예제 #1
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 public void Express(ZeldaDungeonBuilder builder)
 {
     foreach (ZeldaGene gene in genes)
     {
         gene.Express(builder);
     }
 }
예제 #2
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        public void CrawlDeadCycle()
        {
            // 0 -> 2 - 3
            // |     \ /
            // 1      4
            var builder = new ZeldaDungeonBuilder();

            builder.AddUndirectedTransition(0, 1, IdentityScript.Default);
            builder.AddUndirectedTransition(2, 3, IdentityScript.Default);
            builder.AddUndirectedTransition(3, 4, IdentityScript.Default);
            builder.AddUndirectedTransition(4, 2, IdentityScript.Default);
            builder.AddDirectedTransition(0, 2, IdentityScript.Default);
            var puzzle = builder.Build();

            var initialState = emptyVariables.ToState(builder.Lookup);

            puzzle.Crawl(new[] { initialState }, maxSteps);

            Assert.NotNull(puzzle.DebugGetStep(0, initialState));
            Assert.NotNull(puzzle.DebugGetStep(1, initialState));
            Assert.NotNull(puzzle.DebugGetStep(2, initialState));
            Assert.NotNull(puzzle.DebugGetStep(3, initialState));
            Assert.NotNull(puzzle.DebugGetStep(4, initialState));
            Assert.True(puzzle.DebugGetStep(0, initialState).HasDistanceFromExit);
            Assert.False(puzzle.DebugGetStep(2, initialState).HasDistanceFromExit);
            Assert.False(puzzle.DebugGetStep(3, initialState).HasDistanceFromExit);
            Assert.False(puzzle.DebugGetStep(4, initialState).HasDistanceFromExit);
        }
예제 #3
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        public override void Express(ZeldaDungeonBuilder builder)
        {
            // spawn key
            builder.AddScript(keyLocation, ZeldaScripts.CreateKey(keyType, builder.Lookup));

            // spawn door
            builder.AddUndirectedTransition(doorStart, doorEnd, ZeldaScripts.CreateDoor(keyType, builder.Lookup));
        }
예제 #4
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        public void CrawlMinimal()
        {
            // 0 - 1
            var builder = new ZeldaDungeonBuilder();

            builder.AddUndirectedTransition(0, 1, IdentityScript.Default);
            var crawler = builder.Build();

            var initialState  = emptyVariables.ToState(builder.Lookup);
            var terminalSteps = crawler.Crawl(new[] { initialState }, maxSteps);

            Assert.IsNotEmpty(terminalSteps);
            Assert.NotNull(crawler.DebugGetStep(0, initialState));
            Assert.NotNull(crawler.DebugGetStep(1, initialState));
            Assert.True(crawler.DebugGetStep(0, initialState).HasDistanceFromExit);
            Assert.True(crawler.DebugGetStep(1, initialState).HasDistanceFromExit);
        }
예제 #5
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        public void CrawlLinear()
        {
            // 0 - 2 - 3 - 1
            var builder = new ZeldaDungeonBuilder();

            builder.AddUndirectedTransition(0, 2, IdentityScript.Default);
            builder.AddUndirectedTransition(2, 3, IdentityScript.Default);
            builder.AddUndirectedTransition(3, 1, IdentityScript.Default);
            var crawler = builder.Build();

            var initialState  = emptyVariables.ToState(builder.Lookup);
            var terminalSteps = crawler.Crawl(new[] { initialState }, maxSteps);

            Assert.NotNull(crawler.DebugGetStep(0, initialState));
            Assert.NotNull(crawler.DebugGetStep(1, initialState));
            Assert.NotNull(crawler.DebugGetStep(2, initialState));
            Assert.NotNull(crawler.DebugGetStep(3, initialState));
        }
예제 #6
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        public void CrawlGenome()
        {
            // 3--2, 0--7, Switch: 4, Key: 3, Door: 9--8, Key: 9, Door: 4--6, 9--0, Key: 8, Door: 8--5, Piston: 7--1, Key: 7, Door: 5--6, Piston: 2--6
            // 0--7, 0--9, 2--3, Key: 3, Key: 7, Key: 8, Key: 9, Door: 4--6, Door: 5--6, Door: 5--8, Door: 8--9, Switch: 4, Piston: 1--7, Piston: 2--6

            var builder = new ZeldaDungeonBuilder();
            var lookup  = builder.Lookup;

            // 0--7, 0--9, 2--3
            builder.AddUndirectedTransition(0, 7, IdentityScript.Default);
            builder.AddUndirectedTransition(0, 9, IdentityScript.Default);
            builder.AddUndirectedTransition(2, 3, IdentityScript.Default);

            // Key: 3, Key: 7, Key: 8, Key: 9
            builder.AddScript(3, ZeldaScripts.CreateKey(0, lookup));
            builder.AddScript(7, ZeldaScripts.CreateKey(0, lookup));
            builder.AddScript(8, ZeldaScripts.CreateKey(0, lookup));
            builder.AddScript(9, ZeldaScripts.CreateKey(0, lookup));

            // Door: 4--6, Door: 5--6, Door: 5--8, Door: 8--9
            builder.AddUndirectedTransition(4, 6, ZeldaScripts.CreateDoor(0, lookup));
            builder.AddUndirectedTransition(5, 6, ZeldaScripts.CreateDoor(0, lookup));
            builder.AddUndirectedTransition(5, 8, ZeldaScripts.CreateDoor(0, lookup));
            builder.AddUndirectedTransition(8, 9, ZeldaScripts.CreateDoor(0, lookup));

