public XPipelineShaderPreprocessor() { instance = this; pipelineAsset = GraphicsSettings.renderPipelineAsset as XPipelineAsset; if (pipelineAsset == null) { return; } stripCascadedShadows = !pipelineAsset.HasShadowCascade; stripLODCrossFading = !pipelineAsset.HasLODCrossFading; }
static void LogVariantCount(BuildTarget target, string path) { instance.LogVariantCount(); instance = null; }