예제 #1
0
        /// <summary>
        /// Looking for ports with value Type compatible with a given type.
        /// </summary>
        /// <param name="nodeType">Node to search</param>
        /// <param name="compatibleType">Type to find compatiblities</param>
        /// <param name="direction"></param>
        /// <returns>True if NodeType has some port with value type compatible</returns>
        public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
        {
            Type findType = typeof(XNode.Node.InputAttribute);

            if (direction == XNode.NodePort.IO.Output)
            {
                findType = typeof(XNode.Node.OutputAttribute);
            }

            //Get All fields from node type and we go filter only field with portAttribute.
            //This way is possible to know the values of the all ports and if have some with compatible value tue
            foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType))
            {
                var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
                if (portAttribute != null)
                {
                    if (IsCastableTo(f.FieldType, compatibleType))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
예제 #2
0
        /// <summary> Add a port field to previous layout element. </summary>
        public static void AddPortField(XNode.NodePort port, XNode.NodePort.IO portDirection = XNode.NodePort.IO.Undefined)
        {
            if (port == null)
            {
                return;
            }
            Rect rect = new Rect();

            if (portDirection == XNode.NodePort.IO.Undefined)
            {
                portDirection = port.direction;
            }

            // If property is an input, display a regular property field and put a port handle on the left side
            if (portDirection == XNode.NodePort.IO.Input)
            {
                rect          = GUILayoutUtility.GetLastRect();
                rect.position = rect.position - new Vector2(16, 0);
                // If property is an output, display a text label and put a port handle on the right side
            }
            else if (portDirection == XNode.NodePort.IO.Output)
            {
                rect          = GUILayoutUtility.GetLastRect();
                rect.position = rect.position + new Vector2(rect.width, 0);
            }

            rect.size = new Vector2(16, 16);

            Color backgroundColor = new Color32(90, 97, 105, 255);
            Color tint;

            if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint))
            {
                backgroundColor *= tint;
            }
            Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);

            DrawPortHandle(rect, backgroundColor, col);

            // Register the handle position
            Vector2 portPos = rect.center;

            if (NodeEditor.portPositions.ContainsKey(port))
            {
                NodeEditor.portPositions[port] = portPos;
            }
            else
            {
                NodeEditor.portPositions.Add(port, portPos);
            }
        }
예제 #3
0
        private static ReorderableList CreateReorderableList(List <XNode.NodePort> instancePorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, string label, XNode.ConnectionType connectionType = XNode.ConnectionType.Multiple)
        {
            bool            hasArrayData = arrayData != null && arrayData.isArray;
            int             arraySize    = hasArrayData ? arrayData.arraySize : 0;
            var             node         = serializedObject.targetObject as XNode.INode;
            ReorderableList list         = new ReorderableList(instancePorts, null, true, true, true, true);

            list.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                XNode.NodePort port = node.GetPort(arrayData.name + " " + index);
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        EditorGUI.LabelField(rect, "Invalid element " + index);
                        return;
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    EditorGUI.PropertyField(rect, itemData);
                }
                else
                {
                    EditorGUI.LabelField(rect, port.fieldName);
                }
                Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                NodeEditorGUILayout.PortField(pos, port);
            };
            list.elementHeightCallback =
                (int index) => {
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
            list.drawHeaderCallback =
                (Rect rect) => {
                EditorGUI.LabelField(rect, label);
            };
            list.onSelectCallback =
                (ReorderableList rl) => {
                reorderableListIndex = rl.index;
            };
            list.onReorderCallback =
                (ReorderableList rl) => {
                // Move up
                if (rl.index > reorderableListIndex)
                {
                    for (int i = reorderableListIndex; i < rl.index; ++i)
                    {
                        XNode.NodePort port     = node.GetPort(arrayData.name + " " + i);
                        XNode.NodePort nextPort = node.GetPort(arrayData.name + " " + (i + 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Move down
                else
                {
                    for (int i = reorderableListIndex; i > rl.index; --i)
                    {
                        XNode.NodePort port     = node.GetPort(arrayData.name + " " + i);
                        XNode.NodePort nextPort = node.GetPort(arrayData.name + " " + (i - 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();

