// Use this for initialization void Start() { try { xmlReader = this.GetComponent <XMLReaderMusic>(); if (FileName != null) { xmlReader.ReadLocalFile(FileName); musicSheet = xmlReader.musicSheet; } } catch { } initPositionNotes = musicSheet.InitPositionNotes; Tempo = musicSheet.Tempo; TotalMeasures = musicSheet.TotalMeasures; BeatsPerMeasure = musicSheet.BeatsPerMeasure; actualBeat = 1; actualMeasure = 1; tempoSong = 60f / Tempo; sw = new Stopwatch(); this.speed = -0.0945f * (Tempo / 60f); actualScore = 0; partBeat = 1; sw.Start(); UpdateTimmer(); }
// Update is called once per frame void Update() { if (LvlState != PreviousState) { PreviousState = LvlState; switch (LvlState) { #region NONE STATE case State.ScanQR: #if !UNITY_EDITOR aux = Instantiate(ScanQRLvl, this.transform); #endif break; #endregion #region LOADXML STATE case State.LoadXML: #if !UNITY_EDITOR Destroy(aux); #endif #if UNITY_EDITOR xmlReader.ReadLocalFile(FileName); NextState(); #endif break; #endregion #region READYPLAY STATE case State.ReadyPlay: Debug.Log("Playing Impored LVL"); aux = Instantiate(MenuReadyImported, this.transform); aux.name = aux.transform.name.Replace("(Clone)", ""); aux.transform.position = GameObject.FindGameObjectWithTag("Piano").GetComponent <Transform>().position; aux.transform.rotation = GameObject.FindGameObjectWithTag("Piano").GetComponent <Transform>().rotation; break; #endregion #region PLAYING STATE case State.Playing: Debug.Log("Playing Impored LVL"); aux = Instantiate(LvlImported, this.transform); aux.name = aux.transform.name.Replace("(Clone)", ""); aux.transform.position = GameObject.FindGameObjectWithTag("Piano").GetComponent <Transform>().position; aux.transform.rotation = GameObject.FindGameObjectWithTag("Piano").GetComponent <Transform>().rotation; GameObject.FindGameObjectWithTag("SheetManager").GetComponent <MusicSheetManager>().musicSheet = xmlReader.musicSheet; break; #endregion #region MENU STATE case State.Menu: aux = Instantiate(MenuImportLvl, this.transform); aux.name = aux.transform.name.Replace("(Clone)", ""); aux.transform.position = GameObject.FindGameObjectWithTag("Piano").GetComponent <Transform>().position; aux.transform.rotation = GameObject.FindGameObjectWithTag("Piano").GetComponent <Transform>().rotation; break; #endregion #region EXIT case State.Exit: GameObject.FindGameObjectWithTag("AppManager").GetComponent <StageManager>().ChangeState(StageManager.State.MenuGame); Destroy(this.gameObject); break; #endregion } } }