/** * key == 1 -> 使主角摄像机依附于父级摄像机并且停止跟踪. */ public void SetPlayerCameraTran(int key = 0) { PlayerCamera.SetPlayerCameraTran(key); // if (PlayerSt == PlayerTypeEnum.TanKe) { // if (key == 1 && PaoTaiScript != null) { // if (PlayerZhiShengJiScript != null) { // Debug.Log("Unity:"+"SetPlayerCameraTran -> fix tanKe info..."); // Transform tkTran = PlayerZhiShengJiScript.transform; // tkTran.parent = transform; // tkTran.localPosition = Vector3.zero; // tkTran.localEulerAngles = Vector3.zero; // } // PaoTaiScript.ResetTransformRotation(); // } // } }