예제 #1
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        static XCoreEditor()
        {
            //检查 TinaX Profile
            XDirectory.CreateIfNotExists(XEditorConst.EditorProjectSettingRootFolder);

            RefreshXProfile();
        }
예제 #2
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        /// <summary>
        /// 保存BuildInfo
        /// </summary>
        /// <returns></returns>
        private void MakeBuildInfo(string packages_root_path)
        {
            var binfo = new BuildInfo();

            binfo.BuildID = System.Guid.NewGuid().ToString();

            //save main package
            string main_path = VFSUtil.GetMainPackage_BuildInfo_Path(packages_root_path);

            XFile.DeleteIfExists(main_path);
            XDirectory.CreateIfNotExists(Path.GetDirectoryName(main_path));
            XConfig.SaveJson(binfo, main_path, AssetLoadType.SystemIO);

            //groups
            if (mEditorBuildInfo.list_total_extension != null && mEditorBuildInfo.list_total_extension.Count > 0)
            {
                foreach (var group in mEditorBuildInfo.list_total_extension)
                {
                    string target_path     = VFSUtil.GetExtensionGroup_BuildInfo_Path(packages_root_path, group);
                    string group_root_path = VFSUtil.GetExtensionGroupFolder(packages_root_path, group);
                    if (Directory.Exists(group_root_path))
                    {
                        XFile.DeleteIfExists(target_path);
                        XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                        XConfig.SaveJson(binfo, target_path, AssetLoadType.SystemIO);
                    }
                }
            }
        }
예제 #3
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        public DownloadHandlerVDisk(string save_target, int bufferSize = 4096, FileShare fileShare = FileShare.ReadWrite) : base(new byte[bufferSize])
        {
            string directory = Path.GetDirectoryName(save_target);

            XDirectory.CreateIfNotExists(directory);
            mStream = new FileStream(save_target, FileMode.OpenOrCreate, FileAccess.Write, fileShare, bufferSize);
        }
예제 #4
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        /// <summary>
        /// 保存EditorBuildInfo
        /// </summary>
        /// <param name="package_root_path"></param>
        private void MakeEditorBuildInfo(string package_root_path)
        {
            mEditorBuildInfo.build_profile_name = curProfile.ProfileName;
            mEditorBuildInfo.ReadySave();
            string path = VFSEditorUtil.Get_EditorBuildInfoPath(package_root_path);

            XFile.DeleteIfExists(path);
            XDirectory.CreateIfNotExists(Path.GetDirectoryName(path));
            XConfig.SaveJson(mEditorBuildInfo, path, AssetLoadType.SystemIO);
        }
예제 #5
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        public void SaveGroupOptionFile(string package_root_path)
        {
            string target_path = VFSUtil.GetExtensionPackages_GroupOptions_FilePath(package_root_path, this.GroupName);

            XFile.DeleteIfExists(target_path);
            XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));

            string json = JsonUtility.ToJson(base.mOption);

            File.WriteAllText(target_path, json);
        }
예제 #6
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        private void SaveAssetHashFiles(string data_path)
        {
            XDirectory.CreateIfNotExists(data_path);
            //mainPackage
            string mainPackageHashPath = Path.Combine(data_path, VFSConst.AssetsHashFileName);
            var    main_obj            = new FilesHashBook();

            main_obj.Files = asset_hash_book.ToArray();
            XConfig.SaveJson(main_obj, mainPackageHashPath, AssetLoadType.SystemIO);

            string extGroupHashFolderPath = Path.Combine(data_path, VFSConst.ExtensionGroupAssetsHashFolderName);

            XDirectory.DeleteIfExists(extGroupHashFolderPath, true);
            Directory.CreateDirectory(extGroupHashFolderPath);
            //各个扩展组
            foreach (var item in dict_asset_hash_book)
            {
                string g_path = Path.Combine(extGroupHashFolderPath, item.Key + ".json");
                var    obj    = new FilesHashBook();
                obj.Files = item.Value.ToArray();
                XConfig.SaveJson(obj, g_path, AssetLoadType.SystemIO);
            }
        }
예제 #7
0
        public static void RefreshManager(bool Normalization = false)
        {
            mConfig = XConfig.GetConfig <VFSConfigModel>(VFSConst.ConfigFilePath_Resources);
            if (mConfig == null)
            {
                return;
            }
            if (Normalization)
            {
                VFSUtil.NormalizationConfig(mConfig);
            }

            if (!VFSUtil.CheckConfiguration(mConfig, out var errorCode, out var folderError))
            {
                string log_str = string.Empty;
                //配置文件校验未通过
                switch (errorCode)
                {
                case VFSErrorCode.ConfigureGroupsConflict:
                    //资源组规则未通过,log提示出来
                    log_str = VFSManagerEditorI18N.Log_ConfigureGroupsConflict;
                    if (folderError != null && folderError.Length > 0)
                    {
                        foreach (var f in folderError)
                        {
                            log_str += $"\nGroup [{f.GroupName}] , FolderPath: {f.FolderPath}";
                        }
                    }
                    Debug.LogError(log_str);
                    return;     //直接不继续往下执行了

                case VFSErrorCode.NoneGroup:
                    //没有配置任何资源组
                    //这个问题不报Error
                    return;

                case VFSErrorCode.SameGroupName:
                    log_str = VFSManagerEditorI18N.Log_SameGroupName;
                    Debug.LogError(log_str);
                    return;
                }
            }