                // Move array data if there is any
                if (hasArrayData)
                {
                    arrayData.MoveArrayElement(reorderableListIndex, rl.index);
                }

                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
                NodeEditorWindow.current.Repaint();
                EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
            };
            list.onAddCallback =
                (ReorderableList rl) => {
                // Add instance port postfixed with an index number
                string newName = arrayData.name + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = arrayData.name + " " + (++i);
                }

                if (io == XNode.NodePort.IO.Output)
                {
                    node.AddInstanceOutput(type, connectionType, newName);
                }
                else
                {
                    node.AddInstanceInput(type, connectionType, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node as UnityEngine.Object);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            };
            list.onRemoveCallback =
                (ReorderableList rl) => {
                int index = rl.index;
                // Clear the removed ports connections
                instancePorts[index].ClearConnections();
                // Move following connections one step up to replace the missing connection
                for (int k = index + 1; k < instancePorts.Count(); k++)
                {
                    for (int j = 0; j < instancePorts[k].ConnectionCount; j++)
                    {
                        XNode.NodePort other = instancePorts[k].GetConnection(j);
                        instancePorts[k].Disconnect(other);
                        instancePorts[k - 1].Connect(other);
                    }
                }
                // Remove the last instance port, to avoid messing up the indexing
                node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
                serializedObject.Update();
                EditorUtility.SetDirty(node as UnityEngine.Object);
                if (hasArrayData)
                {
                    arrayData.DeleteArrayElementAtIndex(index);
                    arraySize--;
                    // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                    if (instancePorts.Count <= arraySize)
                    {
                        while (instancePorts.Count <= arraySize)
                        {
                            arrayData.DeleteArrayElementAtIndex(--arraySize);
                        }
                        Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
                    }
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.Update();
                }
            };

            if (hasArrayData)
            {
                int instancePortCount = instancePorts.Count;
                while (instancePortCount < arraySize)
                {
                    // Add instance port postfixed with an index number
                    string newName = arrayData.name + " 0";
                    int    i       = 0;
                    while (node.HasPort(newName))
                    {
                        newName = arrayData.name + " " + (++i);
                    }
                    if (io == XNode.NodePort.IO.Output)
                    {
                        node.AddInstanceOutput(type, connectionType, newName);
                    }
                    else
                    {
                        node.AddInstanceInput(type, connectionType, newName);
                    }
                    EditorUtility.SetDirty(node as UnityEngine.Object);
                    instancePortCount++;
                }
                while (arraySize < instancePortCount)
                {
                    arrayData.InsertArrayElementAtIndex(arraySize);
                    arraySize++;
                }
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
            }
            if (onCreateReorderableList != null)
            {
                onCreateReorderableList(list);
            }
            return(list);
        }
예제 #4
0
        /// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary>
        /// <param name="fieldName">Supply a list for editable values</param>
        /// <param name="type">Value type of added instance ports</param>
        /// <param name="serializedObject">The serializedObject of the node</param>
        /// <param name="connectionType">Connection type of added instance ports</param>
        public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.ConnectionType connectionType = XNode.ConnectionType.Multiple)
        {
            var node = serializedObject.targetObject as XNode.INode;
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);

            Predicate <string> isMatchingInstancePort =
                x => {
                string[] split = x.Split(' ');
                if (split != null && split.Length == 2)
                {
                    return(split[0] == fieldName);
                }
                else
                {
                    return(false);
                }
            };
            List <XNode.NodePort> instancePorts = node.InstancePorts.Where(x => isMatchingInstancePort(x.fieldName)).OrderBy(x => x.fieldName).ToList();

            ReorderableList list = null;
            Dictionary <string, ReorderableList> rlc;

            if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
            {
                if (!rlc.TryGetValue(fieldName, out list))
                {
                    list = null;
                }
            }
            // If a ReorderableList isn't cached for this array, do so.
            if (list == null)
            {
                string label = serializedObject.FindProperty(fieldName).displayName;
                list = CreateReorderableList(instancePorts, arrayData, type, serializedObject, io, label, connectionType);
                if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
                {
                    rlc.Add(fieldName, list);
                }
                else
                {
                    reorderableListCache.Add(serializedObject.targetObject, new Dictionary <string, ReorderableList>()
                    {
                        { fieldName, list }
                    });
                }
            }
            list.list = instancePorts;
            list.DoLayoutList();
        }
예제 #5
0
        private static ReorderableList CreateReorderableList(string fieldName, List <XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action <ReorderableList> onCreation)
        {
            bool hasArrayData = arrayData != null && arrayData.isArray;

