public static void TwoMovingObjects() { Cube cube1 = new Cube(); Cube cube2 = new Cube(); ShaderModelRenderer sm1 = new ShaderModelRenderer(cube1); ShaderModelRenderer sm2 = new ShaderModelRenderer(cube2, sm1.ShaderProgram); using (WorldWindow game = new WorldWindow() { Title = "TwoMovingObjects" }) { game.Camera.LookAt(new Vector3(-4, 4, -4), new Vector3()); game.Models.Add(sm1); game.Models.Add(sm2); float time = 0; game.UpdateFrame += (o, e) => { time += (float)e.Time; cube1.Position = new Vector3(-1, 0.5f * (float)Math.Sin(time), 0); cube1.Rotation = new Vector3(0.3f * time, 0.1f * time, 0); cube2.Position = new Vector3(1, -0.5f * (float)Math.Sin(time), 0); cube2.Rotation = new Vector3(0.3f * time, 0.1f * time, 0); }; game.Run(); } }
/** * Constructs a new <code>WorldWindowGLCanvas</code> on the default graphics device and shares graphics resources * with another <code>WorldWindow</code>. * * @param shareWith a <code>WorldWindow</code> with which to share graphics resources. * * @see GLCanvas#GLCanvas(javax.media.opengl.GLCapabilitiesImmutable, javax.media.opengl.GLCapabilitiesChooser, * javax.media.opengl.GLContext, java.awt.GraphicsDevice) */ public WorldWindowGLCanvas(WorldWindow shareWith) { base(Configuration.getRequiredGLCapabilities(), new BasicGLCapabilitiesChooser(), null); if (shareWith != null) { this.setSharedContext(shareWith.getContext()); } try { this.wwd = ((WorldWindowGLDrawable)WorldWind.createConfigurationComponent(AVKey.WORLD_WINDOW_CLASS_NAME)); this.wwd.initDrawable(this); if (shareWith != null) { this.wwd.initGpuResourceCache(shareWith.getGpuResourceCache()); } else { this.wwd.initGpuResourceCache(WorldWindowImpl.createGpuResourceCache()); } this.createView(); this.createDefaultInputHandler(); WorldWind.addPropertyChangeListener(WorldWind.SHUTDOWN_EVENT, this); this.wwd.endInitialization(); } catch (Exception e) { String message = Logging.getMessage("Awt.WorldWindowGLSurface.UnabletoCreateWindow"); Logging.logger().severe(message); throw new WWRuntimeException(message, e); } }
public Form(WorldWindow ww, double dblLatitude, double dblLongitude, double dblAltitude) { this.ww = ww; this.dblLatitude = (float)dblLatitude; this.dblLongitude = (float)dblLongitude; this.dblAltitude = (float)dblAltitude; }
public static void SquareGridTest() { using (WorldWindow game = new WorldWindow()) { Vector3 eye = new Vector3(-4, 4, -4); game.Camera.LookAt(eye, new Vector3()); SquareGrid grid = new SquareGrid(4, 4, 2.3f, 1.1f); ShaderModelRenderer sm = new ShaderModelRenderer(grid); game.Models.Add(sm); UserInterface ui = new UserInterface(game); float time = 0; game.UpdateFrame += (o, e) => { time += (float)e.Time; double fps = e.Time == 0 ? 1000 : 1.0 / e.Time; ui.PrintCommonStats(e.Time); }; game.Run(30); } }
internal DAPBrowserMapBuilder(WorldWindow worldWindow, Server server, IBuilder parent, int height, int size) : base("Browser map for " + server.Name, worldWindow, parent) { m_oServer = server; m_iHeight = height; m_iTextureSizePixels = size; }
public static void EmptyWindow() { using (WorldWindow game = new WorldWindow() { Title = "EmptyWindow" }) game.Run(30); }
/// <summary> /// Constructor /// </summary> public CompassLayer(string LayerName, string pluginPath, WorldWindow worldWindow) : base(LayerName) { this.pluginPath = Path.Combine(pluginPath, @"Plugins\Compass\"); this.world = worldWindow.CurrentWorld; this.drawArgs = worldWindow.DrawArgs; this.RenderPriority = RenderPriority.Custom; ReadSettings(); }
/// <summary> /// Constructor /// </summary> public StereoLayer(string LayerName, WorldWindow worldWindow) : base(LayerName) { this.RenderPriority = RenderPriority.Icons; this.worldWin = worldWindow; worldWindow.DrawArgs.device.DeviceLost += new EventHandler(OnDeviceLost); }
public WMSZoomBuilder(WMSLayer layer, string cachePath, WorldWindow worldWindow, IBuilder parent) { m_wmsLayer = layer; m_WorldWindow = worldWindow; m_strCacheRoot = cachePath; m_Parent = parent; m_oWorld = m_WorldWindow.CurrentWorld; m_strName = layer.Title; }
static void MoveModels(WorldWindow game, float time, Vector3[] posOffsets) { for (int i = 0; i < posOffsets.Length; i++) { MovableModel cube = game.Models[i].Model as MovableModel; cube.Position = new Vector3(posOffsets[i].X, (float)Math.Sin(time + posOffsets[i].Y), posOffsets[i].Z); cube.Rotation = new Vector3(0.5f * time, 0.1f * time, 0); } }
