public static void HandleNpcGossip(Packet packet) { var guidBytes = new byte[8]; packet.StartBitStream(guidBytes, 0, 1); uint questgossips = packet.ReadBits("Amount of Quest gossips", 19); guidBytes[2] = packet.ReadBit(); uint amountOfOptions = packet.ReadBits("Amount of Options", 20); var titleLen = new uint[questgossips]; for (int i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } guidBytes[3] = packet.ReadBit(); var optionTextLen = new uint[amountOfOptions]; var boxTextLen = new uint[amountOfOptions]; for (int i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } packet.StartBitStream(guidBytes, 5, 4, 6, 7); packet.ResetBitReader(); packet.ReadXORByte(guidBytes, 6); var gossipOptions = new List <GossipMenuOption>((int)amountOfOptions); var gossipOptionBoxes = new List <GossipMenuOptionBox>((int)amountOfOptions); for (int i = 0; i < amountOfOptions; ++i) { GossipMenuOption gossipOption = new GossipMenuOption(); GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox(); gossipOption.OptionText = packet.ReadWoWString("Text", optionTextLen[i], i); gossipMenuOptionBox.BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i); gossipMenuOptionBox.BoxMoney = packet.ReadUInt32("Required money", i); gossipOption.OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i); gossipMenuOptionBox.BoxCoded = packet.ReadBool("Box", i); gossipOption.OptionIndex = gossipMenuOptionBox.OptionIndex = packet.ReadUInt32("Index", i); gossipOptions.Add(gossipOption); if (!gossipMenuOptionBox.IsEmpty) { gossipOptionBoxes.Add(gossipMenuOptionBox); } } packet.ReadXORByte(guidBytes, 0); for (int i = 0; i < questgossips; i++) { packet.ReadUInt32E <QuestFlags>("Flags", i); packet.ReadWoWString("Title", titleLen[i], i); packet.ReadUInt32("Icon", i); packet.ReadUInt32E <QuestFlagsEx>("Flags 2", i); packet.ReadInt32("Level", i); packet.ReadUInt32 <QuestId>("Quest ID", i); } uint textId = packet.ReadUInt32("Text Id"); packet.ReadXORBytes(guidBytes, 4, 3); uint menuId = packet.ReadUInt32("Menu Id"); packet.ReadUInt32("Friendship Faction"); packet.ReadXORBytes(guidBytes, 7, 1, 5, 2); GossipMenu gossip = new GossipMenu { Entry = menuId, TextID = textId }; WowGuid guid = packet.WriteGuid("GUID", guidBytes); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) { if (Storage.Objects.ContainsKey(guid)) { ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; } } gossipOptions.ForEach(g => { g.MenuId = menuId; Storage.GossipMenuOptions.Add(g, packet.TimeSpan); }); gossipOptionBoxes.ForEach(gb => { gb.MenuId = menuId; Storage.GossipMenuOptionBoxes.Add(gb, packet.TimeSpan); }); Storage.Gossips.Add(gossip, packet.TimeSpan); var lastGossipOption = CoreParsers.NpcHandler.LastGossipOption; var tempGossipOptionPOI = CoreParsers.NpcHandler.TempGossipOptionPOI; if (lastGossipOption.HasSelection) { if ((packet.TimeSpan - lastGossipOption.TimeSpan).Duration() <= TimeSpan.FromMilliseconds(2500)) { Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction { MenuId = lastGossipOption.MenuId, OptionIndex = lastGossipOption.OptionIndex, ActionMenuId = menuId }, packet.TimeSpan); //keep temp data (for case SMSG_GOSSIP_POI is delayed) tempGossipOptionPOI.Guid = lastGossipOption.Guid; tempGossipOptionPOI.MenuId = lastGossipOption.MenuId; tempGossipOptionPOI.OptionIndex = lastGossipOption.OptionIndex; tempGossipOptionPOI.ActionMenuId = gossip.Entry; tempGossipOptionPOI.TimeSpan = lastGossipOption.TimeSpan; // clear lastgossip so no faulty linkings appear lastGossipOption.Reset(); } else { lastGossipOption.Reset(); tempGossipOptionPOI.Reset(); } } packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { GossipMenu gossip = new GossipMenu(); WowGuid guid = packet.ReadGuid("GUID"); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); uint menuId = packet.ReadUInt32("Menu Id"); gossip.Entry = menuId; if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria)) { packet.ReadUInt32("Friendship Faction"); } gossip.TextID = packet.ReadUInt32("Text Id"); uint count = packet.ReadUInt32("Amount of Options"); for (int i = 0; i < count; i++) { GossipMenuOption gossipOption = new GossipMenuOption { MenuId = menuId, }; GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox { MenuId = menuId }; gossipOption.OptionIndex = gossipMenuOptionBox.OptionIndex = packet.ReadUInt32("Index", i); gossipOption.OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i); gossipMenuOptionBox.BoxCoded = packet.ReadBool("Box", i); gossipMenuOptionBox.BoxMoney = packet.ReadUInt32("Required money", i); gossipOption.OptionText = packet.ReadCString("Text", i); gossipMenuOptionBox.BoxText = packet.ReadCString("Box Text", i); Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan); if (!gossipMenuOptionBox.IsEmpty) { Storage.GossipMenuOptionBoxes.Add(gossipMenuOptionBox, packet.TimeSpan); } } uint questgossips = packet.ReadUInt32("Amount of Quest gossips"); for (int i = 0; i < questgossips; i++) { packet.ReadUInt32 <QuestId>("Quest ID", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); packet.ReadUInt32E <QuestFlags>("Flags", i); if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309)) { packet.ReadUInt32E <QuestFlagsEx>("Flags 2", i); } packet.ReadBool("Change Icon", i); packet.ReadCString("Title", i); } if (guid.GetObjectType() == ObjectType.Unit) { if (Storage.Objects.ContainsKey(guid)) { ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; } } Storage.Gossips.Add(gossip, packet.TimeSpan); if (LastGossipOption.HasSelection) { Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction { MenuId = LastGossipOption.MenuId, OptionIndex = LastGossipOption.OptionIndex, ActionMenuId = menuId }, packet.TimeSpan); } packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { GossipMenu gossip = new GossipMenu(); WowGuid guid = packet.ReadPackedGuid128("GossipGUID"); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); int menuId = packet.ReadInt32("GossipID"); gossip.Entry = (uint)menuId; packet.ReadInt32("FriendshipFactionID"); gossip.TextID = (uint)packet.ReadInt32("TextID"); int int44 = packet.ReadInt32("GossipOptions"); int int60 = packet.ReadInt32("GossipText"); for (int i = 0; i < int44; ++i) { V6_0_2_19033.Parsers.NpcHandler.ReadGossipOptionsData((uint)menuId, packet, i, "GossipOptions"); } for (int i = 0; i < int60; ++i) { ReadGossipQuestTextData(packet, i, "GossipQuestText"); } if (guid.GetObjectType() == ObjectType.Unit) { if (Storage.Objects.ContainsKey(guid)) { ((Unit)Storage.Objects[guid].Item1).GossipId = (uint)menuId; } } Storage.Gossips.Add(gossip, packet.TimeSpan); var lastGossipOption = CoreParsers.NpcHandler.LastGossipOption; var tempGossipOptionPOI = CoreParsers.NpcHandler.TempGossipOptionPOI; if (lastGossipOption.HasSelection) { Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction { MenuId = lastGossipOption.MenuId, OptionIndex = lastGossipOption.OptionIndex, ActionMenuId = gossip.Entry, ActionPoiId = lastGossipOption.ActionPoiId }, packet.TimeSpan); //keep temp data (for case SMSG_GOSSIP_POI is delayed) tempGossipOptionPOI.MenuId = lastGossipOption.MenuId; tempGossipOptionPOI.OptionIndex = lastGossipOption.OptionIndex; tempGossipOptionPOI.ActionMenuId = gossip.Entry; // clear lastgossip so no faulty linkings appear lastGossipOption.MenuId = null; lastGossipOption.OptionIndex = null; lastGossipOption.ActionMenuId = null; lastGossipOption.ActionPoiId = null; } packet.AddSniffData(StoreNameType.Gossip, menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { PacketGossipMessage packetGossip = packet.Holder.GossipMessage = new(); var guidBytes = new byte[8]; uint amountOfOptions = packet.ReadBits(20); packet.StartBitStream(guidBytes, 5, 1, 7, 2); uint questgossips = packet.ReadBits(19); packet.StartBitStream(guidBytes, 