            Groups.Clear();
            if (!mConfig.EnableVFS)
            {
                return;
            }

            //VFS Profile
            XDirectory.CreateIfNotExists(XEditorConst.EditorProjectSettingRootFolder);
            var profile_path = Path.Combine(XEditorConst.EditorProjectSettingRootFolder, VFSEditorConst.VFSProfileProjectSettingFileName);

            if (File.Exists(profile_path))
            {
                //load
                VFSProfileEditor = XConfig.GetJson <VFSProfileModel>(profile_path, AssetLoadType.SystemIO, false);
            }
            else
            {
                //create profile editor file in "ProjectSetting"
                initProfileRecord();
                //var json_text = JsonUtility.ToJson(VFSProfileEditor);
                XConfig.SaveJson(VFSProfileEditor, profile_path, AssetLoadType.SystemIO);
            }

            foreach (var group_opt in mConfig.Groups)
            {
                var _group_obj = new VFSEditorGroup(group_opt);
                Groups.Add(_group_obj);
                FolderPaths.AddRange(_group_obj.FolderPaths);
                foreach (var assetPath in _group_obj.AssetPaths)
                {
                    if (!AssetPaths.Contains(assetPath))
                    {
                        AssetPaths.Add(assetPath);
                    }
                }
            }

            LastRefreshManagerTime = System.DateTime.UtcNow;
        }
        private Dictionary <string, VersionBranch> mDict_Branches = new Dictionary <string, VersionBranch>(); //string: branch name

        public VFSVersionsManagerEditor()
        {
            mVersionData_BranchIndex_FolderPath = Path.Combine(mVersionDataFolderPath, "BrancheIndexes");
            //mVersionData_Branches_Data_FolderPath = Path.Combine(mVersionDataFolderPath, "Branches");
            mVersionBinary_Branches_FolderPath = Path.Combine(mVersionBinaryFolderPath, "Branches");
            XDirectory.CreateIfNotExists(mVersionRootFolderPath);
            XDirectory.CreateIfNotExists(mVersionDataFolderPath);
            XDirectory.CreateIfNotExists(mVersionData_BranchIndex_FolderPath);

            #region 初始化版本数据

            //主索引文件
            bool flag_create = false;
            if (File.Exists(mVersionMainFilePath))
            {
                try
                {
                    mVersionMainData = XConfig.GetJson <VersionsModel>(mVersionMainFilePath, AssetLoadType.SystemIO, false);
                }
                catch
                {
                    flag_create = true;
                }
            }
            else
            {
                flag_create = true;
            }

            if (flag_create)
            {
                mVersionMainData = new VersionsModel();
            }

            if (mVersionMainData.branches == null)
            {
                mVersionMainData.branches = new string[0];
            }

            //各个分支的配置文件
            foreach (var branchName in mVersionMainData.branches)
            {
                string branchIndexFilePath = Path.Combine(mVersionData_BranchIndex_FolderPath, $"{branchName}.json");
                bool   flag_create_branch  = false;

                if (File.Exists(branchIndexFilePath))
                {
                    try
                    {
                        var obj = XConfig.GetJson <VersionBranch>(branchIndexFilePath, AssetLoadType.SystemIO, false);
                        if (obj != null)
                        {
                            if (mDict_Branches.ContainsKey(branchName))
                            {
                                mDict_Branches[branchName] = obj;
                            }
                            else
                            {
                                mDict_Branches.Add(branchName, obj);
                            }
                        }
                    }
                    catch
                    {
                        flag_create_branch = true;
                    }
                }
                else
                {
                    flag_create_branch = true;
                }

                if (flag_create_branch)
                {
                    var obj = new VersionBranch();
                    obj.BranchName = branchName;
                    obj.BType      = VersionBranch.BranchType.MainPackage;

                    mDict_Branches.Add(branchName, obj);
                    SaveBranchFile(ref obj);
                }
            }

