public void CreateThePanel(int v_layer, string v_logicName, string v_abname, string v_assetName, string v_panelName, LuaFunction v_func = null) { string assetName = v_assetName; string abName = v_abname.ToLower() + AppConst.ExtName; Transform Parent = getParent(v_layer); if (Parent.Find(name) != null) { return; } ResManager.LoadPrefab(abName, assetName, delegate(UnityEngine.Object[] objs) { GameObject go = _BuildNewPanel(objs, v_logicName, abName, assetName, v_panelName); go.transform.SetParent(Parent); if (go == null) { ZFDebug.Error("create panel failed, logic name is " + v_logicName); return; } go.SetActive(false); if (v_func != null) { v_func.Call(go); } }); }
public double get_valf(int v_row, string v_header_name) { double rtn = -1; object ortn = get_val(v_row, v_header_name); if (ortn == null) { return(rtn); } if (ortn is double) { rtn = (double)ortn; } else if (ortn is string) { if (!double.TryParse((string)ortn, out rtn)) { ZFDebug.Error(string.Format("{0}不是int", (string)ortn)); } } else { ZFDebug.Error(string.Format("{0}表{1}的列的数据类型无法解析", m_sheet_name, v_header_name)); } return(rtn); }
//[MenuItem("Custom/执行Main")] static void DoMain() { if (_client == null) { var es = GameObject.Find("EventSystem"); _client = es.GetComponent <EditorMain>(); if (_client == null) { _client = es.AddComponent <EditorMain>(); } _client.init(); } else { _client.reload(); } try { _client.test(); } catch (Exception ex) { ZFDebug.Error(ex.ToString()); } }
public void init_data(string v_pmkey = "id", int v_row_begin = 3) { m_src_infos = new Dictionary <CellPoint, List <object> >(); Excel.Cells data = m_sheet.Cells; int col = m_header.get_col(v_pmkey); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", m_sheet_name, v_pmkey)); return; } pm_index = new Dictionary <string, int>(); for (int i = v_row_begin; i < 100000; i++) { object test_obj = data[i, col].Value; if (test_obj == null) { break; } if (!pm_index.ContainsKey(test_obj.ToString())) { pm_index.Add(test_obj.ToString(), i); } } }
public void init_data(string v_pmkey = "id", int v_row_begin = 3) { pm_index = new Dictionary <string, _PmLoc>(); for (int i = 0; i < _sheets.Count; i++) { Excel.Worksheet theSheet = _sheets[i].Sheet; ExcelHeader theHeader = _sheets[i].Header; //m_src_infos = new Dictionary<CellPoint, List<object>>(); Excel.Cells data = theSheet.Cells; int col = theHeader.get_col(v_pmkey); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", theSheet.Name, v_pmkey)); return; } for (int row = v_row_begin; row < 100000; row++) { object test_obj = data[row, col].Value; if (test_obj == null) { break; } if (!pm_index.ContainsKey(test_obj.ToString())) { pm_index.Add(test_obj.ToString(), new _PmLoc(row, i)); } } } }
public void set_valb(string v_header_name, int v_row, bool v_b) { int col = m_header.get_col(v_header_name); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", m_sheet_name, v_header_name)); return; } m_sheet.Cells[v_row, col].Value = v_b ?true:false; }
public void clear_cell(string v_header_name, int v_row) { int col = m_header.get_col(v_header_name); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", m_sheet_name, v_header_name)); return; } m_sheet.Cells[v_row, col].Value = null; }
//[MenuItem("Custom/导出Excel")] static void OutputExcel() { try { _client.output_excel(); } catch (Exception ex) { ZFDebug.Error(ex.ToString()); } }
public void test() { LuaFunction fun = luaState.GetFunction("test"); if (fun == null) { ZFDebug.Error("can't find the funtion named test"); } fun.Call(); fun.Dispose(); fun = null; }
public void calCrystall() { LuaFunction fun = luaState.GetFunction("recover_crystall"); if (fun == null) { ZFDebug.Error("can't find the funtion named recover_crystall"); } fun.Call(1, 1, 1, 6); fun.Dispose(); fun = null; }
public void output_excel() { LuaFunction fun = luaState.GetFunction("output_excel"); if (fun == null) { ZFDebug.Error("can't find the funtion named output_excel"); } fun.Call(); fun.Dispose(); fun = null; }
public object get_val(int v_row, string v_header_name) { int col = m_header.get_col(v_header_name); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", m_sheet_name, v_header_name)); return(null); } object val = m_sheet.Cells[v_row, col].Value; return(m_sheet.Cells[v_row, col].Value); }
