void Awake() { _collider2D = GetComponent <Collider2D>(); if (!world1) { world1 = FindObjectOfType <World_1>(); } if (!world2) { world2 = FindObjectOfType <World_2>(); } if (!world3) { world3 = FindObjectOfType <World_3>(); } }
void Awake() { if (!_camera2DRooms) { _camera2DRooms = FindObjectOfType <ProCamera2DRooms>(); } if (!World1) { World1 = GameObject.Find("World_1").GetComponent <World_1>(); } if (!World2) { World2 = GameObject.Find("World_2").GetComponent <World_2>(); } if (!World3) { World3 = GameObject.Find("World_3").GetComponent <World_3>(); } }
void Awake() { instance = this; if (!CompressionFx) { CompressionFx = FindObjectOfType <CameraFilterPack_TV_CompressionFX>(); } CompressionFx.enabled = false; _interval = Random.Range(1, 5); if (!WorldTri21) { WorldTri21 = FindObjectOfType <WorldTri_2_1>(); } if (!WorldTri22) { WorldTri22 = FindObjectOfType <WorldTri_2_2>(); } if (!WorldTri23) { WorldTri23 = FindObjectOfType <WorldTri_2_3>(); } switch (_worldState) { case WorldState.VIRTUAL: HideRealWorld(); break; case WorldState.REAL: ShowRealWorld(); break; } if (!_hero) { _hero = FindObjectOfType <Hero>(); } }