public void OnEnable() { //Debug.Log ("I'm enabled, bitch"); exp = FindObjectOfType <XPController> (); exp.panel = this; Refresh(); }
private void Start() { healthController = Player.GetComponentInChildren <HealthController>(); xpController = Player.GetComponent <XPController>(); // weaponButtonHandler = weaponButton.GetComponent<WeaponButtonHandler>(); audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { exp = FindObjectOfType <XPController> (); texts = GetComponentsInChildren <TMPro.TextMeshPro> (); for (int i = 0; i < texts.Length; i++) { texts[i].text = "" + (exp.GetLevel() + 1); } }
void Start() { ui = FindObjectOfType <TaskUI>(); dropMgr = FindObjectOfType <DropManager> (); character = FindObjectOfType <CharacterScript> (); camCtrl = FindObjectOfType <CameraController> (); stairCtrl = FindObjectOfType <StairController> (); exp = FindObjectOfType <XPController> (); queue = new List <int> (); ResetCam(); smallButton = FindObjectOfType <SmallHelpButton> (); }
public void Popup(GameObject lookAtTarget, int value) { totalXp = value; meshRenderer.sortingOrder = 3; player = lookAtTarget; killerCam = player.GetComponentInChildren <Camera>().gameObject; // transform.rotation = Quaternion.LookRotation(transform.position - player.transform.position); audioSource = GetComponent <AudioSource>(); xpController = player.GetComponent <XPController>(); StopAllCoroutines(); StartCoroutine("RackupXp"); // textMesh.text = "+" + value.ToString() + "xp"; }
public void Cook() { itemHandler = gameObject.GetComponent <ItemHandler>(); int amount = itemHandler.amount; int slot = itemHandler.inSlot.slotId; player = transform.root.gameObject; chatManager = player.GetComponent <ChatManager>(); dataHandler = player.GetComponent <DataHandler>(); xpController = player.GetComponent <XPController>(); if (Mathf.Pow(dataHandler.playerData.cookingXp, .25f) >= levelToCook) { xpController.GainXp("Cooking", xpReward); dataHandler.playerData.items[slot] = cookedPrefabName; dataHandler.playerData.itemAmounts[slot] = amount; chatManager.LocalNotification("Cooked: " + cookedPrefabName, Color.green, true); // player.GetComponentInChildren<Backpack>(true).SetBackpack(); Destroy(this.gameObject); } }
void Start() { //bank = FindObjectOfType <BankController> (); BankController[] banks = FindObjectsOfType <BankController>(); for (int i = 0; i < banks.Length; i++) { if (banks [i] != bank) { otherBank = banks [i]; } } exp = FindObjectOfType <XPController>(); uiText = root.GetComponentInChildren <UnityEngine.UI.Text> (); texts = root.GetComponentsInChildren <TMPro.TextMeshProUGUI> (); uiText.text = ContentData.getLabelText("title_Daily"); for (int i = 0; i < texts.Length; i++) { texts [i].text = ContentData.getLabelText("title_Daily"); } }
void Start() { stairCam = GameObject.Find("StairCamera").GetComponent <Camera> (); bomb = FindObjectOfType <BombController> (); character = FindObjectOfType <CharacterScript> (); charStore = FindObjectOfType <CharacterStorage> (); help = FindObjectOfType <HelpController>(); smHelp = FindObjectOfType <SmallHelpButton> (); stairs = FindObjectOfType <StairController>(); main = FindObjectOfType <GameController>(); exp = FindObjectOfType <XPController> (); FMC_Statistics.newPowerUp += RewardPerformance; types = new PickableItem.Type[drops.Length]; for (int i = 0; i < types.Length; i++) { types [i] = drops [i].GetComponent <PickableItem> ().type; } }
// Use this for initialization void Start() { ui = FindObjectOfType <TaskUI>(); exp = FindObjectOfType <XPController>(); drop = FindObjectOfType <DropManager>(); shb = FindObjectOfType <SmallHelpButton> (); camControl = FindObjectOfType <CameraController>(); gameControl = FindObjectOfType <GameController>(); screenCenter = camControl.OverlayToWorld(new Vector3(Screen.width / 2, Screen.height / 2, 10)); texts = theStar.GetComponentsInChildren <TMPro.TextMeshPro>(); reference = theYellowThing; theShadow.SetActive(false); theStar.SetActive(false); theYellowThing.SetActive(false); textObj.SetActive(false); string levelString = ContentData.getLabelText("title_LevelUp"); uiText.text = levelString.ToUpper(); }
void Awake() { leveltext = levelRoot.GetComponentsInChildren <TextMeshProUGUI>(); exp = FindObjectOfType <XPController> (); exp.panel = this; }