            #endregion
        }
        /// <summary>
        /// 添加版本记录
        /// </summary>
        /// <param name=""></param>
        public void AddVersionRecord(string branchName, long versionCode, string versionName, string versionDesc, bool saveBinary, bool dialog = true, bool log = true)
        {
            //编辑器那边限制了不能添加“比最大版本号更小的版本号”的版本,(也就是说版本号只能变大),但是这里实际上没做这个限制。以后如果有需要,可以让编辑器UI上去掉限制。
            if (mDict_Branches.TryGetValue(branchName, out var branch))
            {
                //判断一下版本号啦
                if (versionCode >= 0 && !branch.IsVersionCodeExists(versionCode))
                {
                    bool isMainPackage      = (branch.BType == VersionBranch.BranchType.MainPackage);
                    bool flag_process_error = false; //处理文件过程中如果出错则中断操作且不记录数据

                    string platform_name = XPlatformUtil.GetNameText(branch.Platform);
                    string source_packages_folder_path = VFSEditorUtil.GetSourcePackagesFolderPath(platform_name);
                    string data_folder = VFSEditorUtil.GetVersionDataFolderPath_InProjectVersion(branch.BranchName, versionCode); //存放数据的地方

                    string build_id = string.Empty;

                    try
                    {
                        XDirectory.DeleteIfExists(data_folder, true);
                        Directory.CreateDirectory(data_folder);

                        //复制并存档assets_hash文件
                        string assets_hash_path        = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetsHashFilePath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetsHashFilePath_InSourcePackagesFolder(platform_name, branch.ExtensionGroupName);
                        string assets_hash_target_path = Path.Combine(data_folder, VFSConst.AssetsHashFileName);
                        if (File.Exists(assets_hash_path))
                        {
                            File.Copy(assets_hash_path, assets_hash_target_path, true);
                        }

                        //复制并存档Manifest文件
                        string manifest_target_path = VFSEditorUtil.GetVersionData_Manifest_FolderOrFilePath(!isMainPackage, branchName, versionCode);
                        string manifest_path        = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetBundleManifestsFolderPath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetBundleManifestPath_InInSourcePackagesFolder(platform_name, branch.ExtensionGroupName);
                        if (isMainPackage)
                        {
                            if (Directory.Exists(manifest_path))
                            {
                                XDirectory.CopyDir(manifest_path, manifest_target_path);
                            }
                        }
                        else
                        {
                            if (File.Exists(manifest_path))
                            {
                                File.Copy(manifest_path, manifest_target_path);
                            }
                        }

                        //复制并存档AssetBundleHashs
                        string ab_hash_path        = isMainPackage ? VFSEditorUtil.GetMainPackage_AssetBundle_HashFiles_FolderPath_InSourcePackagesFolder(platform_name) : VFSEditorUtil.GetExtensionGroup_AssetBundle_HashFiles_Path_InInSourcePackagesFolder(platform_name, branch.ExtensionGroupName);
                        string ab_hash_target_path = VFSEditorUtil.GetVersionData_AssetBundle_HashFile_FolderOrFilePath(!isMainPackage, branchName, versionCode);
                        if (isMainPackage)
                        {
                            if (Directory.Exists(ab_hash_path))
                            {
                                XDirectory.CopyDir(ab_hash_path, ab_hash_target_path);
                            }
                        }
                        else
                        {
                            if (File.Exists(ab_hash_path))
                            {
                                File.Copy(ab_hash_path, ab_hash_target_path);
                            }
                        }

                        //复制并存档vfs config (main package)
                        if (isMainPackage)
                        {
                            string vfs_config_path = VFSUtil.GetVFSConfigFilePath_InPackages(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name));
                            if (File.Exists(vfs_config_path))
                            {
                                string target_path = Path.Combine(data_folder, VFSConst.Config_Runtime_FileName);
                                File.Copy(vfs_config_path, target_path, true);
                            }
                        }

                        //Group Options
                        if (!isMainPackage)
                        {
                            string group_option_path = VFSUtil.GetExtensionPackages_GroupOptions_FilePath(source_packages_folder_path, branch.ExtensionGroupName);
                            if (File.Exists(group_option_path))
                            {
                                string target_path = Path.Combine(data_folder, VFSConst.ExtensionGroup_GroupOption_FileName);
                                File.Copy(group_option_path, target_path, true);
                            }
                        }

                        //Group Info
                        if (!isMainPackage)
                        {
                            string group_info_path = VFSUtil.GetExtensionGroup_GroupInfo_Path_InGroupPath(VFSUtil.GetExtensionGroupFolder(source_packages_folder_path, branch.ExtensionGroupName));
                            if (File.Exists(group_info_path))
                            {
                                string target_path = Path.Combine(data_folder, VFSConst.VFS_ExtensionGroupInfo_FileName);
                                File.Copy(group_info_path, target_path, true);
                            }
                        }

                        //复制并存档editor build info
                        string editor_build_info_path = VFSEditorUtil.Get_EditorBuildInfoPath(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name));
                        if (File.Exists(editor_build_info_path))
                        {
                            string target_path = VFSEditorUtil.GetVersionData_EditorBuildInfo_Path(branchName, versionCode);
                            File.Copy(editor_build_info_path, target_path);
                        }

                        //复制并存档 build info
                        string build_info_path = VFSUtil.GetMainPackage_BuildInfo_Path(VFSEditorUtil.GetSourcePackagesFolderPath(platform_name));
                        if (File.Exists(build_info_path))
                        {
                            //存档
                            string target_path = VFSEditorUtil.GetVersionData_BuildInfo_Path(branchName, versionCode);
                            File.Copy(build_info_path, target_path);

