예제 #1
0
 public static List <GameObject> RecursiveFindGameObjects(GameObject root, string[] names)
 {
     if (root == null)
     {
         return(null);
     }
     return(XUtility.RecursiveFindGameObjects(root.get_transform(), names));
 }
예제 #2
0
        public override void OnHideTexture(HideTextureCmd cmd)
        {
            string[] names = cmd.textureNames.Split(new char[]
            {
                ','
            });
            List <GameObject> list = XUtility.RecursiveFindGameObjects(base.FixAnimator.get_gameObject(), names);

            for (int i = 0; i < list.get_Count(); i++)
            {
                list.get_Item(i).SetActive(false);
            }
        }