public override void Broken() { base.Broken(); //產生道具 if (photonView.IsMine) { //Debug.LogFormat("Container broken! Instantiate obj in {0}", transform.position); photonView.RPC("PerformBroken", RpcTarget.All); PhotonNetwork.InstantiateSceneObject(ZDAssetTable.GetPath(DropPrefabs[randomNum]), transform.position, Quaternion.identity); if (!animator) { //如果沒有Animator就自行Destroy不然就由Animator來觸發。 Destroy(); } } }
static public GameObject PlayAtPoint(AudioClip clip, Vector3 pos, float vol = 1.0f, bool loop = false) { GameObject Sample = ZDAssetTable.GetObject("AudioPlayer"); GameObject AudioPlayer = null; if (Sample) { AutoDestroyAudioSource audioController; AudioPlayer = Object.Instantiate(Sample, pos, Quaternion.identity); audioController = AudioPlayer.GetComponent <AutoDestroyAudioSource>(); if (audioController) { //找得到就播放聲音 audioController.Setup(clip, vol, loop); } else { //找不到Script就刪掉 Object.Destroy(AudioPlayer); AudioPlayer = null; } } return(AudioPlayer); }