private void Update() { for (int i = 0; i < _playerManager.Players.Count; i++) { if (_buttons[i].color.a == 0.0f) { _buttons[i].color = new Color(1, 1, 1, 1); // player is connected so show button! } PlayerInformation tPlayerInfo = _playerManager.Players[i]; Sprite tSprite; switch (_buttonType[i]) { case ButtonType.BUTTON_A: tSprite = Resources.Load <Sprite>(SpritePaths.SpritePath[SpriteType.BUTTON_A_RELEASED]); break; case ButtonType.BUTTON_B: tSprite = Resources.Load <Sprite>(SpritePaths.SpritePath[SpriteType.BUTTON_B_RELEASED]); break; default: tSprite = Resources.Load <Sprite>(SpritePaths.SpritePath[SpriteType.BUTTON_A_RELEASED]); break; } if (_xboxControllerManager.GetButtonPressed(tPlayerInfo, _buttonType[i])) { _buttonPressed[i] = true; switch (_buttonType[i]) { case ButtonType.BUTTON_A: tSprite = Resources.Load <Sprite>(SpritePaths.SpritePath[SpriteType.BUTTON_A_PRESSED]); break; case ButtonType.BUTTON_B: tSprite = Resources.Load <Sprite>(SpritePaths.SpritePath[SpriteType.BUTTON_B_PRESSED]); break; } } else if (!_xboxControllerManager.GetButtonPressed(tPlayerInfo, _buttonType[i])) { if (_buttonPressed[i]) { if (_buttonType[i].Equals(ButtonType.BUTTON_A)) { _buttonClicked[i] = _aClicked; _buttonType[i] = ButtonType.BUTTON_B; } else if (_buttonType[i].Equals(ButtonType.BUTTON_B)) { _buttonClicked[i] = _bClicked; _buttonType[i] = ButtonType.BUTTON_A; } _buttonPressed[i] = false; } } _buttons[i].sprite = tSprite; } }
void Update() { _playerManager.UpdatePlayerList(); for (int i = 0; i < _playerManager.Players.Count; i++) { if (_xboxController.GetButtonPressed(_playerManager.Players[i], ButtonType.BUTTON_A)) { GoToThisScene(1); } } }
/// <summary> /// Removes the loading screen if the scene is done loading /// </summary> private void Update() { if (_destroyable) { for (int i = 0; i < _playerManager.Players.Count; i++) { if (_xboxControllerManager.GetButtonPressed(_playerManager.Players[i], ButtonType.BUTTON_A)) { Time.timeScale = 1; Destroy(transform.parent.gameObject); } } } }
void Update() { //TODO: if using anvil/wood do animation if (_xboxController.GetButtonPressed(pPlayerInformation, _itemController.InteractButton)) { if (!_itemController.amIHoldingAnItem) { if (_animCount < 2) { SetAnimation(CharacterAnimationState.GRAB); _animCount++; return; } } } else { _animCount = 0; } if (_movement.IsDashing) { SetAnimation(CharacterAnimationState.DASH); return; // return so no other animation is possible } else if (_movement.Velocity.magnitude > 0) { if (_itemController.amIHoldingAnItem) { SetAnimation(CharacterAnimationState.WALK_HELD_ITEM); } else { SetAnimation(CharacterAnimationState.WALK); } } else { if (_itemController.amIHoldingAnItem) { SetAnimation(CharacterAnimationState.IDLE_HELD_ITEM); } else { SetAnimation(CharacterAnimationState.IDLE); } } }
/// <summary> /// checks if the A button on a controller is clicked and then goes to the next scene or resets the current one /// </summary> public void Update() { if (_canContinue) { for (int i = 0; i < _playerManager.Players.Count; i++) { if (_xboxControllerManager.GetButtonPressed(_playerManager.Players[i], ButtonType.BUTTON_A)) { Debug.Log("works " + GameInfoTracker.Instance.CurrentRound); if (GameInfoTracker.Instance.CurrentRound < 3) { Instantiate(_loadingScreen); } else { GameInfoTracker.Instance.ResetScore(); gameObject.AddComponent <GoToScene>().GoToThisScene(2); } } } } }
