private IEnumerator KontrolEt() { for (;;) { using (List <SteamPlayer> .Enumerator enumerator = (from e in Provider.clients where !this.woundeds.Any((Wounded c) => c.Id == e.playerID.steamID) select e).ToList <SteamPlayer>().GetEnumerator()) { while (enumerator.MoveNext()) { SteamPlayer item = enumerator.Current; Wounded wounded = this.woundeds.FirstOrDefault((Wounded e) => e.driftingMember != item.playerID.steamID && e.improveDoctor != item.playerID.steamID && Vector3.Distance(UnturnedPlayer.FromCSteamID(e.Id).Position, item.player.transform.position) <= this.Configuration.Instance.yaralıGörünümüMesafesi); if (wounded != null) { EffectManager.sendUIEffect(51001, 995, item.playerID.steamID, true, "YARALI", "Yerde yaralı birisi var " + UnturnedPlayer.FromCSteamID(wounded.Id).DisplayName); } else { EffectManager.askEffectClearByID(51001, item.playerID.steamID); } } } yield return(new WaitForSeconds(1f)); } yield break; }
public void Connect(UnturnedPlayer player, UnturnedPlayer drifter, Wounded wounded, bool active) { this.player = player; this.drifter = drifter; this.wounded = wounded; this.active = active; }
public void Apply_NotACharacter_Test() { var entity = Mock.Of <IEntity>(); var wounded = new Wounded(1); wounded.Apply(entity); Assert.IsTrue(true); // If we made it here without exception then the test passed }
public void Remove_NoConditions_Test() { var character = CreateMockCharacter(); var wounded = new Wounded(1); wounded.Apply(character); wounded.Remove(character); Assert.AreEqual(0, character.Conditions.Count); }
public void Apply_Character_WithExistingWoundedCondition_Test() { var character = CreateMockCharacter(); character.Conditions.Add(new Wounded(1)); var wounded = new Wounded(1); wounded.Apply(character); }
public void Connect(UnturnedPlayer player, UnturnedPlayer doctor, Wounded wounded, bool active, float canlandirmaSuresi) { this.player = player; this.doctor = doctor; this.wounded = wounded; this.active = active; this.startTime = DateTime.Now; this.canlandirilacakSure = canlandirmaSuresi; }
public void Apply_Character_NoConditions_Test() { var character = CreateMockCharacter(); var wounded = new Wounded(1); wounded.Apply(character); Assert.AreEqual(EntityIds.WOUNDED_CONDITION_ID, character.Conditions[0].Id); Assert.AreSame(wounded, character.Conditions[0]); Assert.AreEqual(ConditionGroup.DeathAndDying, character.Conditions[0].Group); }
private void Start() { input = new PlayerInput(); //status isMelee = false; isDead = false; OnWounded += TakeDamage; }
private void Start() { wounds = maxWounds; isDead = false; OnWounded += TakeDamage; OnDeath += RollDrops; Krieger.instance.OnDeath += Freeze; InitializeStateMachine(); }
public void Remove_WithExistingWoundedCondition_Test() { var character = CreateMockCharacter(); var wounded = new Wounded(1); wounded.Apply(character); var dying = new Dying(1); dying.Apply(character); dying.Remove(character); Assert.AreEqual(1, character.Conditions.Count); Assert.AreEqual(2, character.Conditions.First(c => c.Id == wounded.Id).Level); }
public void Apply_Character_WithExistingWoundedCondition_Test() { var character = CreateMockCharacter(); var wounded = new Wounded(1); wounded.Apply(character); var dying = new Dying(1); dying.Apply(character); Assert.AreEqual(2, character.Conditions.First(c => c.Id == dying.Id).Level); Assert.AreEqual(1, character.Conditions.First(c => c.Id == wounded.Id).Level); Assert.AreEqual(ConditionGroup.DeathAndDying, character.Conditions[0].Group); }
public void GetHit(object sender, DamageEventArgs args) { if (args.BodyPart == _blocked) { Blocked?.Invoke(this, new FighterEventArgs(HealthPoints, Name)); } else { HealthPoints -= args.Damage; if (!Dead) { Wounded?.Invoke(this, args); } } }
/// <summary> /// This generates the conditions of the new cow /// </summary> private void GenerateConditions() { //:TODO: add individual variation into fuzzy distributions // Wellness - Physical conditions m_Pain = new Pain(this); m_Sick = new Sick(this); m_Wounded = new Wounded(this); m_Damage = new Damage(this); m_Tired = new Tired(this); m_Hungry = new Hungry(this); m_Thirsty = new Thirsty(this); m_Dead = new Dead(this); // Contentment - Mental conditions m_Anger = new Angry(this); m_Sleepy = new Sleepy(this); m_Scared = new Scared(this); m_Bored = new Bored(this); m_Lonely = new Lonely(this); m_Happy = new Happy(this); m_Eager = new Eager(this); }
