예제 #1
0
        Texture2D ToTexture2D(Bitmap bmp, bool reflesh = false)
        {
            if (bmp == null)
            {
                return(null);
            }

            if (reflesh)
            {
                if (bmpToTex.ContainsKey(bmp))
                {
                    bmpToTex[bmp].Dispose();
                }
                var tex = XNATexture.Load(GraphicsDevice, bmp);
                bmpToTex[bmp] = tex;
                return(tex);
            }
            else
            {
                if (bmpToTex.ContainsKey(bmp))
                {
                    return(bmpToTex[bmp]);
                }
                var tex = XNATexture.Load(GraphicsDevice, bmp);
                bmpToTex[bmp] = tex;
                return(tex);
            }
        }
예제 #2
0
        protected override void Initialize()
        {
            basicEffect = new BasicEffect(GraphicsDevice);
            basicEffect.TextureEnabled     = true;
            basicEffect.VertexColorEnabled = true;
            basicEffect.View = XNAMatrix.CreateLookAt(
                orgCameraPosition,
                XNAVector3.Zero,
                XNAVector3.Up
                );
            basicEffect.Projection = XNAMatrix.CreatePerspectiveFieldOfView(
                XNAMathHelper.ToRadians(45.0f),
                (float)GraphicsDevice.Viewport.Width / GraphicsDevice.Viewport.Height,
                1.0f,
                10000.0f
                );
            basicEffect.Texture = null;

            dummyTexture = XNATexture.Load(GraphicsDevice, "./dummyTexture.png");
        }