public override int GetHashCode() { int result = 0; if (SplatTexutre != null) { for (int i = 0; i < SplatTexutre.Length; i++) { result ^= SplatTexutre[i].GetHashCode() + 1; } } if (MaterialTexture != null) { for (int i = 0; i < MaterialTexture.Length; i++) { if (MaterialTexture[i] != null) { result ^= MaterialTexture[i].GetHashCode() + 1; } } } return(GetType().GetHashCode() ^ (XMesh != null ? XMesh.GetHashCode() : 1) ^ (Mesh != null ? Mesh.GetHashCode() : 1) ^ (Texture != null ? Texture.GetHashCode() : 1) ^ (SkinnedMesh != null ? SkinnedMesh.GetHashCode() : 1) ^ (BaseTexture != null ? BaseTexture.GetHashCode() : 1) ^ (SpecularTexture != null ? SpecularTexture.GetHashCode() : 1) ^ result); }
public override int GetHashCode() { return(GetType().GetHashCode() ^ (Layout != null ? Layout.GetHashCode() : 1) ^ (MeshDescription != null ? MeshDescription.GetHashCode() : 1) ^ (MetaMesh != null ? MetaMesh.GetHashCode() : 1) ^ (Mesh != null ? Mesh.GetHashCode() : 1) ^ (XMesh != null ? XMesh.GetHashCode() : 1) ^ (MetaXMesh != null ? MetaXMesh.GetHashCode() : 1) ^ XMeshFlags.GetHashCode() ^ Pool.GetHashCode()); }