            XNode.Node      node  = serializedObject.targetObject as XNode.Node;
            ReorderableList list  = new ReorderableList(dynamicPorts, null, true, true, true, true);
            string          label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);

            list.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                XNode.NodePort port = node.GetPort(fieldName + " " + index);
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
                        return;
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    EditorGUI.PropertyField(rect, itemData, true);
                }
                else
                {
                    EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
                }
                if (port != null)
                {
                    Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }
            };
            list.elementHeightCallback =
                (int index) => {
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
            list.drawHeaderCallback =
                (Rect rect) => {
                EditorGUI.LabelField(rect, label);
            };
            list.onSelectCallback =
                (ReorderableList rl) => {
                reorderableListIndex = rl.index;
            };
            list.onReorderCallback =
                (ReorderableList rl) => {
                // Move up
                if (rl.index > reorderableListIndex)
                {
                    for (int i = reorderableListIndex; i < rl.index; ++i)
                    {
                        XNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Move down
                else
                {
                    for (int i = reorderableListIndex; i > rl.index; --i)
                    {
                        XNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();

                // Move array data if there is any
                if (hasArrayData)
                {
                    arrayData.MoveArrayElement(reorderableListIndex, rl.index);
                }

                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
                NodeEditorWindow.current.Repaint();
                EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
            };
            list.onAddCallback =
                (ReorderableList rl) => {
                // Add dynamic port postfixed with an index number
                string newName = fieldName + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = fieldName + " " + (++i);
                }

                if (io == XNode.NodePort.IO.Output)
                {
                    node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
                }
                else
                {
                    node.AddDynamicInput(type, connectionType, typeConstraint, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            };
            list.onRemoveCallback =
                (ReorderableList rl) => {
                var indexedPorts = node.DynamicPorts.Select(x => {
                    string[] split = x.fieldName.Split(' ');
                    if (split != null && split.Length == 2 && split[0] == fieldName)
                    {
                        int i = -1;
                        if (int.TryParse(split[1], out i))
                        {
                            return(new { index = i, port = x });
                        }
                    }
                    return(new { index = -1, port = (XNode.NodePort)null });
                }).Where(x => x.port != null);
                dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();

                int index = rl.index;

                if (dynamicPorts[index] == null)
                {
                    Debug.LogWarning("No port found at index " + index + " - Skipped");
                }
                else if (dynamicPorts.Count <= index)
                {
                    Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
                }
                else
                {
                    // Clear the removed ports connections
                    dynamicPorts[index].ClearConnections();
                    // Move following connections one step up to replace the missing connection
                    for (int k = index + 1; k < dynamicPorts.Count(); k++)
                    {
                        for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
                        {
                            XNode.NodePort other = dynamicPorts[k].GetConnection(j);
                            dynamicPorts[k].Disconnect(other);
                            dynamicPorts[k - 1].Connect(other);
                        }
                    }
                    // Remove the last dynamic port, to avoid messing up the indexing
                    node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
                    serializedObject.Update();
                    EditorUtility.SetDirty(node);
                }

                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
                        Debug.Log(rl.list[0]);
                        return;
                    }
                    arrayData.DeleteArrayElementAtIndex(index);
                    // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                    if (dynamicPorts.Count <= arrayData.arraySize)
                    {
                        while (dynamicPorts.Count <= arrayData.arraySize)
                        {
                            arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
                        }
                        UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
                    }
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.Update();
                }
            };

