예제 #1
0
        /// <summary>
        /// 初始化事件
        /// </summary>
        /// <param name="plus"></param>
        public void OnMain(LSilverlightPlus plus)
        {
            //加载LGame默认资源(不进行此操作,LGame内置的模拟按钮之类功能无法使用)
            XNAConfig.Load("content/loon.def");
            //加载字体文件(此处是预编译好的xnb文件,也可以加载标准Content下的)
            plus.XNAFont = new LFont("content", "black", 0, 20);

            //设定启动参数
            LSetting setting = new LSetting();

            setting.fps       = 60;
            setting.width     = 480;
            setting.height    = 320;
            setting.showFPS   = true;
            setting.landscape = false;
            //注册初始Screen
            plus.Register(setting, typeof(ScreenTest));
        }
예제 #2
0
파일: Game1.cs 프로젝트: vb0067/LGame
        public override void OnMain()
        {
            //加载LGame默认资源(不进行此操作,LGame内置的模拟按钮之类功能无法使用)
            XNAConfig.Load("assets/loon.def");
            //加载字体文件(此处是预编译好的xnb文件,也可以加载Content下的)
            XNAFont = new LFont("assets", "black", 0, 20);

            //注册AD监听(标准XNA事件监听)
            SetXNAListener(new ADListener());

            //设定启动参数
            LSetting setting = new LSetting();

            setting.fps       = 60;
            setting.width     = 480;
            setting.height    = 320;
            setting.showFPS   = true;
            setting.landscape = true;
            //注册初始Screen
            Register(setting, typeof(ScreenTest));
        }
예제 #3
0
        public override void OnMain()
        {
            //加载LGame默认资源(不进行此操作,LGame内置的模拟按钮之类功能无法使用)
            XNAConfig.Load("content/loon.def");
            //加载字体文件(此处是预编译好的xnb文件 PS:当自定义资源文件夹命名为Content时,
            //打包后会自动和标准的Content文件夹合并,这里做个演示。另,Windows系统不区分文件
            //名大小写)
            XNAFont = new LFont("content", "black", 0, 20);

            //注册AD监听(标准XNA事件监听)
            SetXNAListener(new ADListener());

            //设定启动参数
            LSetting setting = new LSetting();

            setting.fps       = 60;
            setting.width     = 480;
            setting.height    = 320;
            setting.showFPS   = true;
            setting.landscape = false;
            //注册初始Screen
            Register(setting, typeof(ScreenTest));
        }