void Start() { rb = GetComponent <Rigidbody2D>(); isJumping = false; facingRight = true; anim = GetComponent <Animator>(); _yuyuController = GameObject.FindGameObjectWithTag("Player").GetComponent <YuyuController>(); }
void Start() { isFacingRight = GetComponent <ScrollController>().facingRight; localBulletSpeed = bulletSpeed; localFlusSpeed = flusSpeed; rb = GetComponent <Rigidbody2D>(); maxFlusAmmo = 100; _yuyuController = GameObject.FindGameObjectWithTag("Player").GetComponent <YuyuController>(); }
private void Start() { _yuyuController = GameObject.FindGameObjectWithTag("Player").GetComponent <YuyuController>(); }