public static void SetStat(Stats stat, int value) { if (!GameplayManager.m_i_am_a_cheater && !GameManager.m_cheating_detected) { #if UNITY_XBOXONE && !UNITY_EDITOR XboxOneStats.SetStat(stat, value); #elif UNITY_PS4 && !UNITY_EDITOR PlayerPrefs.SetInt("stat_" + stat.ToString(), value); #else if (CloudProvider == CloudProviders.Steam) { Steamworks.SteamUserStats.SetStat(stat.ToString(), value); #if !UNITY_STANDALONE_LINUX } else if (CloudProvider == CloudProviders.Galaxy) { try { Galaxy.Api.GalaxyInstance.Stats().SetStatInt(stat.ToString(), value); } catch (Exception ex) { Debug.Log("Error setting Galaxy stat: " + ex.Message); } #endif } #endif } }
public static int GetStatInt(Stats stat) { if (!StatsAvailable) { return(0); } #if UNITY_XBOXONE && !UNITY_EDITOR return(XboxOneStats.GetStatInt(stat));; #elif UNITY_PS4 && !UNITY_EDITOR return(PlayerPrefs.GetInt("stat_" + stat.ToString())); #else if (CloudProvider == CloudProviders.Steam) { int value = 0; Steamworks.SteamUserStats.GetStat(stat.ToString(), out value); return(value); #if !UNITY_STANDALONE_LINUX } else if (CloudProvider == CloudProviders.Galaxy) { try { return(Galaxy.Api.GalaxyInstance.Stats().GetStatInt(stat.ToString())); } catch (Exception ex) { Debug.Log("Error getting Galaxy stat: " + ex.Message); return(0); } #endif } else { return(0); } #endif }
public static void SetStat(Stats stat, float value) { #if UNITY_XBOXONE && !UNITY_EDITOR XboxOneStats.SetStat(stat, value); #elif UNITY_PS4 && !UNITY_EDITOR PlayerPrefs.SetFloat("stat_" + stat.ToString(), value); #else if (CloudProvider == CloudProviders.Steam) { Steamworks.SteamUserStats.SetStat(stat.ToString(), value); #if !UNITY_STANDALONE_LINUX } else if (CloudProvider == CloudProviders.Galaxy) { try { Galaxy.Api.GalaxyInstance.Stats().SetStatFloat(stat.ToString(), value); } catch (Exception ex) { Debug.LogWarning("Error settings Galaxy stat: " + ex.Message); } #endif } #endif }