6, 4, 0); var titleLen = new uint[questgossips]; for (int i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } var optionTextLen = new uint[amountOfOptions]; var boxTextLen = new uint[amountOfOptions]; for (int i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } guidBytes[3] = packet.ReadBit(); for (int i = 0; i < questgossips; i++) { packet.ReadUInt32E <QuestFlags>("Flags", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); var title = packet.ReadWoWString("Title", titleLen[i], i); var quest = packet.ReadUInt32 <QuestId>("Quest ID", i); packet.ReadUInt32E <QuestFlagsEx>("Flags 2", i); packetGossip.Quests.Add(new GossipQuestOption() { Title = title, QuestId = quest }); } packet.ReadXORByte(guidBytes, 2); packet.ReadXORByte(guidBytes, 1); uint menuId = packetGossip.MenuId = packet.ReadUInt32("Menu Id"); for (int i = 0; i < amountOfOptions; ++i) { GossipMenuOption gossipOption = new GossipMenuOption { MenuId = menuId }; GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox { MenuId = menuId }; gossipOption.OptionText = packet.ReadWoWString("Text", optionTextLen[i], i); gossipMenuOptionBox.BoxCoded = packet.ReadBool("Box", i); gossipOption.OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i); gossipMenuOptionBox.BoxMoney = packet.ReadUInt32("Required money", i); gossipMenuOptionBox.BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i); gossipOption.OptionIndex = gossipMenuOptionBox.OptionIndex = packet.ReadUInt32("Index", i); Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan); if (!gossipMenuOptionBox.IsEmpty) { Storage.GossipMenuOptionBoxes.Add(gossipMenuOptionBox, packet.TimeSpan); } packetGossip.Options.Add(new GossipMessageOption() { OptionIndex = gossipOption.OptionIndex.Value, OptionIcon = (int)gossipOption.OptionIcon, BoxCoded = gossipMenuOptionBox.BoxCoded.Value, BoxCost = gossipMenuOptionBox.BoxMoney.Value, Text = gossipOption.OptionText, BoxText = gossipMenuOptionBox.BoxText }); } packet.ReadXORByte(guidBytes, 7); packet.ReadXORByte(guidBytes, 4); packet.ReadXORByte(guidBytes, 6); packet.ReadUInt32("Friendship Faction"); packet.ReadXORByte(guidBytes, 0); packet.ReadXORByte(guidBytes, 5); uint textId = packetGossip.TextId = packet.ReadUInt32("Text Id"); packet.ReadXORByte(guidBytes, 3); GossipMenu gossip = new GossipMenu { Entry = menuId, TextID = textId }; WowGuid guid = packet.WriteGuid("Guid", guidBytes); packetGossip.GossipSource = guid; gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) { if (!Storage.CreatureDefaultGossips.ContainsKey(guid.GetEntry())) { Storage.CreatureDefaultGossips.Add(guid.GetEntry(), menuId); } } Storage.Gossips.Add(gossip, packet.TimeSpan); var lastGossipOption = CoreParsers.NpcHandler.LastGossipOption; var tempGossipOptionPOI = CoreParsers.NpcHandler.TempGossipOptionPOI; if (lastGossipOption.HasSelection) { if ((packet.TimeSpan - lastGossipOption.TimeSpan).Duration() <= TimeSpan.FromMilliseconds(2500)) { Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction { MenuId = lastGossipOption.MenuId, OptionIndex = lastGossipOption.OptionIndex, ActionMenuId = menuId, ActionPoiId = 0 }, packet.TimeSpan); //keep temp data (for case SMSG_GOSSIP_POI is delayed) tempGossipOptionPOI.Guid = lastGossipOption.Guid; tempGossipOptionPOI.MenuId = lastGossipOption.MenuId; tempGossipOptionPOI.OptionIndex = lastGossipOption.OptionIndex; tempGossipOptionPOI.ActionMenuId = gossip.Entry; tempGossipOptionPOI.TimeSpan = lastGossipOption.TimeSpan; // clear lastgossip so no faulty linkings appear lastGossipOption.Reset(); } else { lastGossipOption.Reset(); tempGossipOptionPOI.Reset(); } } packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { var guidBytes = new byte[8]; packet.StartBitStream(guidBytes, 0, 1); uint questgossips = packet.ReadBits("Amount of Quest gossips", 19); guidBytes[2] = packet.ReadBit(); uint amountOfOptions = packet.ReadBits("Amount of Options", 20); var titleLen = new uint[questgossips]; for (int i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } guidBytes[3] = packet.ReadBit(); var optionTextLen = new uint[amountOfOptions]; var boxTextLen = new uint[amountOfOptions]; for (int i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } packet.StartBitStream(guidBytes, 5, 4, 6, 7); packet.ResetBitReader(); packet.ReadXORByte(guidBytes, 6); var gossipOptions = new List <GossipMenuOption>((int)amountOfOptions); for (int i = 0; i < amountOfOptions; ++i) { GossipMenuOption gossipOption = new GossipMenuOption { OptionText = packet.ReadWoWString("Text", optionTextLen[i], i), BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i), BoxMoney = packet.ReadUInt32("Required money", i), OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i), BoxCoded = packet.ReadBool("Box", i), ID = packet.ReadUInt32("Index", i) }; gossipOptions.Add(gossipOption); } packet.ReadXORByte(guidBytes, 0); for (int i = 0; i < questgossips; i++) { packet.ReadUInt32E <QuestFlags>("Flags", i); packet.ReadWoWString("Title", titleLen[i], i); packet.ReadUInt32("Icon", i); packet.ReadUInt32E <QuestFlags2>("Flags 2", i); packet.ReadInt32("Level", i); packet.ReadUInt32 <QuestId>("Quest ID", i); } uint textId = packet.ReadUInt32("Text Id"); packet.ReadXORBytes(guidBytes, 4, 3); uint menuId = packet.ReadUInt32("Menu Id"); packet.ReadUInt32("Friendship Faction"); packet.ReadXORBytes(guidBytes, 7, 1, 5, 2); GossipMenu gossip = new GossipMenu { Entry = menuId, TextID = textId }; WowGuid guid = packet.WriteGuid("GUID", guidBytes); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) { if (Storage.Objects.ContainsKey(guid)) { ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; } } gossipOptions.ForEach(g => { g.MenuID = menuId; Storage.GossipMenuOptions.Add(g, packet.TimeSpan); }); Storage.Gossips.Add(gossip, packet.TimeSpan); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { var guidBytes = new byte[8]; uint questgossips = packet.ReadBits(19); var titleLen = new uint[questgossips]; for (int i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } guidBytes[5] = packet.ReadBit(); guidBytes[7] = packet.ReadBit(); guidBytes[4] = packet.ReadBit(); guidBytes[0] = packet.ReadBit(); uint amountOfOptions = packet.ReadBits(20); guidBytes[6] = packet.ReadBit(); guidBytes[2] = packet.ReadBit(); var boxTextLen = new uint[amountOfOptions]; var optionTextLen = new uint[amountOfOptions]; for (int i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } guidBytes[3] = packet.ReadBit(); guidBytes[1] = packet.ReadBit(); for (int i = 0; i < questgossips; ++i) { packet.ReadWoWString("Title", titleLen[i], i); packet.ReadUInt32E <QuestFlags>("Flags", i); //528 packet.ReadInt32("Level", i); //8 packet.ReadUInt32("Icon", i); //4 packet.ReadUInt32 <QuestId>("Quest ID", i); //528 packet.ReadUInt32E <QuestFlags2>("Flags 2", i); //532 } packet.ReadXORByte(guidBytes, 1); packet.ReadXORByte(guidBytes, 0); var gossipOptions = new List <GossipMenuOption>((int)amountOfOptions); var gossipOptionBoxes = new List <GossipMenuOptionBox>((int)amountOfOptions); for (int i = 0; i < amountOfOptions; ++i) { GossipMenuOption gossipMenuOption = new GossipMenuOption(); GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox(); gossipMenuOptionBox.BoxMoney = packet.ReadUInt32("Required money", i); gossipMenuOptionBox.BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i); gossipMenuOption.OptionIndex = gossipMenuOptionBox.OptionIndex = packet.ReadUInt32("Index", i); gossipMenuOptionBox.BoxCoded = packet.ReadBool("Box", i); gossipMenuOption.OptionText = packet.ReadWoWString("Text", optionTextLen[i], i); gossipMenuOption.OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i); gossipOptions.Add(gossipMenuOption); if (!gossipMenuOptionBox.IsEmpty) { gossipOptionBoxes.Add(gossipMenuOptionBox); } } packet.ReadXORByte(guidBytes, 5); packet.ReadXORByte(guidBytes, 3); uint menuId = packet.ReadUInt32("Menu Id"); packet.ReadXORByte(guidBytes, 2); packet.ReadXORByte(guidBytes, 6); packet.ReadXORByte(guidBytes, 4); packet.ReadUInt32("Friendship Faction"); packet.ReadXORByte(guidBytes, 7); uint textId = packet.ReadUInt32("Text Id"); GossipMenu gossip = new GossipMenu { Entry = menuId, TextID = textId }; WowGuid guid = packet.WriteGuid("Guid", guidBytes); gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) { if (Storage.Objects.ContainsKey(guid)) { ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; } } gossipOptions.ForEach(g => { g.MenuId = menuId; Storage.GossipMenuOptions.Add(g, packet.TimeSpan); }); gossipOptionBoxes.ForEach(gb => { gb.MenuId = menuId; Storage.GossipMenuOptionBoxes.Add(gb, packet.TimeSpan); }); Storage.Gossips.Add(gossip, packet.TimeSpan); var lastGossipOption = CoreParsers.NpcHandler.LastGossipOption; if (lastGossipOption.HasSelection) { Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction { MenuId = lastGossipOption.MenuId, OptionIndex = lastGossipOption.OptionIndex, ActionMenuId = gossip.Entry }, packet.TimeSpan); } packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { PacketGossipMessage packetGossip = packet.Holder.GossipMessage = new(); GossipMenu gossip = new GossipMenu(); WowGuid guid = packet.ReadGuid("GUID"); packetGossip.GossipSource = guid; gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); uint menuId = packet.ReadUInt32("Menu Id"); gossip.Entry = packetGossip.MenuId = menuId; if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria)) { packet.ReadUInt32("Friendship Faction"); } gossip.TextID = packetGossip.TextId = packet.ReadUInt32("Text Id"); uint count = packet.ReadUInt32("Amount of Options"); for (int i = 0; i < count; i++) { GossipMenuOption gossipOption = new GossipMenuOption { MenuId = menuId, }; GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox { MenuId = menuId }; gossipOption.OptionIndex = gossipMenuOptionBox.OptionIndex = packet.ReadUInt32("Index", i); gossipOption.OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i); gossipMenuOptionBox.BoxCoded = packet.ReadBool("Box", i); gossipMenuOptionBox.BoxMoney = packet.ReadUInt32("Required money", i); gossipOption.OptionText = packet.ReadCString("Text", i); gossipMenuOptionBox.BoxText = packet.ReadCString("Box Text", i); Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan); if (!gossipMenuOptionBox.IsEmpty) { Storage.GossipMenuOptionBoxes.Add(gossipMenuOptionBox, packet.TimeSpan); } packetGossip.Options.Add(new GossipMessageOption() { OptionIndex = gossipOption.OptionIndex.Value, OptionIcon = (int)gossipOption.OptionIcon, BoxCoded = gossipMenuOptionBox.BoxCoded.Value, BoxCost = gossipMenuOptionBox.BoxMoney.Value, Text = gossipOption.OptionText, BoxText = gossipMenuOptionBox.BoxText }); } uint questgossips = packet.ReadUInt32("Amount of Quest gossips"); for (int i = 0; i < questgossips; i++) { packet.ReadUInt32 <QuestId>("Quest ID", i); packet.ReadUInt32("Icon", i); packet.ReadInt32("Level", i); packet.ReadUInt32E <QuestFlags>("Flags", i); if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309)) { packet.ReadUInt32E <QuestFlagsEx>("Flags 2", i); } packet.ReadBool("Change Icon", i); packet.ReadCString("Title", i); } if (guid.GetObjectType() == ObjectType.Unit) { if (Storage.Objects.ContainsKey(guid)) { ((Unit)Storage.Objects[guid].Item1).GossipId = menuId; } } Storage.Gossips.Add(gossip, packet.TimeSpan); if (LastGossipOption.HasSelection) { if ((packet.TimeSpan - LastGossipOption.TimeSpan).Duration() <= TimeSpan.FromMilliseconds(2500)) { Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction { MenuId = LastGossipOption.MenuId, OptionIndex = LastGossipOption.OptionIndex, ActionMenuId = menuId, ActionPoiId = LastGossipOption.ActionPoiId }, packet.TimeSpan); //keep temp data (for case SMSG_GOSSIP_POI is delayed) TempGossipOptionPOI.Guid = LastGossipOption.Guid; TempGossipOptionPOI.MenuId = LastGossipOption.MenuId; TempGossipOptionPOI.OptionIndex = LastGossipOption.OptionIndex; TempGossipOptionPOI.ActionMenuId = gossip.Entry; TempGossipOptionPOI.TimeSpan = LastGossipOption.TimeSpan; // clear lastgossip so no faulty linkings appear LastGossipOption.Reset(); } else { LastGossipOption.Reset(); TempGossipOptionPOI.Reset(); } } packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }
public static void HandleNpcGossip(Packet packet) { PacketGossipMessage packetGossip = packet.Holder.GossipMessage = new(); var guidBytes = new byte[8]; packet.StartBitStream(guidBytes, 0, 1); uint questgossips = packet.ReadBits("Amount of Quest gossips", 19); guidBytes[2] = packet.ReadBit(); uint amountOfOptions = packet.ReadBits("Amount of Options", 20); var titleLen = new uint[questgossips]; for (int i = 0; i < questgossips; ++i) { packet.ReadBit("Change Icon", i); titleLen[i] = packet.ReadBits(9); } guidBytes[3] = packet.ReadBit(); var optionTextLen = new uint[amountOfOptions]; var boxTextLen = new uint[amountOfOptions]; for (int i = 0; i < amountOfOptions; ++i) { boxTextLen[i] = packet.ReadBits(12); optionTextLen[i] = packet.ReadBits(12); } packet.StartBitStream(guidBytes, 5, 4, 6, 7); packet.ResetBitReader(); packet.ReadXORByte(guidBytes, 6); var gossipOptions = new List <GossipMenuOption>((int)amountOfOptions); for (int i = 0; i < amountOfOptions; ++i) { GossipMenuOption gossipOption = new GossipMenuOption(); gossipOption.OptionText = packet.ReadWoWString("Text", optionTextLen[i], i); var boxText = packet.ReadWoWString("Box Text", boxTextLen[i], i); gossipOption.BoxMoney = packet.ReadUInt32("Required money", i); gossipOption.OptionIcon = packet.ReadByteE <GossipOptionIcon>("Icon", i); gossipOption.BoxCoded = packet.ReadBool("Box", i); gossipOption.OptionID = packet.ReadUInt32("OptionID", i); if (!string.IsNullOrEmpty(boxText)) { gossipOption.BoxText = boxText; } gossipOptions.Add(gossipOption); packetGossip.Options.Add(new GossipMessageOption() { OptionIndex = gossipOption.OptionID.Value, OptionIcon = (int)gossipOption.OptionIcon, BoxCoded = gossipOption.BoxCoded.Value, BoxCost = gossipOption.BoxMoney.Value, Text = gossipOption.OptionText, BoxText = gossipOption.BoxText }); } packet.ReadXORByte(guidBytes, 0); for (int i = 0; i < questgossips; i++) { packet.ReadUInt32E <QuestFlags>("Flags", i); var title = packet.ReadWoWString("Title", titleLen[i], i); packet.ReadUInt32("Icon", i); packet.ReadUInt32E <QuestFlagsEx>("Flags 2", i); packet.ReadInt32("Level", i); var quest = packet.ReadUInt32 <QuestId>("Quest ID", i); packetGossip.Quests.Add(new GossipQuestOption() { Title = title, QuestId = quest }); } uint textId = packetGossip.TextId = packet.ReadUInt32("Text Id"); packet.ReadXORBytes(guidBytes, 4, 3); uint menuId = packetGossip.MenuId = packet.ReadUInt32("Menu Id"); packet.ReadUInt32("Friendship Faction"); packet.ReadXORBytes(guidBytes, 7, 1, 5, 2); GossipMenu gossip = new GossipMenu { MenuID = menuId, TextID = textId }; WowGuid guid = packet.WriteGuid("GUID", guidBytes); packetGossip.GossipSource = guid; gossip.ObjectType = guid.GetObjectType(); gossip.ObjectEntry = guid.GetEntry(); if (guid.GetObjectType() == ObjectType.Unit) { if (!Storage.CreatureDefaultGossips.ContainsKey(guid.GetEntry())) { Storage.CreatureDefaultGossips.Add(guid.GetEntry(), menuId); } } gossipOptions.ForEach(g => { g.MenuID = menuId; g.FillBroadcastTextIDs(); Storage.GossipMenuOptions.Add((g.MenuID, g.OptionID), g, packet.TimeSpan); }); Storage.Gossips.Add(gossip, packet.TimeSpan); CoreParsers.NpcHandler.UpdateLastGossipOptionActionMessage(packet.TimeSpan, menuId); packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture)); }