예제 #1
0
 /// <summary>
 /// Update logic of enabled states.
 /// </summary>
 /// <param name="gameTime"></param>
 public override void Update(GameTime gameTime)
 {
     if (Enabled)
     {
         _states.Update(gameTime);
     }
 }
예제 #2
0
 /// <summary>
 /// Update all members
 /// </summary>
 /// <param name="gameTime"></param>
 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     _entitiesList.Update(gameTime);
 }