                            //反写版本信息到source package
                            string build_info_json = File.ReadAllText(target_path, Encoding.UTF8);
                            var    obj             = JsonUtility.FromJson <BuildInfo>(build_info_json);

                            build_id = obj.BuildID;

                            //写出版本信息
                            var version_info = new PackageVersionInfo
                            {
                                version     = versionCode,
                                versionName = versionName,
                                buildId     = obj.BuildID,
                                branch      = branch.BranchName
                            };
                            string version_info_path = isMainPackage ? VFSEditorUtil.Get_MainPackage_PackageVersionFilePath_InSourcePackages(platform_name) : VFSEditorUtil.Get_ExtensionGroups_PackageVersionFilePath_InSourcePackages(ref platform_name, ref branch.ExtensionGroupName);
                            XFile.DeleteIfExists(version_info_path);
                            XConfig.SaveJson(version_info, version_info_path, AssetLoadType.SystemIO);

                            //检查当前StreamingAssets中是否有与之build id一致的情况,如果有,也写出
                            if (isMainPackage)
                            {
                                string buildinfo_in_stream = VFSUtil.GetMainPackage_BuildInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name));
                                if (File.Exists(buildinfo_in_stream))
                                {
                                    try
                                    {
                                        var obj_stream = XConfig.GetJson <BuildInfo>(buildinfo_in_stream, AssetLoadType.SystemIO, false);
                                        if (obj_stream.BuildID == obj.BuildID)
                                        {
                                            //一致,写出
                                            string target_stream = VFSUtil.GetMainPackage_VersionInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name));
                                            XConfig.SaveJson(version_info, target_stream, AssetLoadType.SystemIO);
                                        }
                                    }
                                    catch { }
                                }
                            }
                            else
                            {
                                string buildinfo_in_stream = VFSUtil.GetExtensionGroup_BuildInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name), branch.ExtensionGroupName);
                                if (File.Exists(buildinfo_in_stream))
                                {
                                    try
                                    {
                                        var obj_stream = XConfig.GetJson <BuildInfo>(buildinfo_in_stream, AssetLoadType.SystemIO, false);
                                        if (obj_stream.BuildID == obj.BuildID)
                                        {
                                            //一致,写出
                                            string target_stream = VFSUtil.GetExtensionGroup_VersionInfo_Path(VFSUtil.GetPackagesRootFolderInStreamingAssets(platform_name), branch.ExtensionGroupName);
                                            XConfig.SaveJson(version_info, target_stream, AssetLoadType.SystemIO);
                                        }
                                    }
                                    catch { }
                                }
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        XDirectory.DeleteIfExists(data_folder, true);
                        flag_process_error = true;
                        throw e;
                    }

                    //保存二进制文件
                    if (saveBinary && !flag_process_error)
                    {
                        string binary_path = VFSEditorUtil.Get_AssetsBinaryFolderPath_InVersion(branchName, versionCode);

                        try
                        {
                            long total_count = 0;
                            //把所有二进制文件直接全拷进去
                            string binary_path_temp        = Path.Combine(binary_path, "temp");
                            string binary_path_temp_remote = Path.Combine(binary_path, "temp_remote");
                            XDirectory.DeleteIfExists(binary_path_temp, true);
                            Directory.CreateDirectory(binary_path_temp);

                            if (isMainPackage)
                            {
                                XDirectory.DeleteIfExists(binary_path_temp_remote, true);
                                Directory.CreateDirectory(binary_path_temp_remote);
                            }


                            //移动文件
                            if (isMainPackage)
                            {
                                string   local_path     = VFSEditorUtil.Get_MainPackage_AssetsFolderPath_InSourcePackages(platform_name);
                                int      local_path_len = local_path.Length + 1;
                                string[] local_files    = Directory.GetFiles(local_path, "*.*", SearchOption.AllDirectories);
                                if (local_files != null && local_files.Length > 0)
                                {
                                    ArrayUtil.RemoveDuplicationElements(ref local_files);
                                    foreach (var item in local_files)
                                    {
                                        total_count++;
                                        string pure_path   = item.Substring(local_path_len, item.Length - local_path_len);
                                        string target_path = Path.Combine(binary_path_temp, pure_path);
                                        XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                                        File.Copy(item, target_path);
                                    }
                                }