            if (hasArrayData)
            {
                int dynamicPortCount = dynamicPorts.Count;
                while (dynamicPortCount < arrayData.arraySize)
                {
                    // Add dynamic port postfixed with an index number
                    string newName = arrayData.name + " 0";
                    int    i       = 0;
                    while (node.HasPort(newName))
                    {
                        newName = arrayData.name + " " + (++i);
                    }
                    if (io == XNode.NodePort.IO.Output)
                    {
                        node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
                    }
                    else
                    {
                        node.AddDynamicInput(type, connectionType, typeConstraint, newName);
                    }
                    EditorUtility.SetDirty(node);
                    dynamicPortCount++;
                }
                while (arrayData.arraySize < dynamicPortCount)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
            }
            if (onCreation != null)
            {
                onCreation(list);
            }
            return(list);
        }
예제 #6
0
        /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
        /// <param name="fieldName">Supply a list for editable values</param>
        /// <param name="type">Value type of added dynamic ports</param>
        /// <param name="serializedObject">The serializedObject of the node</param>
        /// <param name="connectionType">Connection type of added dynamic ports</param>
        /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
        public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action <ReorderableList> onCreation = null)
        {
            XNode.Node node = serializedObject.targetObject as XNode.Node;

            var indexedPorts = node.DynamicPorts.Select(x => {
                string[] split = x.fieldName.Split(' ');
                if (split != null && split.Length == 2 && split[0] == fieldName)
                {
                    int i = -1;
                    if (int.TryParse(split[1], out i))
                    {
                        return(new { index = i, port = x });
                    }
                }
                return(new { index = -1, port = (XNode.NodePort)null });
            }).Where(x => x.port != null);
            List <XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();

            ReorderableList list = null;
            Dictionary <string, ReorderableList> rlc;

            if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
            {
                if (!rlc.TryGetValue(fieldName, out list))
                {
                    list = null;
                }
            }
            // If a ReorderableList isn't cached for this array, do so.
            if (list == null)
            {
                SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
                list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
                if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
                {
                    rlc.Add(fieldName, list);
                }
                else
                {
                    reorderableListCache.Add(serializedObject.targetObject, new Dictionary <string, ReorderableList>()
                    {
                        { fieldName, list }
                    });
                }
            }
            list.list = dynamicPorts;
            list.DoLayoutList();
        }
예제 #7
0
 public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action <ReorderableList> onCreation = null)
 {
     DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
 }
예제 #8
0
        /// <summary>
        /// Add items for the context menu when right-clicking this node.
        /// Override to add custom menu items.
        /// </summary>
        /// <param name="menu"></param>
        /// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
        /// <param name="direction">Direction of the compatiblity</param>
        public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
            Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);

            Type[] nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();

            if (compatibleType != null && NodeEditorPreferences.GetSettings().createFilter) {
                nodeTypes = NodeEditorUtilities.GetCompatibleNodesTypes(NodeEditorReflection.nodeTypes, compatibleType, direction).ToArray();
            }

            for (int i = 0; i < nodeTypes.Length; i++) {

                Type type = nodeTypes[i];

                //Get node context menu path
                string path = GetNodeMenuName(type);
                if (string.IsNullOrEmpty(path)) continue;

                // Check if user is allowed to add more of given node type
                XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
                bool disallowed = false;
                if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
                    int typeCount = target.nodes.Count(x => x.GetType() == type);
                    if (typeCount >= disallowAttrib.max) disallowed = true;
                }

                // Add node entry to context menu
                if (disallowed) menu.AddItem(new GUIContent(path), false, null);
                else menu.AddItem(new GUIContent(path), false, () => {
                    XNode.Node node = CreateNode(type, pos);
                    NodeEditorWindow.current.AutoConnect(node);
                });
            }
            menu.AddSeparator("");
            if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
            else menu.AddDisabledItem(new GUIContent("Paste"));
            menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
            menu.AddCustomContextMenuItems(target);
        }
예제 #9
0
        /// <summary>
        /// Filter only node types that contains some port value type compatible with an given type
        /// </summary>
        /// <param name="nodeTypes">List with all nodes type to filter</param>
        /// <param name="compatibleType">Compatible Type to Filter</param>
        /// <returns>Return Only Node Types with ports compatible, or an empty list</returns>
        public static List <Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
        {
            //Result List
            List <Type> filteredTypes = new List <Type>();

            //Return empty list
            if (nodeTypes == null)
            {
                return(filteredTypes);
            }
            if (compatibleType == null)
            {
                return(filteredTypes);
            }

