/// <summary> /// This function, when called upon, will connect to the provided Xbox Console, making it ready to initialize other functions. /// </summary> public void Connect() { //If we are not connected.. if (!Connected) { //Initialize a new Xbox_Manager Xbox_Manager = new XDevkit.XboxManagerClass(); //Initialize a new Xbox Console by Opening it with our Xbox Manager Xbox_Console = Xbox_Manager.OpenConsole(XboxName); //Open our connection to the xbox, set our connection code. Connection_Code = Xbox_Console.OpenConnection(null); try { //Assign our Kit type Xbox_Type = Xbox_Console.ConsoleType.ToString(); } catch { } //Initialize our FileSystem class File_System = new FileSystem(Xbox_Console); //Set our bool indicating we are now connected Connected = true; } }
/// <summary> /// This function, when initialized, will disconnect from the connected xbox. /// </summary> public void Disconnect() { //If we are connected if (Connected) { //Send our text command SendTextCommand("bye"); //Close our connection with our connection code Xbox_Console.CloseConnection(Connection_Code); //Close our xbdm connection. //Xbdm.CloseConnection(dmSession); //Null our Xbox FileSystem File_System = null; //Set our bool as disconnected. Connected = false; } }
/// <summary> /// This function, when called upon, will send a text command to the Xbox, and the Xbox will process this command, and send a response back. /// </summary> /// <param name="Command">The command to use.</param> /// <returns>Returns the response.</returns> public string SendTextCommand(string Command) { //Initialize our response string. string Response = ""; //Send the text command and retrieve the response. Xbox_Console.SendTextCommand(Connection_Code, Command, out Response); if (Response.Contains("202") | Response.Contains("203")) { try { //Loop. while (true) { //Create our temporary string. string tmp = ""; //Receive our line of text. Xbox_Console.ReceiveSocketLine(Connection_Code, out tmp); //If the line isn't blank. if (tmp.Length > 0) { //If the first character isn't . if (tmp[0] != '.') { //Add it to our response. Response += Environment.NewLine + tmp; } //Otherwise. else { //Break. break; } } } } catch { } } //Return the response return(Response); }
/// <summary> /// This function, when called upon, will return all directories in a directory with their full filename. /// </summary> /// <param name="directory"></param> /// <returns></returns> public string[] GetDirectories(string directory) { //Obtain our Xbox Files and Directories. XDevkit.IXboxFiles xboxFiles = Xbox_Console.DirectoryFiles(directory); //Initialize a string list. List <string> directoryNames = new List <string>(); //Loop through all the "xboxFiles" foreach (XDevkit.IXboxFile xboxFile in xboxFiles) { //If the file is a directory if (xboxFile.IsDirectory) { //Add it to the list directoryNames.Add(xboxFile.Name); } } //Return the list as a string[] return(directoryNames.ToArray()); }
/// <summary> /// This function, when called upon, will remove a directory at the path given. /// </summary> /// <param name="directory"></param> public void DeleteDirectory(string directory) { //Get our list of files for this folder string[] files = GetFiles(directory); //For each file in this folder foreach (string file in files) { //Delete the file. DeleteFile(file); } //Get our list of directories for this folder string[] folders = GetDirectories(directory); //For each folder in this folder foreach (string folder in folders) { //Delete the folder DeleteDirectory(folder); } //Remove the directory. Xbox_Console.RemoveDirectory(directory); }
/// <summary> /// This function, when called upon, will download a file to your local harddrive, from the remote(Xbox) harddrive. /// </summary> public void DownloadFile(string localName, string remoteName) { //Download our file Xbox_Console.ReceiveFile(localName, remoteName); }
/// <summary> /// This function, when called upon, will create the directory specified. /// </summary> /// <param name="directory"></param> public void CreateDirectory(string directory) { //Make the directory specified. Xbox_Console.MakeDirectory(directory); }
/// <summary> /// This function, when called upon, will delete a file at the remote location. /// </summary> /// <param name="remoteName"></param> public void DeleteFile(string remoteName) { //Delete the file at the remote name. Xbox_Console.DeleteFile(remoteName); }
/// <summary> /// This function, when called upon, will rename a file on the Xbox 360 Development Kit /// </summary> /// <param name="remoteName"></param> /// <param name="newRemoteName"></param> public void RenameFile(string remoteName, string newRemoteName) { //Rename our file to the new filename Xbox_Console.RenameFile(remoteName, newRemoteName); }
/// <summary> /// This function, when called upon, will upload a file from your local harddrive, to the remote(Xbox) harddrive. /// </summary> public void UploadFile(string localName, string remoteName) { //Upload our file Xbox_Console.SendFile(localName, remoteName); }
/// <summary> /// This function, when called upon, will capture a .dds screencapture from your Xbox Development Kit and save it to the specified location /// </summary> /// <param name="savePath"></param> public void Screenshot(string savePath) { //Capture our screenshot Xbox_Console.ScreenShot(savePath); }