public void Login() { #if UNITY_ANDROID if (!PlayGameServices.isSignedIn()) { ZedLogger.Log("trying to authenticate local player"); PlayGameServices.authenticate(); } #endif }
protected override void Setup(APIWrapperSettings settings) { #if UNITY_ANDROID if (!PlayGameServices.isSignedIn() && !PlayerDataManager.Instance.GameCenterLoginRequested) { ZedLogger.Log("trying to authenticate local player (silently)"); PlayGameServices.attemptSilentAuthentication(); } #endif }
public virtual void ShowPreviousScene() { if (_previousScene != null) { ShowScene(_previousScene); } else { ZedLogger.Log("No previous scene is set, switching to default screen instead."); ShowDefaultScene(); } }