public YVal AddYVal(Plot parentPlotByPlotYVals, string Y) { YVal rowYVal = ((YVal)(this.NewRow())); rowYVal.ItemArray = new object[] { parentPlotByPlotYVals[7], Y }; this.Rows.Add(rowYVal); return(rowYVal); }
private (float x, float y) getThumb(bool left) { (float x, float y)toReturn; float XVal; float YVal; if (left) { XVal = currentControllerState.Gamepad.LeftThumbX; YVal = currentControllerState.Gamepad.LeftThumbY; } else { XVal = currentControllerState.Gamepad.RightThumbX; YVal = currentControllerState.Gamepad.RightThumbY; } if (YVal > thumbDeadZone || YVal < -thumbDeadZone) { toReturn.y = YVal.Remap(thumbMin, thumbMax, -255, 255); } else { toReturn.y = 0; } if (XVal > thumbDeadZone || XVal < -thumbDeadZone) { toReturn.x = XVal.Remap(thumbMin, thumbMax, -255, 255); } else { toReturn.x = 0; } return(toReturn); }
public YValChangeEvent(YVal row, DataRowAction action) { this.eventRow = row; this.eventAction = action; }
public void RemoveYVal(YVal row) { this.Rows.Remove(row); }
public void AddYVal(YVal row) { this.Rows.Add(row); }