// Use this for initialization // void Start() // { // this.enabled = false; // } void OnTriggerEnter(Collider other) { // PSZiYouMoveCamera script = other.GetComponent<PSZiYouMoveCamera>(); // if (script != null) { // script.SetCameraMarkInfo(this); // return; // } XkPlayerCtrl playerScript = other.GetComponent<XkPlayerCtrl>(); if (playerScript == null) { return; } // Debug.Log("Unity:"+"AiMark::OnTriggerEnter -> AniName "+PlayerAni); // Debug.Log("Unity:"+"AiMark::OnTriggerEnter -> MarkName "+gameObject.name); playerScript.PlayZhuJiaoMarkAction(this); }