private void Update() { _playerManager.UpdatePlayerList(); // update players list CheckAllPlayersSelected(); #if UNITY_EDITOR if (Input.GetKey(KeyCode.Space)) { SceneManager.LoadScene(2); // load scene only in editor mode } #endif // check input from all players for (int i = 0; i < _playerManager.Players.Count; i++) { PlayerInformation tPlayerInfo = _playerManager.Players[i]; // input found #if UNITY_EDITOR if (_xboxControllerManager.GetButtonPressed(tPlayerInfo, ButtonType.BUTTON_START)) { SceneManager.LoadScene(2); // load scene only in editor mode } #endif if (_playerHasSelected[i]) // check if already selected a character { if (_selectionButtons.GetButtonClicked(ButtonType.BUTTON_B, i)) // check if back button has been clicked { Sprite tCurrentSprite = _playerImages[i].sprite; _playerHasSelected[i] = false; _sprites.Add(tCurrentSprite); _playerImages[i].color = new Color(_deselectedBlackness, _deselectedBlackness, _deselectedBlackness, 1f); _playerSpriteIndex[i] = _sprites.Count - 1; } else { continue; // next 'i' index when not. } } //character next/previous selection if (_xboxControllerManager.GetLeftStickAxis(tPlayerInfo).x > _selectSensitivity) { if (_playerHasSwitchedCharacter[i]) { break; // prevent fast player switching } _playerHasSwitchedCharacter[i] = true; if (_playerSpriteIndex[i] >= _sprites.Count - 1) { _playerSpriteIndex[i] = 0; } else { _playerSpriteIndex[i]++; } } else if (_xboxControllerManager.GetLeftStickAxis(tPlayerInfo).x < -_selectSensitivity) { if (_playerHasSwitchedCharacter[i]) { break; // prevent fast player switching } _playerHasSwitchedCharacter[i] = true; if (_playerSpriteIndex[i] == 0) { _playerSpriteIndex[i] = _sprites.Count - 1; } else { _playerSpriteIndex[i]--; } } else { _playerHasSwitchedCharacter[i] = false; } if (_playerSpriteIndex[i] > _sprites.Count - 1) { _playerSpriteIndex[i] = 0; // check index to prevent errors } Sprite tSprite = _sprites[_playerSpriteIndex[i]]; //select character if (_selectionButtons.GetButtonClicked(ButtonType.BUTTON_A, i)) { _playerHasSelected[i] = true; _sprites.Remove(tSprite); _playerImages[i].color = new Color(_selectedBlackness, _selectedBlackness, _selectedBlackness, 1); tPlayerInfo.SetSelectedCharacterPath(_characterPrefabReferences[tSprite]); for (int j = 0; j < _playerImages.Length; j++) { if (j == i) { break; } if (_playerImages[j].sprite.Equals(tSprite)) { _playerImages[j].sprite = _sprites[0]; } } } _playerImages[i].sprite = tSprite; } }
void Update() { for (int i = 0; i < _playerManager.Players.Count; i++) { if (_xboxControllerManager.GetButtonPressed(_playerManager.Players[i], ButtonType.BUTTON_START)) { if (!_pressedButton[i]) { PressPauseButton(); _pressedButton[i] = true; } } else if (_pressedButton[i]) { _pressedButton[i] = false; } if (_pauseScreen.activeInHierarchy) { if (_xboxControllerManager.GetButtonPressed(_playerManager.Players[i], ButtonType.BUTTON_A)) { if (_selectedButton == 0) { ResumeGame(); } else if (_selectedButton == 1) { RetryButton(); } else { QuitGame(); } } if (_changedButton[i]) { if (_xboxControllerManager.GetLeftStickAxis(_playerManager.Players[i]).z > _sensitivity) { if (!_changedButton[i]) { _changedButton[i] = true; _selectedButton--; if (_selectedButton == -1) { _selectedButton = _buttonImages.Count - 1; } } } else if (_xboxControllerManager.GetLeftStickAxis(_playerManager.Players[i]).z < -_sensitivity) { if (!_changedButton[i]) { _changedButton[i] = true; _selectedButton++; if (_selectedButton >= _buttonImages.Count) { _selectedButton = 0; } } } else { _changedButton[i] = false; } for (int j = 0; j < _buttonImages.Count; j++) { if (_selectedButton != j) { _buttonImages[j].color = Color.grey; } else { _buttonImages[j].color = Color.white; } } } } } }