            //Find compatiblity
            foreach (Type findType in nodeTypes)
            {
                if (HasCompatiblePortType(findType, compatibleType, direction))
                {
                    filteredTypes.Add(findType);
                }
            }

            return(filteredTypes);
        }
        public override void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
        {
            base.AddContextMenuItems(menu);
            var graph = target as IBrainGraph;

            menu.AddSeparator("");
            if (graph.IsNodeCollapseModeOn)
            {
                menu.AddItem(new GUIContent("Disable Node Collapsing"), false, () => graph.DisableNodeCollapse());
            }
            else
            {
                menu.AddItem(new GUIContent("Enable Node Collapsing"), false, () => graph.EnableNodeCollapse());
            }
        }
예제 #11
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        /// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary>
        /// <param name="fieldName">Supply a list for editable values</param>
        /// <param name="type">Value type of added instance ports</param>
        /// <param name="serializedObject">The serializedObject of the node</param>
        /// <param name="connectionType">Connection type of added instance ports</param>
        public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple)
        {
            XNode.Node         node      = serializedObject.targetObject as XNode.Node;
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
            bool hasArrayData            = arrayData != null && arrayData.isArray;
            int  arraySize = hasArrayData ? arrayData.arraySize : 0;

            Predicate <string> isMatchingInstancePort =
                x => {
                string[] split = x.Split(' ');
                if (split != null && split.Length == 2)
                {
                    return(split[0] == fieldName);
                }
                else
                {
                    return(false);
                }
            };
            List <XNode.NodePort> instancePorts = node.InstancePorts.Where(x => isMatchingInstancePort(x.fieldName)).OrderBy(x => x.fieldName).ToList();

            for (int i = 0; i < instancePorts.Count(); i++)
            {
                GUILayout.BeginHorizontal();
                // 'Remove' button
                if (GUILayout.Button("-", GUILayout.Width(20)))
                {
                    // Clear the removed ports connections
                    instancePorts[i].ClearConnections();
                    // Move following connections one step up to replace the missing connection
                    for (int k = i + 1; k < instancePorts.Count(); k++)
                    {
                        for (int j = 0; j < instancePorts[k].ConnectionCount; j++)
                        {
                            XNode.NodePort other = instancePorts[k].GetConnection(j);
                            instancePorts[k].Disconnect(other);
                            instancePorts[k - 1].Connect(other);
                        }
                    }
                    // Remove the last instance port, to avoid messing up the indexing
                    node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
                    serializedObject.Update();
                    EditorUtility.SetDirty(node);
                    if (hasArrayData)
                    {
                        arrayData.DeleteArrayElementAtIndex(i);
                        arraySize--;
                        // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                        if (instancePorts.Count <= arraySize)
                        {
                            while (instancePorts.Count <= arraySize)
                            {
                                arrayData.DeleteArrayElementAtIndex(--arraySize);
                            }
                            Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
                        }
                        serializedObject.ApplyModifiedProperties();
                        serializedObject.Update();
                    }
                    i--;
                    GUILayout.EndHorizontal();
                }
                else
                {
                    if (hasArrayData)
                    {
                        if (i < arraySize)
                        {
                            SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i);
                            if (itemData != null)
                            {
                                EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i), true);
                            }
                            else
                            {
                                EditorGUILayout.LabelField("[Missing array data]");
                            }
                        }
                        else
                        {
                            EditorGUILayout.LabelField("[Out of bounds]");
                        }
                    }
                    else
                    {
                        EditorGUILayout.LabelField(instancePorts[i].fieldName);
                    }

                    GUILayout.EndHorizontal();
                    NodeEditorGUILayout.AddPortField(node.GetPort(instancePorts[i].fieldName));
                }
                // GUILayout.EndHorizontal();
            }
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            // 'Add' button
            if (GUILayout.Button("+", GUILayout.Width(20)))
            {
                string newName = fieldName + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = fieldName + " " + (++i);
                }

                if (io == XNode.NodePort.IO.Output)
                {
                    node.AddInstanceOutput(type, connectionType, newName);
                }
                else
                {
                    node.AddInstanceInput(type, connectionType, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            }
            GUILayout.EndHorizontal();
        }