/// <summary> /// Get the index of the next item that has not yet been materialized in the nominated fill direction. Returns null if there are no more available items in the source. /// </summary> protected Uno.UI.IndexPath?GetNextUnmaterializedItem(GeneratorDirection fillDirection, Uno.UI.IndexPath? currentMaterializedItem) { return(XamlParent?.GetNextItemIndex(currentMaterializedItem, fillDirection == GeneratorDirection.Forward ? 1 : -1)); }
protected override Line CreateLine(GeneratorDirection direction, int extentOffset, int breadthOffset, int availableBreadth, RecyclerView.Recycler recycler, RecyclerView.State state, IndexPath nextVisibleItem, bool isNewGroup ) { var itemsInLine = ResolveMaximumItemsInLine(availableBreadth); var firstItemInLine = nextVisibleItem; //Find first item in line, since the item we are passed is the last if (direction == GeneratorDirection.Backward) { // We are recreating the last line of the group - it may be truncated (if the total items are not an even multiple // of the items-per-line). if (isNewGroup) { itemsInLine = XamlParent.GetItemsOnLastLine(firstItemInLine.Section, itemsInLine); } for (int i = 0; i < itemsInLine - 1; i++) { firstItemInLine = GetNextUnmaterializedItem(GeneratorDirection.Backward, firstItemInLine).Value; var isCorrectGroup = firstItemInLine.Section == nextVisibleItem.Section; if (!isCorrectGroup) { //TODO: fix bug that makes this happen (#47229) } Debug.Assert(isCorrectGroup, GetAssertMessage("First item should not be from a different group")); } } IndexPath lastItemInLine = firstItemInLine; IndexPath?currentItem = firstItemInLine; var availableWidth = ResolveAvailableWidth(availableBreadth); var availableHeight = ResolveAvailableHeight(availableBreadth); int usedBreadth = 0; for (int i = 0; i < itemsInLine; i++) { var view = recycler.GetViewForPosition(GetFlatItemIndex(currentItem.Value), state); if (!(view is SelectorItem)) { throw new InvalidOperationException($"Expected {nameof(SelectorItem)} but received {view?.GetType().ToString() ?? "<null>"}"); } //Add view before we measure it, this ensures that DP inheritances are correctly applied AddView(view, direction); var slotSize = new Windows.Foundation.Size(availableWidth, availableHeight).PhysicalToLogicalPixels(); var measuredSize = _layouter.MeasureChild(view, slotSize); var physicalMeasuredSize = measuredSize.LogicalToPhysicalPixels(); var measuredWidth = (int)physicalMeasuredSize.Width; var measuredHeight = (int)physicalMeasuredSize.Height; if (_implicitItemWidth == null) { //Set these values to dimensions of first materialised item _implicitItemWidth = measuredWidth; _implicitItemHeight = measuredHeight; // When an item dimension is not fixed, we need to arrange based on the measured size, // otherwise the arrange will be passed a dimension that is too large and the first // few items will not be visible if (double.IsNaN(ItemWidth)) { slotSize.Width = ViewHelper.PhysicalToLogicalPixels(_implicitItemWidth.Value); } if (double.IsNaN(ItemHeight)) { slotSize.Height = ViewHelper.PhysicalToLogicalPixels(_implicitItemHeight.Value); } availableWidth = ResolveAvailableWidth(availableBreadth); availableHeight = ResolveAvailableHeight(availableBreadth); itemsInLine = ResolveMaximumItemsInLine(availableBreadth); } LayoutChild(view, GeneratorDirection.Forward, //We always lay out view 'top down' so that it is aligned correctly if its height is less than the line height direction == GeneratorDirection.Forward ? extentOffset : extentOffset - ResolveItemExtent().Value, breadthOffset + usedBreadth, slotSize ); usedBreadth += ResolveItemBreadth().Value; lastItemInLine = currentItem.Value; currentItem = GetNextUnmaterializedItem(GeneratorDirection.Forward, currentItem); if (currentItem == null || currentItem.Value.Section != firstItemInLine.Section) { itemsInLine = i + 1; break; } } return(new Line { NumberOfViews = itemsInLine, Extent = ResolveItemExtent().Value, Breadth = usedBreadth, FirstItem = firstItemInLine, LastItem = lastItemInLine }); }