void Start() { if (is_start_by_editor) { GameEnine.Init(this); _cut_scene_camera = new XCutSceneCamera(); _cut_scene_camera.Initialize(); _cut_scene_camera.Effect(cut_scene_data.CameraClip, cut_scene_data.Trigger); _cut_scene_camera.UnityCamera.fieldOfView = cut_scene_data.FieldOfView; XLoading.Show(false); } else { XScene.singleton.GameCamera.Effect(cut_scene_data.CameraClip, cut_scene_data.Trigger); XScene.singleton.GameCamera.UnityCamera.fieldOfView = cut_scene_data.FieldOfView; } start_play_time = Time.time; XCutSceneUI.singleton.Initial(); if (!cut_scene_data.GeneralShow) { for (int i = 0, max = cut_scene_data.Actors.Count; i < max; i++) { XActorDataClip clip = cut_scene_data.Actors[i]; XResources.Load <AnimationClip>(clip.Clip, AssetType.Anim); _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS - 0.016f, BeOnStage, clip)); } for (int i = 0, max = cut_scene_data.Player.Count; i < max; i++) { XPlayerDataClip clip = cut_scene_data.Player[i]; XResources.Load <AnimationClip>(clip.Clip1, AssetType.Anim); _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS - 0.016f, BePlayerOnStage, clip)); } for (int i = 0, max = cut_scene_data.Fxs.Count; i < max; i++) { _times.Add(XTimerMgr.singleton.SetTimer(cut_scene_data.Fxs[i].TimeLineAt / FPS, Fx, cut_scene_data.Fxs[i])); } } for (int i = 0, max = cut_scene_data.Audios.Count; i < max; i++) { XAudioDataClip clip = cut_scene_data.Audios[i]; _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS, Audio, clip)); } if (cut_scene_data.AutoEnd) { _times.Add(XTimerMgr.singleton.SetTimer((cut_scene_data.TotalFrame - 30) / FPS, EndShow, null)); } if (cut_scene_data.Mourningborder) { XCutSceneUI.singleton.SetVisible(true); for (int i = 0, max = cut_scene_data.SubTitle.Count; i < max; i++) { XSubTitleDataClip clip = cut_scene_data.SubTitle[i]; _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS, SubTitle, clip)); } for (int i = 0, max = cut_scene_data.Slash.Count; i < max; i++) { _times.Add(XTimerMgr.singleton.SetTimer(cut_scene_data.Slash[i].TimeLineAt / FPS, Slash, cut_scene_data.Slash[i])); } } }
void BePlayerOnStage(object o) { XPlayerDataClip clip = o as XPlayerDataClip; _actors.Add(new XActor(clip.AppearX, clip.AppearY, clip.AppearZ, clip.Clip1)); }