private GameObject CreateSkeletonElementsForWowBone(Transform parent, WowBone wowBone) { var boneGo = new GameObject(wowBone.GetName() ?? ("bone " + wowBone.Id)); boneGo.transform.parent = parent; boneGo.transform.localPosition = new Vector3(wowBone.LocalPosition.X, wowBone.LocalPosition.Y, wowBone.LocalPosition.Z); return(boneGo); }
private GameObject CreateSkeletonElementsForWowBoneAndItsChildren(Transform parent, WowBone wowBone, Transform[] boneTransformsToFill) { var boneGo = CreateSkeletonElementsForWowBone(parent, wowBone); boneTransformsToFill[wowBone.Index] = boneGo.transform; foreach (var childWowBone in wowBone.ChildBones) { CreateSkeletonElementsForWowBoneAndItsChildren(boneGo.transform, childWowBone, boneTransformsToFill); } return(boneGo); }