예제 #1
0
 private void FindScripts()
 {
     introuimanager        = GetComponent <IntroUIManager> ();
     intromenumanager      = GetComponent <IntroMenuManager> ();
     maindatabasemanager   = GetComponent <MainDatabaseManager> ();
     writejsonmanager      = GetComponent <WriteJsonManager> ();
     selectgamemenumanager = GameObject.Find("MainCanvas").GetComponentInChildren <SelectGameMenuManager>();
 }
    private void FindScripts()
    {
        uimanager        = GetComponent <BuildAssetUIManager> ();
        writejsonmanager = GetComponent <WriteJsonManager> ();

        mapmanager = GetComponent <MapManager> ();


        mainmenumanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>();
        selectmapmenumanager         = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>();
        buildmapmanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>();
        selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> ();
        buildmaptypemenumanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> ();
        testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> ();

        selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>();
        buildcharactermanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>();
        selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>();
        buildinventorymenumanager  = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>();
    }
예제 #3
0
 public void MapManagerStart()
 {
     maindatabase = GetComponent <MainDatabaseManager> ();
     writedata    = GetComponent <WriteJsonManager> ();
 }