예제 #1
0
 public void UpdateGameLogic()
 {
     MoveProjectiles();
     CheckProjectileCollision();
     for (int i = 0; i < enemeySquadrons.Count; i++)
     {
         zigZagDown.MoveEnemies(enemeySquadrons[i].Enemies);
     }
     player.Move();
 }
예제 #2
0
        private void EnemyMove()
        {
            switch (movementSeed)
            {
            case 1:
                ZigZagDown zigZagDown = new ZigZagDown(this, speedMultiplier);
                zigZagDown.MoveEnemies(enemies);
                break;

            case 2:
                Down down = new Down(this, speedMultiplier);
                down.MoveEnemies(enemies);
                break;

            case 3:
                break;
            }
        }
예제 #3
0
        public void RenderState()
        {
            // Render gameplay entities here
            // Render player object if game is not over
            if (!isGameOver)
            {
                player.Entity.RenderEntity();
            }
            score.RenderScore();

            foreach (var shot in playerShots)
            {
                shot.Image.Render(shot.Shape);
            }

            // Render all enemy objects
            zigZagDown.MoveEnemies(squiggleSquadron.Enemies);
            squiggleSquadron.Enemies.RenderEntities();
            explosions.RenderAnimations();
        }
예제 #4
0
 public void UpdateGameLogic()
 {
     player.Move();
     movementStrategy.MoveEnemies(row.Enemies);
     player.IterateShots();
 }
예제 #5
0
 public void UpdateGameLogic()
 {
     IterateShots();
     player.Move();
     zigzagdown.MoveEnemies(enemies);
 }