private void FindScripts() { introuimanager = GetComponent <IntroUIManager> (); intromenumanager = GetComponent <IntroMenuManager> (); maindatabasemanager = GetComponent <MainDatabaseManager> (); writejsonmanager = GetComponent <WriteJsonManager> (); selectgamemenumanager = GameObject.Find("MainCanvas").GetComponentInChildren <SelectGameMenuManager>(); }
private void FindScripts() { uimanager = GetComponent <BuildAssetUIManager> (); writejsonmanager = GetComponent <WriteJsonManager> (); mapmanager = GetComponent <MapManager> (); mainmenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>(); selectmapmenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>(); buildmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>(); selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> (); buildmaptypemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> (); testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> (); selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>(); buildcharactermanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>(); selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>(); buildinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>(); }
public void MapManagerStart() { maindatabase = GetComponent <MainDatabaseManager> (); writedata = GetComponent <WriteJsonManager> (); }