/// <summary> /// Constructor /// </summary> public GlobeIconLayer(string LayerName, string pluginPath, WorldWindow worldWindow) : base(LayerName) { this.pluginPath = pluginPath; this.pluginName = LayerName; this.world = worldWindow.CurrentWorld; this.drawArgs = worldWindow.DrawArgs; this.RenderPriority = RenderPriority.Custom; this.texturePath = Path.Combine(MainApplication.DirectoryPath, "Data/Earth/BmngBathy"); ReadSettings(); }
public virtual void Select() { if (selected) { return; } gameController.pointer.SetSelectIndicatorPosition(Util.Vector3ToCoords(transform.position), new Coords(1, 1)); buildingInfoWindow = Instantiate(buildingInfoWindowObj, transform.position, Quaternion.identity, this.transform).GetComponent <WorldWindow>(); buildingInfoWindow.Initialize(this); selected = true; }
public string presetFileName; // preset file (will overide defaults) /// <summary> /// Constructor /// </summary> public SkyGradientLayer(string LayerName, string pluginPath, WorldWindow worldWindow) : base(LayerName) { this.pluginPath = pluginPath; this.pluginName = LayerName; this.world = worldWindow.CurrentWorld; this.settingsFileName = this.world.Name + ".ini"; this.drawArgs = worldWindow.DrawArgs; //this.RenderPriority = RenderPriority.AtmosphericImages; this.RenderPriority = RenderPriority.SurfaceImages; ReadSettings(); }
public StatisticsPanel(WorldWindow wwd, Dimension size) { // Make a panel at a specified size. super(new BorderLayout()); this.wwd = wwd; this.makePanel(size); wwd.setPerFrameStatisticsKeys(PerformanceStatistic.ALL_STATISTICS_SET); wwd.addRenderingListener(new RenderingListener() {
internal GeorefImageLayerBuilder(string strFileName, bool bTmp, WorldWindow oWorldWindow, IBuilder parent) : base(Path.GetFileName(strFileName), oWorldWindow, parent) { if (strFileName == null) { throw new ArgumentNullException("strFileName"); } m_strFileName = strFileName; m_bIsTmp = bTmp; m_strCacheFileName = Path.Combine(GetCachePath(), Path.GetFileNameWithoutExtension(strFileName) + ".png"); m_blMissingFile = !File.Exists(m_strFileName); }
internal void GoToLookAt(WorldWindow oTarget) { KMLLookAt oView = m_oSourceFile.Document.View as KMLLookAt; if (oView != null) { oTarget.GoToLatLonHeadingViewRange(oView.Latitude, oView.Longitude, oView.Heading, oView.Range); } else { oTarget.GoToBoundingBox(m_oBounds, false); } }
internal DAPQuadLayerBuilder(DataSet dataSet, WorldWindow worldWindow, Server server, IBuilder parent, int height, int size, double lvl0tilesize, int levels) : base(dataSet.Title, worldWindow, parent) { m_hDataSet = dataSet; m_oServer = server; m_iHeight = height; m_iTextureSizePixels = size; this.LevelZeroTileSize = lvl0tilesize; m_iLevels = levels; m_blUseXMLMeta = !String.IsNullOrEmpty(m_hDataSet.Stylesheet); }
public DashboardController(WorldWindow wwd, Component component) { if (wwd == null) { String msg = Logging.getMessage("nullValue.WorldWindow"); Logging.logger().severe(msg); throw new ArgumentException(msg); } this.wwd = wwd; this.component = component; wwd.getInputHandler().addMouseListener(this); }
public TestForm() { Application.DoEvents(); InitializeComponent(); this.SuspendLayout(); this._worldWindow = new WorldWindow(); this._worldWindow.Dock = System.Windows.Forms.DockStyle.Fill; this._worldWindow.Name = "worldWindow1"; this.Controls.Add(this._worldWindow); this.ResumeLayout(); this._worldWindow.Render(); }
internal AddImageTile(WorldWind.WorldWindow worldWindow, LayerGeneration.IBuilder oParent) { m_worldWind = worldWindow; m_oParent = oParent; InitializeComponent(); // collect the pages and leave only the start page for (int i = 0; i < tabCtl.TabPages.Count; i++) { m_tabPages.Add(tabCtl.TabPages[i]); } tabCtl.TabPages.Clear(); tabCtl.TabPages.Add(m_tabPages[0]); }
public static UserInterfaceSimpleTextbox AddUI(WorldWindow game) { UserInterfaceSimpleTextbox ui = new UserInterfaceSimpleTextbox(); ui.BoxBackground = Color.FromArgb(0, 0, 0, 0); ShaderModelRenderer sm = new ShaderModelRenderer(ui) { VertexShaderFilaneme = "Shaders/vs_tex.glsl", FragmentShaderFilename = "Shaders/fs_tex.glsl", }; game.Models.Add(sm); return(ui); }
