void Zaimoni.Serialization.ISerialize.save(Zaimoni.Serialization.EncodeObjects encode) { Zaimoni.Serialization.Formatter.Serialize7bit(encode.dest, m_Size); Zaimoni.Serialization.Formatter.Serialize(encode.dest, (byte)Weather); Zaimoni.Serialization.Formatter.Serialize7bit(encode.dest, NextWeatherCheckTurn); encode.SaveTo7bit(m_Event_Raids); encode.SaveTo(m_DistrictsGrid); var code = encode.Saving(m_PlayerDistrict); if (0 < code) { Zaimoni.Serialization.Formatter.SerializeObjCode(encode.dest, code); } else { Zaimoni.Serialization.Formatter.SerializeNull(encode.dest); } code = encode.Saving(m_SimDistrict); if (0 < code) { Zaimoni.Serialization.Formatter.SerializeObjCode(encode.dest, code); } else { Zaimoni.Serialization.Formatter.SerializeNull(encode.dest); } encode.LinearSave(m_Ready); }
static public void Save(Zaimoni.Serialization.EncodeObjects encode) => encode.SaveTo7bit(_createdCounts);