceChars[pieceIndex]);

                var square = new Square(r - 1, f - 1);

                AddPiece(square, player, (EPieceType)pieceIndex);

                c = fen.GetAdvance;

                f++;
            }

            if (!Fen.Fen.IsDelimiter(c))
            {
                return(new FenError(-4, fen.Index));
            }

            c = fen.GetAdvance;

            player = c == 'w' ? 0 : 1;

            if (player == -1)
            {
                return(new FenError(-4, fen.Index));
            }

            if (!Fen.Fen.IsDelimiter(fen.GetAdvance))
            {
                return(new FenError(-5, fen.Index));
            }

            if (!SetupCastleling(fen))
            {
                return(new FenError(-5, fen.Index));
            }

            if (!Fen.Fen.IsDelimiter(fen.GetAdvance))
            {
                return(new FenError(-6, fen.Index));
            }

            State.EnPassantSquare = fen.GetEpSquare();

            // temporary.. the whole method should be using this, but this will do for now.

            var moveCounters = fen.Fen.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

            var first  = moveCounters[moveCounters.Length - 2];
            var second = moveCounters[moveCounters.Length - 1];

            second.ToIntegral(out int number);

            if (number > 0)
            {
                number -= 1;
            }

            PositionIndex = PositionStart = number;

            first.ToIntegral(out number);

            State = Position.State = _stateList[PositionIndex];

            State.ReversibleHalfMoveCount = number;

            State.SideToMove = player;

            if (player.IsBlack())
            {
                var zobristSide = Zobrist.GetZobristSide();
                State.Key ^= zobristSide;
                State.PawnStructureKey ^= zobristSide;
            }

            State.Key ^= Zobrist.GetZobristCastleling(State.CastlelingRights);

            if (State.EnPassantSquare != ESquare.none)
            {
                State.Key ^= Zobrist.GetZobristEnPessant(State.EnPassantSquare.File().AsInt());
            }

            Position.InCheck = Position.IsAttacked(Position.GetPieceSquare(EPieceType.King, State.SideToMove), ~State.SideToMove);

            //State.GenerateMoves(true);

            return(0);
        }
예제 #2
0
        /// <summary>
        /// Updates the hash key depending on a move
        /// </summary>
        /// <param name="move">The move the hash key is depending on</param>
        private void UpdateKey(Move move)
        {
            // TODO : Merge with MakeMove to avoid duplicate ifs

            var pawnKey = State.PawnStructureKey;
            var key     = State.Key ^ pawnKey;

            pawnKey ^= Zobrist.GetZobristSide();

            if (_stateList[PositionIndex - 1].EnPassantSquare != ESquare.none)
            {
                key ^= Zobrist.GetZobristEnPessant(_stateList[PositionIndex - 1].EnPassantSquare.File().AsInt());
            }

            if (State.EnPassantSquare != ESquare.none)
            {
                key ^= Zobrist.GetZobristEnPessant(State.EnPassantSquare.File().AsInt());
            }

            if (move.IsNullMove())
            {
                key      ^= pawnKey;
                State.Key = key;
                State.PawnStructureKey = pawnKey;
                return;
            }

            var pawnPiece = move.GetMovingPieceType() == EPieceType.Pawn;

            if (pawnPiece)
            {
                pawnKey ^= Zobrist.GetZobristPst(move.GetMovingPiece(), move.GetFromSquare());
            }
            else
            {
                key ^= Zobrist.GetZobristPst(move.GetMovingPiece(), move.GetFromSquare());
            }

            var squareTo = move.GetToSquare();

            if (move.IsPromotionMove())
            {
                key ^= Zobrist.GetZobristPst(move.GetPromotedPiece(), squareTo);
            }
            else
            {
                if (pawnPiece)
                {
                    pawnKey ^= Zobrist.GetZobristPst(move.GetMovingPiece(), squareTo);
                }
                else
                {
                    key ^= Zobrist.GetZobristPst(move.GetMovingPiece(), squareTo);
                }
            }

            if (pawnPiece && move.IsEnPassantMove())
            {
                pawnKey ^= Zobrist.GetZobristPst(move.GetCapturedPiece().Type() + (State.SideToMove << 3), squareTo + (State.SideToMove.Side == 0 ? 8 : -8));
            }
            else if (move.IsCaptureMove())
            {
                if (pawnPiece)
                {
                    pawnKey ^= Zobrist.GetZobristPst(move.GetCapturedPiece(), squareTo);
                }
                else
                {
                    key ^= Zobrist.GetZobristPst(move.GetCapturedPiece(), squareTo);
                }
            }
            else if (move.IsCastlelingMove())
            {
                var piece = (EPieces)(EPieceType.Rook + move.GetSideMask());
                key ^= Zobrist.GetZobristPst(piece, Position.GetRookCastleFrom(squareTo));
                key ^= Zobrist.GetZobristPst(piece, squareTo.GetRookCastleTo());
            }

            // castleling
            // castling rights
            if (State.CastlelingRights != _stateList[PositionIndex - 1].CastlelingRights)
            {
                key ^= Zobrist.GetZobristCastleling(_stateList[PositionIndex - 1].CastlelingRights);
                key ^= Zobrist.GetZobristCastleling(State.CastlelingRights);
            }

            key      ^= pawnKey;
            State.Key = key;
            State.PawnStructureKey = pawnKey;
        }
예제 #3
0
 public void Hash(ECastleling castleling, ERank rank) => Value ^= Zobrist.GetZobristCastleling((int)rank);