// Token: 0x06000E57 RID: 3671 RVA: 0x00066910 File Offset: 0x00064B10 private void Grow() { if (this.m_status != Plant.Status.Healthy) { if (this.m_destroyIfCantGrow) { this.Destroy(); } return; } GameObject original = this.m_grownPrefabs[UnityEngine.Random.Range(0, this.m_grownPrefabs.Length)]; Quaternion quaternion = Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original, base.transform.position, quaternion); ZNetView component = gameObject.GetComponent <ZNetView>(); float num = UnityEngine.Random.Range(this.m_minScale, this.m_maxScale); component.SetLocalScale(new Vector3(num, num, num)); TreeBase component2 = gameObject.GetComponent <TreeBase>(); if (component2) { component2.Grow(); } this.m_nview.Destroy(); this.m_growEffect.Create(base.transform.position, quaternion, null, num); }
// Token: 0x06000CDF RID: 3295 RVA: 0x0005C098 File Offset: 0x0005A298 public void Destroy() { this.CreateDestructionEffects(); if (this.m_destroyNoise > 0f) { Player closestPlayer = Player.GetClosestPlayer(base.transform.position, 10f); if (closestPlayer) { closestPlayer.AddNoise(this.m_destroyNoise); } } if (this.m_spawnWhenDestroyed) { ZNetView component = UnityEngine.Object.Instantiate <GameObject>(this.m_spawnWhenDestroyed, base.transform.position, base.transform.rotation).GetComponent <ZNetView>(); component.SetLocalScale(base.transform.localScale); component.GetZDO().SetPGWVersion(this.m_nview.GetZDO().GetPGWVersion()); } if (this.m_onDestroyed != null) { this.m_onDestroyed(); } ZNetScene.instance.Destroy(base.gameObject); this.m_destroyed = true; }