// Token: 0x0600000B RID: 11 RVA: 0x000027B0 File Offset: 0x000009B0 public void Yarala(UnturnedPlayer player) { if (this.woundeds.Any((Wounded e) => e.Id == player.CSteamID)) { return; } Wounded wounded = new Wounded(player.CSteamID, true, DateTime.Now); this.woundeds.Add(wounded); player.Player.movement.sendPluginSpeedMultiplier(0f); player.Player.equipment.dequip(); byte b; Vector3 vector; byte b2; if (player.CurrentVehicle) { player.CurrentVehicle.forceRemovePlayer(out _, player.CSteamID, out _, out _); } if (player.Bleeding && base.Configuration.Instance.yereDüştüğündeKanamaDurdur) { player.Bleeding = false; } if (base.Configuration.Instance.yereDüştüğündeKanamaBaşlat) { player.Bleeding = true; } if (base.Configuration.Instance.yereDüştüğündeBacakKırıl) { player.Broken = true; } if (player.CurrentVehicle != null) { player.CurrentVehicle.forceRemovePlayer(out _, player.CSteamID, out _, out _); } player.Player.gameObject.AddComponent <WoundedManager>().Connect(player, wounded, true); }
private void DoktorKontorlü(UnturnedPlayer player, UnturnedPlayerEvents.PlayerGesture gesture) { if (!this.woundeds.Any <Wounded>()) { return; } if (gesture == UnturnedPlayerEvents.PlayerGesture.SurrenderStart && player.Stance == EPlayerStance.CROUCH && player.HasPermission(base.Configuration.Instance.taşımaYetkisi)) { Wounded wounded = this.woundeds.FirstOrDefault((Wounded e) => e.Id != player.CSteamID && !e.drifting && !e.improve && Vector3.Distance(player.Position, UnturnedPlayer.FromCSteamID(e.Id).Position) <= 5f); if (wounded != null) { wounded.drifting = true; wounded.driftingMember = player.CSteamID; UnturnedPlayer unturnedPlayer = UnturnedPlayer.FromCSteamID(wounded.Id); unturnedPlayer.Player.gameObject.AddComponent <DriftingManager>().Connect(unturnedPlayer, player, wounded, true); UnturnedChat.Say(player, "Taşımaya başladın."); return; } } if (gesture != UnturnedPlayerEvents.PlayerGesture.SurrenderStart && this.woundeds.Any((Wounded e) => e.driftingMember == player.CSteamID) && player.HasPermission(base.Configuration.Instance.taşımaYetkisi)) { Wounded wounded2 = this.woundeds.FirstOrDefault((Wounded e) => e.Id != player.CSteamID && e.driftingMember == player.CSteamID); if (wounded2 == null) { return; } wounded2.drifting = false; wounded2.driftingMember = CSteamID.Nil; UnturnedChat.Say(player, "Taşımayı bıraktın."); return; } else if (gesture == UnturnedPlayerEvents.PlayerGesture.SurrenderStart && player.HasPermission(base.Configuration.Instance.canlandirmaYetkisi)) { Wounded wounded3 = this.woundeds.FirstOrDefault((Wounded e) => e.Id != player.CSteamID && !e.improve && Vector3.Distance(player.Position, UnturnedPlayer.FromCSteamID(e.Id).Position) <= 5f); if (wounded3 == null) { return; } wounded3.improve = true; wounded3.improveDoctor = player.CSteamID; float canlandirmaSuresi = base.Configuration.Instance.canlandırmaSüresi; if (player.HasPermission(base.Configuration.Instance.doktorYetkisi)) { canlandirmaSuresi = base.Configuration.Instance.doktorCanlandirmaSüresi; } UnturnedPlayer unturnedPlayer2 = UnturnedPlayer.FromCSteamID(wounded3.Id); unturnedPlayer2.Player.gameObject.AddComponent <UpManager>().Connect(unturnedPlayer2, player, wounded3, true, canlandirmaSuresi); UnturnedChat.Say(player, "İyileştirmeye başladın."); return; } else { if (gesture == UnturnedPlayerEvents.PlayerGesture.SurrenderStart || !player.HasPermission(base.Configuration.Instance.canlandirmaYetkisi) || !this.woundeds.Any((Wounded e) => e.improveDoctor == player.CSteamID)) { return; } Wounded wounded4 = this.woundeds.FirstOrDefault((Wounded e) => e.Id != player.CSteamID && e.improveDoctor == player.CSteamID); if (wounded4 == null) { return; } wounded4.improve = false; wounded4.improveDoctor = CSteamID.Nil; UnturnedChat.Say(player, "İyileştirmeyi bıraktın."); return; } }
public void ChangeLevel_OutOfRange_Test() { var wounded = new Wounded(1); wounded.Level--; }