public static void HandlePacket(WormholesMod mymod, BinaryReader reader, int player_who) { WormholeNetProtocolTypes protocol = (WormholeNetProtocolTypes)reader.ReadByte(); switch (protocol) { case WormholeNetProtocolTypes.RequestWormholesAndModSettings: ServerPacketHandlers.ReceiveWormholesAndSettingsRequestOnServer(mymod, reader, player_who); break; case WormholeNetProtocolTypes.RequestWormholeReroll: ServerPacketHandlers.ReceiveWormholeRerollRequestOnServer(mymod, reader, player_who); break; default: ErrorLogger.Log("Invalid packet protocol: " + protocol); break; } }
public static void HandlePacket(WormholesMod mymod, BinaryReader reader) { WormholeNetProtocolTypes protocol = (WormholeNetProtocolTypes)reader.ReadByte(); switch (protocol) { case WormholeNetProtocolTypes.WormholesAndModSettings: ClientPacketHandlers.ReceiveWormholesAndSettingsOnClient(mymod, reader); break; case WormholeNetProtocolTypes.WormholeUpdate: ClientPacketHandlers.ReceiveWormholeUpdateOnClient(mymod, reader); break; default: ErrorLogger.Log("Invalid packet protocol: " + protocol); break; } }