/// <summary> /// Encodes the provided BGRA, Y flipped, pixel data to a PNG image. /// </summary> /// <param name="pixels">The pixel date to encode.</param> /// <param name="width">The width of the image in the data.</param> /// <param name="height">The height of the image in the data.</param> /// <returns>A PNG image as bytes.</returns> public static byte[] Encode(byte[] pixels, int width, int height) { var pngHeader = new byte[] { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A }; const int maxBlockSize = 0xFFFF; using var stream = new MemoryStream(); // Write the png header. stream.Write(pngHeader, 0, 8); var header = new PngFileHeader { Width = width, Height = height, ColorType = 6, BitDepth = 8, FilterMethod = 0, CompressionMethod = 0, InterlaceMethod = 0 }; // Write header chunk. var chunkData = new byte[13]; WriteInteger(chunkData, 0, header.Width); WriteInteger(chunkData, 4, header.Height); chunkData[8] = header.BitDepth; chunkData[9] = header.ColorType; chunkData[10] = header.CompressionMethod; chunkData[11] = header.FilterMethod; chunkData[12] = header.InterlaceMethod; WriteChunk(stream, PngChunkTypes.HEADER, chunkData); // Write data chunks. var data = new byte[width * height * 4 + height]; int rowLength = width * 4 + 1; for (var y = 0; y < height; y++) { data[y * rowLength] = 0; for (var x = 0; x < width; x++) { // Calculate the offset for the new array. int dataOffset = y * rowLength + x * 4 + 1; // Calculate the offset for the original pixel array. int pixelOffset = (y * width + x) * 4; data[dataOffset + 0] = pixels[pixelOffset + 2]; data[dataOffset + 1] = pixels[pixelOffset + 1]; data[dataOffset + 2] = pixels[pixelOffset + 0]; data[dataOffset + 3] = pixels[pixelOffset + 3]; } } byte[] buffer = ZlibStreamUtility.Compress(data, 6); int numChunks = buffer.Length / maxBlockSize; if (buffer.Length % maxBlockSize != 0) { numChunks++; } for (var i = 0; i < numChunks; i++) { int length = buffer.Length - i * maxBlockSize; if (length > maxBlockSize) { length = maxBlockSize; } WriteChunk(stream, PngChunkTypes.DATA, buffer, i * maxBlockSize, length); } // Write end chunk. WriteChunk(stream, PngChunkTypes.END, null); stream.Flush(); return(stream.ToArray()); }
/// <summary> /// Encodes the provided Y flipped pixel data to a PNG image. /// </summary> /// <param name="pixels">The pixel date to encode.</param> /// <param name="size">The size of the image..</param> /// <param name="format">The format of the pixel data.</param> /// <returns>A PNG image as bytes.</returns> public static byte[] Encode(byte[] pixels, Vector2 size, PixelFormat format) { using var stream = new MemoryStream(); stream.Write(_pngHeader, 0, 8); // Write header chunk. var chunkData = new byte[13]; var width = (int)size.X; var height = (int)size.Y; WriteInteger(chunkData, 0, width); WriteInteger(chunkData, 4, height); var header = new PngFileHeader { Size = size, ColorType = (byte)(format == PixelFormat.Red ? 0 : 6), // Greyscale, otherwise RGBA BitDepth = 8, FilterMethod = 0, CompressionMethod = 0, InterlaceMethod = 0, PixelFormat = format }; chunkData[8] = header.BitDepth; chunkData[9] = header.ColorType; chunkData[10] = header.CompressionMethod; chunkData[11] = header.FilterMethod; chunkData[12] = header.InterlaceMethod; WriteChunk(stream, PngChunkTypes.HEADER, chunkData); // Write data chunks. int bytesPerPixel = Gl.PixelFormatToComponentCount(format); var data = new byte[width * height * bytesPerPixel + height]; int rowLength = width * bytesPerPixel + 1; // One byte for the filter for (var y = 0; y < height; y++) { data[y * rowLength] = 0; for (var x = 0; x < width; x++) { // Calculate the offset for the new array. int dataOffset = y * rowLength + x * bytesPerPixel + 1; // Calculate the offset for the original pixel array. int pixelOffset = (y * width + x) * bytesPerPixel; if (format == PixelFormat.Rgba) { data[dataOffset + 0] = pixels[pixelOffset + 0]; data[dataOffset + 1] = pixels[pixelOffset + 1]; data[dataOffset + 2] = pixels[pixelOffset + 2]; data[dataOffset + 3] = pixels[pixelOffset + 3]; } else if (format == PixelFormat.Bgra) { data[dataOffset + 0] = pixels[pixelOffset + 2]; data[dataOffset + 1] = pixels[pixelOffset + 1]; data[dataOffset + 2] = pixels[pixelOffset + 0]; data[dataOffset + 3] = pixels[pixelOffset + 3]; } else if (format == PixelFormat.Red) { data[dataOffset] = pixels[pixelOffset]; } else { throw new Exception($"Unsupported encoding pixel format - {format}"); } } } // Compress data. byte[] buffer = ZlibStreamUtility.Compress(data, 6); int numChunks = buffer.Length / MAX_BLOCK_SIZE; if (buffer.Length % MAX_BLOCK_SIZE != 0) { numChunks++; } for (var i = 0; i < numChunks; i++) { int length = buffer.Length - i * MAX_BLOCK_SIZE; if (length > MAX_BLOCK_SIZE) { length = MAX_BLOCK_SIZE; } WriteChunk(stream, PngChunkTypes.DATA, buffer, i * MAX_BLOCK_SIZE, length); } // Write end chunk. WriteChunk(stream, PngChunkTypes.END, null); stream.Flush(); return(stream.ToArray()); }