// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { Platform.Init(); Forms.Init(); Calendar.Init(); LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { Platform.Init(); Forms.Init(); Calendar.Init(); ImageCircleRenderer.Init(); ZXing.Net.Mobile.Forms.iOS.Platform.Init(); LoadApplication(new App()); //LoadApplication(Player.CreateApplication(new Config("Good Gorilla").RegisterAssemblyFromType<CircleImage>())); return(base.FinishedLaunching(app, options)); }