// 'レディ!' 등을 표시한다. public void dispatchYell(YELL_WORD word) { do { if (this.ready_yell != null) { break; } GameObject go = this.ready_yell_prefab.instantiate(); if (go == null) { break; } this.ready_yell = go.GetComponent <YellDisp>(); this.ready_yell.icon_texture = this.toufuya_icon_texture; this.ready_yell.word = word; switch (word) { default: case YELL_WORD.READY: { this.ready_yell.yell_words = this.yell_word_ready; } break; case YELL_WORD.OYATU: { this.ready_yell.yell_words = this.yell_word_oyatu; } break; case YELL_WORD.OSIMAI: { this.ready_yell.yell_words = this.yell_word_osimai; } break; case YELL_WORD.TIMEUP: { this.ready_yell.yell_words = this.yell_word_timeup; } break; } this.ready_yell.create(); } while(false); }
// 'レディ!' 등을 표시한다. public void dispatchYell(YELL_WORD word) { do { if(this.ready_yell != null) { break; } GameObject go = this.ready_yell_prefab.instantiate(); if(go == null) { break; } this.ready_yell = go.GetComponent<YellDisp>(); this.ready_yell.icon_texture = this.toufuya_icon_texture; this.ready_yell.word = word; switch(word) { default: case YELL_WORD.READY: { this.ready_yell.yell_words = this.yell_word_ready; } break; case YELL_WORD.OYATU: { this.ready_yell.yell_words = this.yell_word_oyatu; } break; case YELL_WORD.OSIMAI: { this.ready_yell.yell_words = this.yell_word_osimai; } break; case YELL_WORD.TIMEUP: { this.ready_yell.yell_words = this.yell_word_timeup; } break; } this.ready_yell.create(); } while(false); }