                                string remote_path = VFSEditorUtil.Get_MainPackage_RemoteAssetsFolderPath_InSourcePackages(platform_name);
                                if (Directory.Exists(remote_path))
                                {
                                    int      remote_path_len = remote_path.Length + 1;
                                    string[] remote_files    = Directory.GetFiles(remote_path, "*.*", SearchOption.AllDirectories);
                                    if (remote_files != null && remote_files.Length > 0)
                                    {
                                        total_count++;
                                        ArrayUtil.RemoveDuplicationElements(ref remote_files);
                                        foreach (var item in remote_files)
                                        {
                                            string pure_path   = item.Substring(remote_path_len, item.Length - remote_path_len);
                                            string target_path = Path.Combine(binary_path_temp_remote, pure_path);
                                            XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                                            File.Copy(item, target_path);
                                        }
                                    }
                                }
                            }
                            else
                            {
                                string   group_path     = VFSEditorUtil.Get_ExtensionGroupFolderPath_InSourcePackages(platform_name, branch.ExtensionGroupName);
                                int      group_path_len = group_path.Length + 1;
                                string[] group_files    = Directory.GetFiles(group_path, "*.*", SearchOption.AllDirectories);
                                if (group_files != null && group_files.Length > 0)
                                {
                                    total_count++;
                                    ArrayUtil.RemoveDuplicationElements(ref group_files);
                                    foreach (var item in group_files)
                                    {
                                        string pure_path   = item.Substring(group_path_len, item.Length - group_path_len);
                                        string target_path = Path.Combine(binary_path_temp, pure_path);
                                        XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                                        File.Copy(item, target_path);
                                    }
                                }
                            }

                            long zip_counter   = 0;
                            int  zip_counter_t = 0;

                            //打包
                            string zip_file_path = Path.Combine(binary_path, VFSEditorConst.VFS_VERSION_AssetsBinary_Zip_Name);
                            ZipUtil.ZipDirectory(binary_path_temp, zip_file_path, fileName =>
                            {
                                if (log || dialog)
                                {
                                    zip_counter++;
                                    if (total_count > 100)
                                    {
                                        zip_counter_t++;
                                        if (zip_counter_t >= 20)
                                        {
                                            zip_counter_t = 0;
                                            if (log)
                                            {
                                                Debug.Log($"    Create Zip: {zip_counter}/{total_count}");
                                            }
                                            if (dialog)
                                            {
                                                EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                            }
                                        }
                                    }
                                    else
                                    {
                                        if (log)
                                        {
                                            Debug.Log($"    Create Zip: {zip_counter}/{total_count} : {fileName}");
                                        }
                                        if (dialog)
                                        {
                                            EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                        }
                                    }
                                }
                            });

                            if (isMainPackage)
                            {
                                string zip_file_path_remote = Path.Combine(binary_path, VFSEditorConst.VFS_VERSION_AssetsBinary_REMOTE_Zip_Name);
                                zip_counter   = 0;
                                zip_counter_t = 0;
                                ZipUtil.ZipDirectory(binary_path_temp_remote, zip_file_path_remote, fileName =>
                                {
                                    if (log || dialog)
                                    {
                                        zip_counter++;
                                        if (total_count > 100)
                                        {
                                            zip_counter_t++;
                                            if (zip_counter_t >= 20)
                                            {
                                                zip_counter_t = 0;
                                                if (log)
                                                {
                                                    Debug.Log($"    Create Zip: {zip_counter}/{total_count}");
                                                }
                                                if (dialog)
                                                {
                                                    EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            if (log)
                                            {
                                                Debug.Log($"    Create Zip: {zip_counter}/{total_count} : {fileName}");
                                            }
                                            if (dialog)
                                            {
                                                EditorUtility.DisplayProgressBar("Create Zip", $"{zip_counter}/{total_count}\n{fileName}", zip_counter / total_count);
                                            }
                                        }
                                    }
                                });
                            }

                            if (dialog)
                            {
                                EditorUtility.ClearProgressBar(); //上面这个应该是同步方法,不会有时间错乱。(吧
                            }
                            //删除temp
                            XDirectory.DeleteIfExists(binary_path_temp);
                            XDirectory.DeleteIfExists(binary_path_temp_remote);
                        }
                        catch (Exception e)
                        {
                            flag_process_error = true;
                            XDirectory.DeleteIfExists(binary_path);
                            throw e;
                        }
                    }

                    if (!flag_process_error)
                    {
                        //登记到索引
                        var vr = new VersionRecord()
                        {
                            versionCode = versionCode,
                            versionName = versionName,
                            desc        = versionDesc,
                            build_id    = build_id
                        };
                        //记录版本
                        branch.AddVersion(ref vr);

                        //保存版本索引
                        SaveBranchFile(ref branch);
                    }
                }
            }
        }
예제 #10
0
        /// <summary>
        /// 复制到StreamingAssets
        /// </summary>
        /// <param name="packages_root_path">Packages根目录(有vfs_root,vfs_data之类的那个目录)</param>
        /// <param name="platform_name">平台名</param>
        public static void CopyToStreamingAssets(string packages_root_path, string platform_name, bool clearOtherPlatformFiles = false, bool OnlyMainPackage = false)
        {
            VFSEditorUtil.InitVFSFoldersInStreamingAssets(platform_name, clearOtherPlatformFiles);
            var stream_root_path      = Path.Combine(Application.streamingAssetsPath, VFSConst.VFS_STREAMINGASSETS_PATH);
            var project_vfs_root_path = Path.Combine(packages_root_path, VFSConst.VFS_FOLDER_MAIN);

