private void HandleAtPathEndEvent(ZMWaypointMovementEventArgs args) { if (args.movement.CompareTag(Tags.kMainCamera)) { BeginGame(); } }
void FixedUpdate() { // state sets if (_moveState == MoveState.MOVE && _waypointIndex < _waypointSize) { // set up the movement variables _distanceTraveled = 0.0f; if (_waypoints[_waypointIndex] != null) { _targetPosition = _waypoints[_waypointIndex].position; _distanceToTarget = (_targetPosition - transform.position).magnitude; _moveState = MoveState.MOVING; } _waypointIndex += 1; } // state checks if (_moveState == MoveState.MOVING) { float distanceRatio; Vector3 newPosition; _distanceTraveled += moveSpeed * Time.deltaTime; distanceRatio = _distanceTraveled / _distanceToTarget; newPosition = Vector3.Lerp(transform.position, _targetPosition, distanceRatio); transform.position = newPosition; if ((_targetPosition - transform.position).sqrMagnitude < 4.0f * 4.0f) { _moveState = MoveState.AT_TARGET; transform.position = _targetPosition; } } else if (_moveState == MoveState.AT_TARGET) { if (_waypointIndex < _waypointSize) { var args = new ZMWaypointMovementIntEventArgs(this, _waypointIndex); _moveState = MoveState.MOVE; Notifier.SendEventNotification(AtPathNodeEvent, args); } else if (_waypointIndex == _waypointSize) { var args = new ZMWaypointMovementEventArgs(this); _moveState = MoveState.COMPLETED; _waypointIndex += 1; Notifier.SendEventNotification(AtPathEndEvent, args); } } }
private void HandleAtPathEndEvent(ZMWaypointMovementEventArgs args) { if (args.movement.CompareTag(Tags.kMainCamera)) { Zoom(endZoom); _speed = 1.0f; } }
void HandleAtPathEndEvent(ZMWaypointMovementEventArgs args) { if (gameObject == args.movement.gameObject) { var infoArgs = new ZMPlayerInfoEventArgs(_playerInfo); Notifier.SendEventNotification(ActivateEvent, infoArgs); } }
private void HandleAtPathEndEvent(ZMWaypointMovementEventArgs args) { if (args.movement.CompareTag("MainCamera")) { // start the intro _audio.PlayOneShot(battleIntro); Invoke(kPlayMainBattleTrackMethodName, battleIntro.length); } }