/// <summary> /// /// </summary> public static void InitPicker() { #if UNITY_ANDROID && !UNITY_EDITOR asset = Resources.Load <XBytecodeBigFileBufferAsset>(XBytecodeFilePicker.AssetPath); if (asset == null) { Debug.LogError("Highest alert XBytecodeBigFileBufferAsset NULL"); return; } Debug.Log("InitPicker Success!"); #endif }
/// <summary> /// /// </summary> public static void ReleasePicker() { asset = null; }