            if (Directory.Exists(project_vfs_root_path))
            {
                string target_vfs_root = Path.Combine(stream_root_path, platform_name, VFSConst.VFS_FOLDER_MAIN);
                XDirectory.DeleteIfExists(target_vfs_root);
                XDirectory.CopyDir(project_vfs_root_path, target_vfs_root);
            }

            if (!OnlyMainPackage)
            {
                var project_vfs_extension_group = Path.Combine(packages_root_path, VFSConst.VFS_FOLDER_EXTENSION);
                if (Directory.Exists(project_vfs_extension_group))
                {
                    string target_vfs_extension = Path.Combine(stream_root_path, platform_name, VFSConst.VFS_FOLDER_EXTENSION);
                    XDirectory.DeleteIfExists(target_vfs_extension);
                    XDirectory.CopyDir(project_vfs_extension_group, target_vfs_extension);
                }
            }

            //Data目录处理----------------------------------------------------------
            //assetBundle hash
            var main_package_assetbundle_hash_files_folder_path = VFSUtil.GetMainPackageAssetBundleHashFilesRootPath(packages_root_path);

            if (Directory.Exists(main_package_assetbundle_hash_files_folder_path))
            {
                string target_path = VFSUtil.GetMainPackageAssetBundleHashFilesRootPath(Path.Combine(stream_root_path, platform_name));
                XDirectory.DeleteIfExists(target_path);
                XDirectory.CopyDir(main_package_assetbundle_hash_files_folder_path, target_path);
            }

            //manifest
            var main_package_manifest_file_folder_path = VFSUtil.GetMainPackage_AssetBundleManifests_Folder(packages_root_path);

            if (Directory.Exists(main_package_manifest_file_folder_path))
            {
                string target_path = VFSUtil.GetMainPackage_AssetBundleManifests_Folder(Path.Combine(stream_root_path, platform_name));
                XDirectory.DeleteIfExists(target_path);
                XDirectory.CopyDir(main_package_manifest_file_folder_path, target_path);
            }
            //build info
            var main_package_build_info = VFSUtil.GetMainPackage_BuildInfo_Path(packages_root_path);

            if (File.Exists(main_package_build_info))
            {
                string target_path = VFSUtil.GetMainPackage_BuildInfo_Path(Path.Combine(stream_root_path, platform_name));
                XFile.DeleteIfExists(target_path);
                XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                File.Copy(main_package_build_info, target_path);
            }

            //package version info
            var main_package_version_info = VFSUtil.GetMainPackage_VersionInfo_Path(packages_root_path);

            if (File.Exists(main_package_version_info))
            {
                string target_path = VFSUtil.GetMainPackage_VersionInfo_Path(Path.Combine(stream_root_path, platform_name));
                XFile.DeleteIfExists(target_path);
                XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                File.Copy(main_package_version_info, target_path);
            }

            //vfs config
            var vfs_config_path = VFSUtil.GetVFSConfigFilePath_InPackages(packages_root_path);

            if (File.Exists(vfs_config_path))
            {
                string target_path = VFSUtil.GetVFSConfigFilePath_InPackages(Path.Combine(stream_root_path, platform_name));
                XFile.DeleteIfExists(target_path);
                XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));
                File.Copy(vfs_config_path, target_path, true);
            }
        }
예제 #11
0
        /// <summary>
        /// 把构建好的AssetBundle文件根据组进行复制分类
        /// </summary>
        /// <param name="group"></param>
        /// <param name="build_ab_path"></param>
        /// <param name="target_root_path"></param>
        /// <returns></returns>
        private bool CopyAssetBundleFilesByGroup(VFSEditorGroup group, string build_ab_path, string target_root_path)
        {
            bool moved     = false;
            int  counter   = 0;
            int  counter_t = 0;
            int  total_len = mDict_Group_AssetBundleNames[group.GroupName].Count;

            if (EnableTipsGUI && total_len > 100)
            {
                EditorUtility.DisplayProgressBar("Classifying files", $"Classifying assetbundle files by group \"{group.GroupName}\"", 0.5f);
            }
            foreach (var assetbundle_name in mDict_Group_AssetBundleNames[group.GroupName])
            {
                if (EnableTipsGUI)
                {
                    counter++;
                    counter_t++;
                    if (total_len > 100)
                    {
                        if (counter_t > 50)
                        {
                            counter_t = 0;
                            EditorUtility.DisplayProgressBar("Classifying files", $"Classifying assetbundle files by group \"{group.GroupName}\"\n{counter} / {total_len}", counter / total_len);
                        }
                    }
                }
                string assetbundle_path = Path.Combine(build_ab_path, assetbundle_name);
                if (File.Exists(assetbundle_path))
                {
                    string target_path = Path.Combine(target_root_path, assetbundle_name);
                    XFile.DeleteIfExists(target_path);
                    XDirectory.CreateIfNotExists(Path.GetDirectoryName(target_path));

