예제 #1
0
    /// <summary>
    ///
    /// </summary>
    public static void                  InitPicker()
    {
#if UNITY_ANDROID && !UNITY_EDITOR
        asset = Resources.Load <XBytecodeBigFileBufferAsset>(XBytecodeFilePicker.AssetPath);
        if (asset == null)
        {
            Debug.LogError("Highest alert XBytecodeBigFileBufferAsset NULL");
            return;
        }

        Debug.Log("InitPicker Success!");
#endif
    }
예제 #2
0
 /// <summary>
 ///
 /// </summary>
 public static void                  ReleasePicker()
 {
     asset = null;
 }