/// <summary> /// 在切换到战斗场景时调用 /// </summary> /// <param name="names">战斗的角色名列表,Player1在前,Player2在后,人机对战只需要玩家的角色名</param> /// 作者:胡皓然 public void StartFightScene(List <string> playerLeftHeroes, List <string> playerRightHeroes) { _playerLeft = new Player(1); _playerLeft.SetHeroAttr(XmlOperate.GetHeroInformation(playerLeftHeroes[0]), XmlOperate.GetHeroInformation(playerLeftHeroes[1]), XmlOperate.GetHeroInformation(playerLeftHeroes[2])); _playerRight = new Player(2); _playerRight.SetHeroAttr(XmlOperate.GetHeroInformation(playerRightHeroes[0]), XmlOperate.GetHeroInformation(playerRightHeroes[1]), XmlOperate.GetHeroInformation(playerRightHeroes[2])); ChangeScene("BattleScene-boat"); }
/// <summary> /// 根据角色数量随机设置角色 /// </summary> public void SetRandHero() { if (_heroNum == 1) { _heroes[0] = XmlOperate.GetHeroInformation("JiXiaoke"); } else if (_heroNum == 3) { _heroes[0] = XmlOperate.GetHeroInformation("JiXiaoke"); _heroes[1] = XmlOperate.GetHeroInformation("JiXiaoke"); _heroes[2] = XmlOperate.GetHeroInformation("JiXiaoke"); } }
public void OnClick() { // change the scene //return the chosed heroes' name List <string> list = sel.ReturnList(); if (GameManager.GetInstance()._nowMode == GameManager.mode.computer) { Player player = new Player(1); player.SetHeroNum(GameManager.GetInstance()._heroesNum); if (GameManager.GetInstance()._heroesNum == 1) { player.SetHeroAttr(XmlOperate.GetHeroInformation(list[0])); } else if (GameManager.GetInstance()._heroesNum == 3) { player.SetHeroAttr(XmlOperate.GetHeroInformation(list[0]), XmlOperate.GetHeroInformation(list[1]), XmlOperate.GetHeroInformation(list[2])); } Player computer = new Player(2); computer.SetHeroNum(GameManager.GetInstance()._heroesNum); computer.SetRandHero(); GameManager.GetInstance().SetPlayers(player, computer); GameManager.GetInstance()._controlPlayer = 1; GameManager.GetInstance().ChangeScene("UserSetScene"); } else if (GameManager.GetInstance()._nowMode == GameManager.mode.player) { Player player = new Player(GameManager.GetInstance()._controlPlayer); player.SetHeroNum(GameManager.GetInstance()._heroesNum); if (GameManager.GetInstance()._heroesNum == 1) { player.SetHeroAttr(XmlOperate.GetHeroInformation(list[0])); //通知联网部分英雄选择 } else if (GameManager.GetInstance()._heroesNum == 3) { player.SetHeroAttr(XmlOperate.GetHeroInformation(list[0]), XmlOperate.GetHeroInformation(list[1]), XmlOperate.GetHeroInformation(list[2])); //通知联网部分英雄选择 } GameManager.GetInstance().ChangeScene("WaitScene"); } }
void Awake() { GetComponent <Hero>()._attr = XmlOperate.GetHeroInformation("JiXiaoke"); }