                    File.Copy(assetbundle_path, target_path);

                    if (mUsePipeline)
                    {
                        FileStream fileStream = new FileStream(target_path, FileMode.Open, FileAccess.ReadWrite);
                        void InvokePipline(BuilderPipelineContext ctx)
                        {
                            if (ctx.Handler != null)
                            {
                                bool b = ctx.Handler.BeforeAssetBundleFileSavedByGroup(ref group, assetbundle_name, ref fileStream);
                                if (b && ctx.Next != null)
                                {
                                    InvokePipline(ctx.Next);
                                }
                            }
                        }

                        if (mPipeline.First != null)
                        {
                            InvokePipline(mPipeline.First);
                        }
                        fileStream.Close();
                        fileStream.Dispose();
                    }
                    moved = true;
                }
            }
            if (EnableTipsGUI)
            {
                EditorUtility.ClearProgressBar();
            }
            return(moved);
        }
예제 #12
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="root_path">存放一系列VFS目录的根目录</param>
        /// <param name="build_root_path">Unity的Build结果输出目录</param>
        public void HandleVFSFiles(string root_path, string build_root_path, XRuntimePlatform platform)
        {
            mEditorBuildInfo = new EditorBuildInfo();
            List <VFSEditorGroup> groups  = VFSManagerEditor.GetGroups();
            string remote_files_root_path = Path.Combine(root_path, VFSEditorConst.PROJECT_VFS_FILE_FOLDER_REMOTE);
            string local_files_root_path  = Path.Combine(root_path, VFSEditorConst.PROJECT_VFS_FILES_FOLDER_MAIN);
            string source_packages_extension_root_folder = Path.Combine(root_path, VFSEditorConst.PROJECT_VFS_FILES_FOLDER_EXTENSION);

            XDirectory.DeleteIfExists(remote_files_root_path, true);
            XDirectory.DeleteIfExists(local_files_root_path, true);
            XDirectory.DeleteIfExists(source_packages_extension_root_folder, true);

            foreach (var group in groups)
            {
                //扩展组的判断
                if (group.ExtensionGroup)
                {
                    #region 处理扩展组
                    string extension_group_root_path = Path.Combine(source_packages_extension_root_folder, group.GroupName.ToLower());
                    bool   moved = CopyAssetBundleFilesByGroup(group, build_root_path, extension_group_root_path);
                    if (moved)
                    {
                        //manifest
                        group.MakeVFSManifest(root_path, mDict_Group_AssetBundleNames[group.GroupName], ref mAssetBundleManifest);
                        //给独立的组生成一份hash
                        group.MakeAssetBundleFilesHash(root_path, extension_group_root_path, mDict_Group_AssetBundleNames[group.GroupName]);
                        SaveExtensionGroupInfo(extension_group_root_path, group.GroupName, platform, group.ExtensionGroup_MainPackageVersionLimit, Config.AssetBundleFileExtension);
                        //保存Options
                        group.SaveGroupOptionFile(root_path);
                    }

                    #endregion

                    //登记
                    if (curProfile.IsDisabledGroup(group.GroupName))
                    {
                        mEditorBuildInfo.list_disable_extension.Add(group.GroupName);
                    }
                    else
                    {
                        mEditorBuildInfo.list_total_extension.Add(group.GroupName);

                        if (group.HandleMode == GroupHandleMode.LocalOrRemote)
                        {
                            if (curProfile.TryGetGroupLocation(group.GroupName, out var location))
                            {
                                if (location == ProfileRecord.E_GroupAssetsLocation.Local)
                                {
                                    mEditorBuildInfo.list_extension_local.Add(group.GroupName);
                                }
                                else if (location == ProfileRecord.E_GroupAssetsLocation.Remote)
                                {
                                    mEditorBuildInfo.list_extension_remote.Add(group.GroupName);
                                }
                            }
                            else
                            {
                                mEditorBuildInfo.list_extension_local.Add(group.GroupName);
                            }
                        }
                        else if (group.HandleMode == GroupHandleMode.RemoteOnly)
                        {
                            mEditorBuildInfo.list_extension_remote.Add(group.GroupName);
                        }
                        else
                        {
                            mEditorBuildInfo.list_extension_local.Add(group.GroupName);
                        }
                    }
                }
                else
                {
                    bool moveToRemote = false;
                    bool moveToLocal  = false;

                    if (group.HandleMode == GroupHandleMode.LocalOrRemote)
                    {
                        if (curProfile.TryGetGroupLocation(group.GroupName, out var location))
                        {
                            if (location == ProfileRecord.E_GroupAssetsLocation.Remote)
                            {
                                moveToRemote = true;
                            }
                            else
                            {
                                moveToLocal = true;
                            }
                        }
                        else
                        {
                            moveToLocal = true;
                        }
                    }
                    else if (group.HandleMode == GroupHandleMode.RemoteOnly)
                    {
                        moveToRemote = true;
                    }
                    else if (group.HandleMode == GroupHandleMode.LocalOnly || group.HandleMode == GroupHandleMode.LocalAndUpdatable)
                    {
                        moveToLocal = true;
                    }

