public async Task <WrittenSet> UpdateWrittenSet(WrittenSet writtenSet) { WrittenSet writtenSetDeserealize = null; HttpResponseMessage responseMessage; string writtenSetSerialize = JsonSerializer.Serialize(writtenSet); var content = new StringContent(writtenSetSerialize, Encoding.UTF8, "application/json"); Console.WriteLine(writtenSet); // 1. Send POST request try { responseMessage = await client.PostAsync(uri + "/questionsets/updateWrittenSet", content); // 2. Check if the resource was found, else throw exception to the client if (responseMessage.StatusCode == HttpStatusCode.NotFound) { throw new Exception("Ooops, resource not found"); } } // 3. Catch the exception in case the Server is not running catch (HttpRequestException e) { throw new Exception("No connection..."); } string serverMessage = responseMessage.Content.ReadAsStringAsync().Result; // 4. Check the response status codes, else throws the error message to the client if (responseMessage.IsSuccessStatusCode) { // 5. Deserialize the object string readAsStringAsync = await responseMessage.Content.ReadAsStringAsync(); writtenSetDeserealize = JsonSerializer.Deserialize <WrittenSet>(readAsStringAsync); Console.WriteLine(writtenSetSerialize); } else if (responseMessage.StatusCode == HttpStatusCode.ServiceUnavailable) { throw new Exception(serverMessage); } else if (responseMessage.StatusCode == HttpStatusCode.BadRequest) { throw new Exception(serverMessage); } return(writtenSetDeserealize); }
public async Task <WrittenSet> GetWrittenSetWithAllChildElements(long writtenSetId) { WrittenSet writtenSetDeserealize = null; HttpResponseMessage responseMessage; // 1. Send GET request try { responseMessage = await client.GetAsync($"{uri}/questionsets/getWrittenSetWithAllChildElements/{writtenSetId}"); // 2. Check if the resource was found, else throw exception to the client if (responseMessage.StatusCode == HttpStatusCode.NotFound) { throw new Exception("Ooops, resource not found"); } } // 3. Catch the exception in case the Server is not running catch (HttpRequestException e) { throw new Exception("No connection... "); } string serverMessage = responseMessage.Content.ReadAsStringAsync().Result; // 4. Check the response status codes, else throws the error message to the client if (responseMessage.IsSuccessStatusCode) { // 5. Deserialize the object string readAsStringAsync = await responseMessage.Content.ReadAsStringAsync(); writtenSetDeserealize = JsonSerializer.Deserialize <WrittenSet>(readAsStringAsync); } else if (responseMessage.StatusCode == HttpStatusCode.ServiceUnavailable) { throw new Exception(serverMessage); } else if (responseMessage.StatusCode == HttpStatusCode.BadRequest) { throw new Exception(serverMessage); } return(writtenSetDeserealize); }