public void FreshTableCard() { if (IsGameStart && _rejoin) { var sendObj = SFSObject.NewInstance(); sendObj.PutIntArray("color1", _color1); sendObj.PutIntArray("color2", _color2); sendObj.PutIntArray("color3", _color3); sendObj.PutIntArray("color4", _color4); GetPlayerInfo <JlGameUserInfo>().IsCurSpeaker = _curSpeaker == SelfSeat; sendObj.PutBoolArray("killDragon", _killDragon); sendObj.PutBoolArray("isDragon", _isDragon); EventObj.SendEvent("TableViewEvent", "Rejoin", sendObj); var time = _cd - (_ct - _st); if (time > 600) { time = _mrcd; GetPlayer <JlGamePlayer>(_curSpeaker, true).SetCountNum((int)time, true); } else { GetPlayer <JlGamePlayer>(_curSpeaker, true).SetCountNum((int)time); } YxClockManager.BeginWaitPlayer(_curSpeaker, time); } else { EventObj.SendEvent("TableViewEvent", "Reset", null); if (!GetPlayer <JlGamePlayer>().ReadyState) { EventObj.SendEvent("TableViewEvent", "Ready", null); } } }
/// <summary> /// 显示指定玩家说话 /// </summary> /// <param name="speaker"></param> /// <param name="cd"></param> public void Speaker(int speaker, float cd = -1) { var speakerPanel = App.GameData.GetPlayer <PlayerPanel>(speaker, true); if (speakerPanel.Info == null) { YxDebug.Log("座位上没有玩家!"); return; } YxClockManager.BeginWaitPlayer(speaker, cd <= 0 ? App.GetGameData <GangwuGameData>().SpeakCd : cd); }
public void OnWhoSpeak(ISFSObject data) { var cd = data.GetInt(JlGameRequestConstKey.KeyCdTime); var seat = data.GetInt(RequestKey.KeySeat); var activeCards = data.ContainsKey(JlGameRequestConstKey.KeyActiveCards) ? data.GetIntArray(JlGameRequestConstKey.KeyActiveCards) : null; var foldNum = data.ContainsKey(JlGameRequestConstKey.KeyFoldNum) ? data.GetInt(JlGameRequestConstKey.KeyFoldNum) : -1; var handNum = data.ContainsKey(JlGameRequestConstKey.KeyHandNum) ? data.GetInt(JlGameRequestConstKey.KeyHandNum) : -1; // YxDebug.LogArray(activeCards); if (cd > 600) { var count = YxClockManager.WaitPlayerCountDown; if (count != null) { count.Loop = true; } cd = _mrcd; GetPlayer <JlGamePlayer>(seat, true).SetCountNum(cd, true); } else { GetPlayer <JlGamePlayer>(seat, true).SetCountNum(cd); } YxClockManager.BeginWaitPlayer(seat, cd); if (seat == SelfSeat) { GetPlayer <JlGameSelfPlayer>(SelfSeat, true).FreshHandCard(activeCards); EventObj.SendEvent("SoundEvent", "RemindSound", activeCards != null && activeCards.Length == 0 ? new JlGameSound.SoundData(JlGameSound.EnAudio.FoldCard, GetPlayerInfo <JlGameUserInfo>(seat, true).SexI) : new JlGameSound.SoundData(JlGameSound.EnAudio.OutCard, GetPlayerInfo <JlGameUserInfo>(seat, true).SexI)); } else { GetPlayer <JlGameSelfPlayer>(SelfSeat, true).NoCanClickCard(); } if (foldNum != -1 && handNum != -1) { GetPlayer <JlGamePlayer>(seat, true).FreshFoldCardShow(foldNum, handNum); } }
/// <summary> /// 显示指定玩家说话 /// </summary> /// <param name="speaker"></param> /// <param name="cd"></param> /// <param name="waitTime"></param> IEnumerator Speaker(int speaker, float cd = -1, float waitTime = 0f) { yield return(new WaitForSeconds(waitTime)); var gdata = App.GetGameData <TexasGameData>(); YxClockManager.BeginWaitPlayer(speaker, cd <= 0 ? gdata.SpeakCd : cd); if (speaker == gdata.SelfSeat) { SpeakMagr.ShowSpeak(); } else { SpeakMagr.ShowSelfType(); } }
/// <summary> /// 显示指定玩家说话 /// </summary> /// <param name="speaker"></param> /// <param name="cd"></param> /// <param name="rt"></param> public void Speaker(int speaker, float cd = -1, GameRequestType rt = GameRequestType.None) { var gdata = App.GetGameData <FillpitGameData>(); if (gdata.GetPlayerInfo(speaker, true) == null) { YxDebug.Log("座位上没有玩家!"); return; } //设置等待 bool loop = cd > 300; cd = loop ? 35 : cd <= 0 ? gdata.SpeakCd : cd; YxClockManager.BeginWaitPlayer(speaker, cd, isLoop: loop); if (speaker == gdata.SelfSeat) { SpeakMgr.ShowSpeak(rt); } }