                    //登记
                    mEditorBuildInfo.list_total_main_package.Add(group.GroupName);

                    if (moveToRemote)
                    {
                        //登记
                        mEditorBuildInfo.list_main_package_remote.Add(group.GroupName);
                        XDirectory.CreateIfNotExists(remote_files_root_path);
                        CopyAssetBundleFilesByGroup(group, build_root_path, remote_files_root_path);
                        //上一步copy的时候,开发者自定义的pipeline可以改变文件,所以制作assetbundle的hash信息的时候,必须使用上一步处理后的结果
                        group.MakeAssetBundleFilesHash(root_path, remote_files_root_path, mDict_Group_AssetBundleNames[group.GroupName]);
                    }
                    else if (moveToLocal)
                    {
                        //登记
                        mEditorBuildInfo.list_main_package_local.Add(group.GroupName);
                        XDirectory.CreateIfNotExists(local_files_root_path);
                        CopyAssetBundleFilesByGroup(group, build_root_path, local_files_root_path);
                        //上一步copy的时候,开发者自定义的pipeline可以改变文件,所以制作assetbundle的hash信息的时候,必须使用上一步处理后的结果
                        group.MakeAssetBundleFilesHash(root_path, local_files_root_path, mDict_Group_AssetBundleNames[group.GroupName]);
                    }


                    group.MakeVFSManifest(root_path, mDict_Group_AssetBundleNames[group.GroupName], ref mAssetBundleManifest);
                }
            }
        }
예제 #13
0
        public void BuildAssetBundle(XRuntimePlatform platform, AssetCompressType compressType, out string output_folder, out string temp_output_folder)
        {
            var buildTarget = XPlatformEditorUtil.GetBuildTarget(platform);
            var target_name = XPlatformUtil.GetNameText(platform);

            output_folder = Path.Combine(VFSEditorConst.PROJECT_VFS_SOURCE_PACKAGES_ROOT_PATH, target_name);
            string build_output_folder = Path.Combine(output_folder, "build_temp");

            temp_output_folder = build_output_folder;

            if (ClearOutputFolder)
            {
                XDirectory.DeleteIfExists(output_folder, true);
            }
            XDirectory.CreateIfNotExists(output_folder);
            XDirectory.CreateIfNotExists(temp_output_folder);

            //压缩方法
            BuildAssetBundleOptions build_opt = BuildAssetBundleOptions.None;

            switch (compressType)
            {
            default:
            case AssetCompressType.LZ4:
                build_opt = BuildAssetBundleOptions.ChunkBasedCompression;
                break;

            case AssetCompressType.LZMA:
                build_opt = BuildAssetBundleOptions.None;
                break;

            case AssetCompressType.None:
                build_opt = BuildAssetBundleOptions.UncompressedAssetBundle;
                break;
            }

            //强制重新构建
            if (ForceRebuild)
            {
                build_opt = build_opt | BuildAssetBundleOptions.ForceRebuildAssetBundle;
            }
            //严格模式
            if (StrictMode)
            {
                build_opt = build_opt | BuildAssetBundleOptions.StrictMode;
            }
            //Hash保持一致
            build_opt = build_opt | BuildAssetBundleOptions.DeterministicAssetBundle;

            //叫Unity来打ab包
            BuildPipeline.BuildAssetBundles(build_output_folder, build_opt, buildTarget);

            //打包完了,把所有打包得到的AssetBundle文件记录下来
            string ab_extension = Config.AssetBundleFileExtension;

            if (!ab_extension.StartsWith("."))
            {
                ab_extension = "." + ab_extension;
            }

            string[] files = Directory.GetFiles(build_output_folder, $"*{ab_extension}", SearchOption.AllDirectories);

            #region temp下的目录完全hash
            //var hashBook = new FilesHashBook();
            //List<FilesHashBook.FileHash> temp_hash_list = new List<FilesHashBook.FileHash>();
            //int build_output_folder_len = build_output_folder.Length + 1;
            //foreach (var file in files)
            //{
            //    string pure_path = file.Substring(build_output_folder_len, file.Length - build_output_folder_len);
            //    if (pure_path.IndexOf("\\") != -1)
            //        pure_path = pure_path.Replace("\\", "/");
            //    temp_hash_list.Add(new FilesHashBook.FileHash()
            //    {
            //        p = pure_path,
            //        h = XFile.GetMD5(file, true)
            //    });
            //}
            //hashBook.Files = temp_hash_list.ToArray();
            //string hashBook_path = Path.Combine(build_output_folder, VFSConst.ABsHashFileName);
            //XFile.DeleteIfExists(hashBook_path);
            //string hashBook_json = JsonUtility.ToJson(hashBook);
            //File.WriteAllText(hashBook_path, hashBook_json, Encoding.UTF8);
            #endregion
        }