/// <summary> /// L-Systemによる植物生成実行 /// </summary> public void GeneratePlant() { if (config == null) { return; } if (randomSeed != 0) { random = new XORandom(randomSeed); } else { random = new XORandom(XORandom.RandRange(0, 0x7fffffff)); } maxDepth = 0; var dna = GenerateDNA(); if (dna != null) { var nodes = CreateNodes(dna); ReleaseMesh(); Transform[] bones = new Transform[nodes.Length]; plantMesh = CreateMesh(nodes, ref bones); if (meshRenderer != null) { meshRenderer.rootBone = boneOrigin; meshRenderer.sharedMesh = plantMesh; meshRenderer.bones = bones; } if (meshFilter != null) { meshFilter.mesh = plantMesh; } } }