private static void SerializeBuild(string path, PoEBuild build) { var xmlBuild = ToXmlBuild(build); XmlSerializationUtils.SerializeToFile(xmlBuild, path + BuildFileExtension); build.KeepChanges(); }
private static void SerializeFolder(string path, BuildFolder folder) { var xmlFolder = new XmlBuildFolder { Version = BuildVersion.ToString(), IsExpanded = folder.IsExpanded, Builds = folder.Builds.Select(b => b.Name).ToList() }; Directory.CreateDirectory(path); XmlSerializationUtils.SerializeToFile(xmlFolder, Path.Combine(path, BuildFolderFileName)); }
public async Task UpdateAsync() { var mods = await LoadMods(); var uniqueTasks = RelevantWikiClasses.Select(c => LoadAsync(c, mods)) .Append(LoadJewelsAsync(mods)); var results = await Task.WhenAll(uniqueTasks).ConfigureAwait(false); var uniqueList = new XmlUniqueList { Uniques = results.Flatten().ToArray() }; XmlSerializationUtils.SerializeToFile(uniqueList, _savePath); }
/// <summary> /// Serializes all files except builds to <paramref name="filePath"/>. /// </summary> public void Serialize(string filePath) { var stashes = new List <XmlLeagueStash>(_persistentData.LeagueStashes.Select( p => new XmlLeagueStash { Name = p.Key, Bookmarks = new List <StashBookmark>(p.Value) })); var xmlPersistentData = new XmlPersistentData { AppVersion = SerializationUtils.AssemblyFileVersion, CurrentBuildPath = PathFor(_persistentData.CurrentBuild, false), Options = _persistentData.Options, SelectedBuildPath = PathFor(_persistentData.SelectedBuild, false), StashBookmarks = _persistentData.StashBookmarks.ToList(), LeagueStashes = stashes }; XmlSerializationUtils.SerializeToFile(xmlPersistentData, filePath); SerializeStash(); }
protected override Task CompleteSavingAsync() { XmlSerializationUtils.SerializeToFile(Data, SavePath); return(Task.WhenAll()); }