public void Hide(int v_layer, string name) { var panelName = name; Transform Parent = getParent(v_layer); var panelObj = Parent.Find(panelName); if (panelObj == null) { ZFDebug.Error("Hide can't find the node " + name); return; } panelObj.gameObject.SetActive(false); }
public void Show(int v_layer, string name) { var panelName = name; Transform Parent = getParent(v_layer); var panelObj = Parent.Find(panelName); if (panelObj == null) { ZFDebug.Info(Parent.name + " " + Parent.childCount.ToString()); ZFDebug.Error("can't find the panel named " + panelName); return; } panelObj.gameObject.SetActive(true); }
static void CompileSproto() { try { LuaState l = getAndIniLuaState(); l.DoFile("EditorMain"); LuaFunction fun = l.GetFunction("CompileSproto"); fun.Call(); l.Dispose(); } catch (Exception ex) { ZFDebug.Error(ex.ToString()); } }
public ExcelSheetObject get_sheet(string v_sheet) { if (m_workbook != null) { var sheet = m_workbook.Worksheets[v_sheet]; if (sheet == null) { ZFDebug.Error(string.Format("没找到名为{0}的sheet", v_sheet)); return(null); } return(new ExcelSheetObject(sheet, v_sheet)); } return(null); }
/// <summary> /// 关闭面板 /// </summary> /// <param name="name"></param> public void ClosePanel(int v_layer, string name) { var panelName = name; Transform Parent = getParent(v_layer); var panelObj = Parent.Find(panelName); if (panelObj == null) { ZFDebug.Error("ClosePanel can't find the node " + name); return; } ; panelObj.SetParent(null); Destroy(panelObj.gameObject); }
public void set_val_by_pmid(string v_pmkey, string v_col_name, object v_val) { int col = m_header.get_col(v_col_name); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", m_sheet_name, v_col_name)); return; } if (!pm_index.ContainsKey(v_pmkey)) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的主键", m_sheet_name, v_pmkey)); return; } int row = pm_index[v_pmkey]; m_sheet.Cells[row, col].Value = v_val; }
public bool set_val_by_pmid(string v_pmkey, string v_col_name, object v_val) { if (pm_index.ContainsKey(v_pmkey)) { _PmLoc point = pm_index[v_pmkey]; ExcelSheetObject theSheet = _sheets[point.sheetIdx]; ExcelHeader theHeader = theSheet.Header; int col = theHeader.get_col(v_col_name); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", theSheet, v_col_name)); return(false); } int row = pm_index[v_pmkey].row; theSheet.Sheet.Cells[row, col].Value = v_val; return(true); } return(false); }
public string get_vals(int v_row, string v_header_name) { string rtn = ""; object ortn = get_val(v_row, v_header_name); if (ortn == null) { return(rtn); } if (ortn is string) { rtn = (string)ortn; } else if (ortn is string) { rtn = ortn.ToString(); } else { ZFDebug.Error(string.Format("{0}{1}的列的数据类型无法解析", m_sheet_name, v_header_name)); } return(rtn); }
public void Add_val_by_pmid(string v_pmkey, string v_col_name, object v_val) { int col = m_header.get_col(v_col_name); if (col < 0) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的列", m_sheet_name, v_col_name)); return; } if (!pm_index.ContainsKey(v_pmkey)) { ZFDebug.Error(string.Format("{0}中没找到名为{1}的主键", m_sheet_name, v_pmkey)); return; } int row = pm_index[v_pmkey]; CellPoint cp = new CellPoint(row, col); if (!m_src_infos.ContainsKey(cp)) { m_src_infos.Add(cp, new List <object>()); } m_src_infos[cp].Add(v_val); }
private GameObject _BuildNewPanel(UnityEngine.Object[] objs, string v_logicName, string v_abname, string v_assetName, string v_panelName) { if (objs.Length == 0) { ZFDebug.Error(string.Format("can't find the uiRes abName = {0}, assetName = {1}", v_abname, v_assetName)); return(null); } GameObject prefab = objs[0] as GameObject; if (prefab == null) { return(null); } GameObject go = Instantiate(prefab) as GameObject; go.name = v_panelName; go.layer = LayerMask.NameToLayer("UI"); //go.transform.SetParent(Parent); //go.transform.localScale = Vector3.one; //go.transform.localPosition = Vector3.zero; RectTransform rt = go.GetComponent <RectTransform>(); //rt.localPosition = Vector3.zero; //rt.localScale = Vector3.one; //rt.localRotation = Quaternion.Euler(0, 0, 0); //rt.anchorMin = new Vector2(0.5f, 0.5f); //rt.anchorMax = new Vector2(0.5f, 0.5f); //rt.pivot = new Vector2(0.5f, 0.5f); //rt.sizeDelta = new Vector2(750,1334); //rt.ForceUpdateRectTransforms(); var comLuabehaviour = go.AddComponent <LuaBehaviour>(); comLuabehaviour.sLogicName = v_logicName; comLuabehaviour.sBundleName = v_abname; return(go); }