// -------------------入力------------------- public void OnSelect(InputValue value) { var a = value.Get <Vector2> (); if (popup.gameObject.activeSelf == true) { if (a.x != 0) { popup.CurrentSelect += (a.x == -1) ? -1 : 1; popup.CurrentSelect = UIFunctions.RevisionValue(popup.CurrentSelect, 2); SoundManager.Instance.PlaySE(SoundManager.SE.Cursor); popup.UpdateUI(); } } }
// -------------------入力------------------- public void OnSelect(InputValue value) { var a = value.Get <Vector2> (); if (exitPopup.gameObject.activeSelf == true) { if (a.x != 0) { exitPopup.CurrentSelect += (a.x == -1) ? -1 : 1; exitPopup.CurrentSelect = UIFunctions.RevisionValue(exitPopup.CurrentSelect, 2); SoundManager.Instance.PlaySE(SoundManager.SE.Cursor); exitPopup.UpdateUI(); } } else if (a.y != 0) { currentSelect += (a.y == -1) ? 1 : -1; currentSelect = UIFunctions.RevisionValue(currentSelect, screens.Length - 1); SoundManager.Instance.PlaySE(SoundManager.SE.Cursor); UpdateMenuUI(currentSelect); } }