private void SelectPlayer() { if (Name == "Create New") { _step = Stage.CreatingPlayer; _creatingPlayer = true; } else { _creatingPlayer = false; _setup._quadrants.Where(q => q != this && q.Name == Name).ToList().ForEach(q => { q.Name = _setup.PlayerNames.First(n => n != Name); }); _setup.PlayerNames.Remove(Name); _step = Stage.PickingGear; Items = XmlStorage.GetPlayerInventory(Name); _pickingGearStage = PickingGearStage.Boots; _selectedItem = Items.First(i => i.Type == ItemTypes.Boots); } }