            // Switch: 4, Piston: 1--7, Piston: 2--6
            builder.AddScript(4, ZeldaScripts.CreateColorSwitch(0, lookup));

            // Piston: 1--7, Piston: 2--6
            builder.AddUndirectedTransition(1, 7, ZeldaScripts.CreateBluePiston(0, lookup));
            builder.AddUndirectedTransition(2, 6, ZeldaScripts.CreateRedPiston(0, lookup));

            var crawler = builder.Build();
            var dot     = new DotBuilder();

            crawler.Express(dot);

            var initialState = emptyVariables.ToState(builder.Lookup);

            crawler.Crawl(new[] { initialState }, 10000);

            // test for exit reached
            Assert.True(crawler.DebugGetStep(0, initialState).HasDistanceFromExit);
        }
예제 #7
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        public Individual Evaluate(Genome g)
        {
            ZeldaGenome genome = (ZeldaGenome)g;

            // build puzzle
            var builder = new ZeldaDungeonBuilder();

            Profiler.BeginSample("Express");
            genome.Express(builder);
            Profiler.EndSample();
            var crawler = builder.Build();

            // build initial states
            var initialStates = new List <State>();

            foreach (var variableAssignment in initialVariables)
            {
                var state = variableAssignment.ToState(builder.Lookup);
                initialStates.Add(state);
            }

            // crawl puzzle
            Profiler.BeginSample("Crawl");
            var terminalSteps = crawler.Crawl(initialStates, maxSteps);

            Profiler.EndSample();

            // evaluate puzzle
            Profiler.BeginSample("Assess");
            int    numSteps           = crawler.DebugGetSteps().Count();
            int    numDeadEnds        = ErrorCounter.CountDeadEnds(crawler);
            int    shortestPathLength = PathFinder.CalcShortestPathLength(terminalSteps);
            double revisitFactor      = PathFinder.CalcRevisitFactor(crawler);
            double branchFactor       = PathFinder.CalcBranchFactor(crawler);

            Profiler.EndSample();

            // create individual
            return(new ZeldaIndividual(genome, crawler, numSteps, numDeadEnds, shortestPathLength, revisitFactor, branchFactor));
        }
예제 #8
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        public void CrawlKeyDoorBatch()
        {
            //  0 -d- 2 -d- 3 -d- 1
            // kkk
            var builder = new ZeldaDungeonBuilder();
            var lookup  = builder.Lookup;

            builder.AddUndirectedTransition(0, 2, ZeldaScripts.CreateDoor(0, lookup));
            builder.AddUndirectedTransition(2, 3, ZeldaScripts.CreateDoor(0, lookup));
            builder.AddUndirectedTransition(3, 1, ZeldaScripts.CreateDoor(0, lookup));
            builder.AddScript(0, ZeldaScripts.CreateKey(0, lookup));
            builder.AddScript(0, ZeldaScripts.CreateKey(0, lookup));
            builder.AddScript(0, ZeldaScripts.CreateKey(0, lookup));
            var crawler = builder.Build();

            var initialState = emptyVariables.ToState(builder.Lookup);

            crawler.Crawl(new[] { initialState }, maxSteps);

            // test for exit reached
            Assert.True(crawler.DebugGetStep(0, initialState).HasDistanceFromExit);
        }
예제 #9
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        public void CrawlDeadEnd()
        {
            // 0 -> 3
            //  \
            //   2 - 1
            var builder = new ZeldaDungeonBuilder();

            builder.AddUndirectedTransition(0, 2, IdentityScript.Default);
            builder.AddUndirectedTransition(2, 1, IdentityScript.Default);
            builder.AddDirectedTransition(0, 3, IdentityScript.Default);
            var crawler = builder.Build();

            var initialState = emptyVariables.ToState(builder.Lookup);

            crawler.Crawl(new[] { initialState }, maxSteps);

            Assert.NotNull(crawler.DebugGetStep(0, initialState));
            Assert.NotNull(crawler.DebugGetStep(1, initialState));
            Assert.NotNull(crawler.DebugGetStep(2, initialState));
            Assert.NotNull(crawler.DebugGetStep(3, initialState));
            Assert.IsEmpty(crawler.DebugGetStep(3, initialState).Successors);
            Assert.False(crawler.DebugGetStep(3, initialState).HasDistanceFromExit);
        }
예제 #10
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 public override void Express(ZeldaDungeonBuilder builder)
 {
     builder.AddScript(toolLocation, ZeldaScripts.CreateTool(toolType, builder.Lookup));
 }
예제 #11
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 public override void Express(ZeldaDungeonBuilder builder)
 {
     builder.AddDirectedTransition(wayStart, wayEnd, IdentityScript.Default);
 }
예제 #12
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 public override void Express(ZeldaDungeonBuilder builder)
 {
     builder.AddScript(switchLocation, ZeldaScripts.CreateColorSwitch(switchType, builder.Lookup));
 }
예제 #13
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 public override void Express(ZeldaDungeonBuilder builder)
 {
     builder.AddUndirectedTransition(pistonStart, pistonEnd, CreateScript(switchType, switchColor, builder.Lookup));
 }
예제 #14
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 public abstract void Express(ZeldaDungeonBuilder builder);