// Use this for initialization void Start() { this.soundManager = GameObject.Find("GameManager").GetComponent <SoundManager> (); anim = GetComponent <Animator> (); rb = GetComponent <Rigidbody2D> (); switch (controller) { case 1: controlerID = XboxCtrlrInput.XboxController.First; break; case 2: controlerID = XboxCtrlrInput.XboxController.Second; break; default: controlerID = XboxCtrlrInput.XboxController.First; break; } }
private void Awake() { if (playerNum == 1) { if (XboxCtrlrInput.XCI.IsPluggedIn(1)) { controller = XboxCtrlrInput.XboxController.First; hasController = true; } else { left = KeyCode.A; right = KeyCode.D; up = KeyCode.W; down = KeyCode.S; attack = KeyCode.Space; } } if (playerNum == 2) { if (XboxCtrlrInput.XCI.IsPluggedIn(2)) { controller = XboxCtrlrInput.XboxController.Second; hasController = true; } else { left = KeyCode.LeftArrow; right = KeyCode.RightArrow; up = KeyCode.UpArrow; down = KeyCode.DownArrow; attack = KeyCode.RightControl; } } }