예제 #1
0
        // Can be called from the editor and amount be chosen. An UI button's OnClick can call this for example.
        public void ReceiveXP(int _amount)
        {
            // Add XP to the receiver without a granter.
            // ReceiveXP() returns a bool that can be used to check if the object has added the XP to their acquired XP.
            bool _gainedXP = XPCalculationMethod.ReceiveXP(_amount, null);

            if (_gainedXP)
            {
                Debug.Log(name + " is granted " + _amount + " XP.");
            }
        }
예제 #2
0
        // Cannot be called by an UI button's OnClick for example, but other scripts can still call it as normal.
        // This is because OnClick doesn't support return types, only Void (which is why the other method is added).
        public bool ReceiveXP(int _amount, GameObject _granter = null)
        {
            // Add XP to the receiver with a granter.
            // ReceiveXP() returns a bool that can be used to check if the object has added the XP to their acquired XP.
            bool _gainedXP = XPCalculationMethod.ReceiveXP(_amount, _granter);

            if (_gainedXP)
            {
                Debug.Log(name + " is granted " + _amount + " XP by " + _granter.name + ".");
            }

            // Continue the chain of returning the boolean value XPCalculationMethod.ReceiveXP().
            return(_gainedXP);
        }