public ChatView(WormholeClient owner) { // // Required for Windows Form Designer support // InitializeComponent(); _owner = owner; }
/// <summary> /// call this to accept a trade message from another player /// Keep in mind this will be closed as a Modal dialog and will be returned /// as soon as an accept button is pressed. This will block this Players ability /// to accept other messages. hmmm, this could cause problem.. possible discon- /// nections? /// </summary> /// <param name="trade"></param> /// <param name="gameData"></param> /// <param name="client"></param> /// <param name="thisPlayerID"></param> public TradeDialog(MsgTrade tradeMsg, GameData gameData, WormholeClient client, int thisPlayerID) { // // Required for Windows Form Designer support // InitializeComponent(); this._tradeMsg = tradeMsg; Trade trade = tradeMsg.Trade; this._gameData = gameData; this._client = client; this._thisPlayerID = thisPlayerID; if (this._thisPlayerID == tradeMsg.Trade.OfferingPartyID) { this._targetPlayerID = tradeMsg.Trade.AskedPartyID; } else { this._targetPlayerID = tradeMsg.Trade.OfferingPartyID; } this.Text += _gameData.PlayerList[_targetPlayerID].Name; this.offerMineral.Value = trade.AskedMineral; this.offerOrganic.Value = trade.AskedOrganic; this.offerEnergy.Value = trade.AskedEnergy; this.returnMineral.Value = trade.OfferedMineral; this.returnOrganic.Value = trade.OfferedOrganic; this.returnEnergy.Value = trade.OfferedEnergy; this._exMin = _gameData.PlayerList[_thisPlayerID].Fleet.ExMineral - trade.AskedMineral + trade.OfferedMineral; this._exOrg = _gameData.PlayerList[_thisPlayerID].Fleet.ExOrganic - trade.AskedOrganic + trade.OfferedOrganic; this._exEng = _gameData.PlayerList[_thisPlayerID].Fleet.ExEnergy - trade.AskedEnergy + trade.OfferedEnergy; this.surplusMineral.Text = _exMin.ToString(); this.surplusOrganic.Text = _exOrg.ToString(); this.surplusEnergy.Text = _exEng.ToString(); if (tradeMsg.Type == MsgTrade.TradeMsgType.Offer) { this.bnCancel.Enabled = false; this.bnOffer.Enabled = false; this.bnReject.Enabled = true; this.bnAccept.Enabled = true; this.bnIgnore.Enabled = true; this.bnIgnore.Text = "Busy, Try Later"; } if (_exMin < 0 || _exOrg < 0 || _exEng < 0) { this.bnAccept.Enabled = false; } }
/// <summary> /// call this to open a dialog to formulate a new trade /// </summary> /// <param name="gameData"></param> /// <param name="client"></param> /// <param name="ID"></param> /// <param name="targetID"></param> public TradeDialog(GameData gameData, WormholeClient client, int ID, int targetID) { // // Required for Windows Form Designer support // InitializeComponent(); this._gameData = gameData; this._client = client; this._thisPlayerID = ID; this._targetPlayerID = targetID; this.Text += _gameData.PlayerList[targetID].Name; this._exMin = _gameData.PlayerList[ID].Fleet.ExMineral; this._exOrg = _gameData.PlayerList[ID].Fleet.ExOrganic; this._exEng = _gameData.PlayerList[ID].Fleet.ExEnergy; this.surplusMineral.Text = _exMin.ToString(); this.surplusOrganic.Text = _exOrg.ToString(); this.surplusEnergy.Text = _exEng.ToString(); //this.offerMineral.Maximum = _exMin; //this.offerOrganic.Maximum = _exOrg; //this.offerEnergy.Maximum = _exEng; this.AcceptButton = this.bnOffer; this.bnAccept.Enabled = false; this.bnReject.Enabled = false; Fleet fleet = _gameData.PlayerList[ID].Fleet; for (int i = 0; i < fleet.Count; i++) { if (fleet[i].Type == Ship.ShipType.Trader) { Trader trader = (Trader)fleet[i]; this.listBox1.Items.Add(trader.Trade); } } }