public static void ThreeShaders() { Cube cube1 = new Cube(); Cube cube2 = new ColouredCube(); Cube cube3 = new TexturedCube(); ShaderModelRenderer sm1 = new ShaderModelRenderer(cube1); ShaderModelRenderer sm2 = new ShaderModelRenderer(cube2) { VertexShaderFilaneme = "Shaders/vs_col.glsl" }; ShaderModelRenderer sm3 = new ShaderModelRenderer(cube3) { VertexShaderFilaneme = "Shaders/vs_tex.glsl", FragmentShaderFilename = "Shaders/fs_tex.glsl" }; using (WorldWindow game = new WorldWindow() { Title = "ThreeShaders" }) { game.Camera.LookAt(new Vector3(-4, 4, -4), new Vector3()); (cube3 as TexturedCube).TextureID = TextureLoader.LoadImage("Textures/opentksquare.png"); game.Models.Add(sm1); game.Models.Add(sm2); game.Models.Add(sm3); UserInterface ui = new UserInterface(game); float time = 0; game.UpdateFrame += (o, e) => { time += (float)e.Time; cube1.Position = new Vector3(2, 0.05f * (float)Math.Sin(time), 0); cube1.Rotation = new Vector3(0.3f * time, 0.1f * time, 0); cube2.Position = new Vector3(0, 0.05f * (float)Math.Sin(time), 2); cube2.Rotation = new Vector3(0.3f * time, 0.1f * time, 0); cube3.Position = new Vector3(0, 0.05f * (float)Math.Sin(time), 0); cube3.Rotation = new Vector3(0.3f * time, 0.1f * time, 0); ui.PrintCommonStats(e.Time); }; game.Run(); } }
internal KMLLayerBuilder(String strFilename, String strLayerName, WorldWindow oWorldWindow, IBuilder oParent, GeographicBoundingBox oBounds) : base(strLayerName, oWorldWindow, oParent) { m_strInitFilename = strFilename; if (File.Exists(m_strInitFilename)) { m_oSourceFile = new KMLFile(strFilename); m_oRenderable = KMLCreation.CreateKMLLayer(m_oSourceFile, oWorldWindow.CurrentWorld, out m_oBounds); if (oBounds != null) { m_oBounds = oBounds; } m_oRenderable.RenderPriority = RenderPriority.TerrainMappedImages; } }
public static void SingleObect() { Cube cube = new Cube(); ShaderModelRenderer sm = new ShaderModelRenderer(cube); using (WorldWindow game = new WorldWindow() { Title = "SingleMovingObject" }) { game.Camera.LookAt(new Vector3(-4, 4, -4), new Vector3()); game.Models.Add(sm); game.Run(); } }
public ExternalLayerManager(WorldWindow ww, MenuItem menuItem) { // // Required for Windows Form Designer support // InitializeComponent(); parentMenuItem = menuItem; m_WorldWindow = ww; m_UpdateTimer.Elapsed += new System.Timers.ElapsedEventHandler(m_UpdateTimer_Elapsed); m_UpdateTimer.Start(); }
public static void TextboxInterface() { using (WorldWindow game = new WorldWindow()) { Vector3 eye = new Vector3(0, 2, 0); game.Camera.LookAt(eye, eye * 0.8f); UserInterface ui = new UserInterface(game); game.UpdateFrame += (o, e) => { ui.PrintCommonStats(e.Time); }; game.Run(30); } }
public void dispose() { if (this.dialog != null) { this.dialog.dispose(); this.dialog = null; } if (this.wwd.getInputHandler() != null) { this.wwd.getInputHandler().removeMouseListener(this); } this.wwd = null; this.component = null; }
public int refreshHours = 3; // How often to refresh cloud map /// <summary> /// Constructor /// </summary> public GlobalCloudsLayer(string LayerName, string pluginPath, WorldWindow worldWindow) : base(LayerName) { this.pluginPath = pluginPath; this.world = worldWindow.CurrentWorld; this.drawArgs = worldWindow.DrawArgs; this.RenderPriority = RenderPriority.AtmosphericImages; //CleanupHistory(); CleanupJpg(); FindLatest(); ReadSettings(); if (textureFileName == "" && latestFileName != "") { textureFileName = latestFileName; } //MessageBox.Show("Server url : " + GetServerUrl(),"Info.", MessageBoxButtons.OK, MessageBoxIcon.Error ); }
internal NltQuadLayerBuilder(string name, int height, bool isTerrainMapped, GeographicBoundingBox boundary, double levelZeroTileSize, int levels, int textureSize, string serverURL, string dataSetName, string imageExtension, byte opacity, WorldWindow worldWindow, IBuilder parent) : base(name, worldWindow, parent) { distAboveSurface = height; terrainMapped = isTerrainMapped; m_hBoundary = boundary; m_bOpacity = opacity; m_strWorldName = worldWindow.CurrentWorld.Name; m_iLevels = levels; m_iTextureSizePixels = textureSize; m_dLevelZeroTileSizeDegrees = levelZeroTileSize; m_strServerUrl = serverURL; m_strDatasetName = dataSetName; m_strImageExt = imageExtension; }
public NRLMontereyGlobal(WorldWindow ww, string cacheDirectory, string xmlFile) { // // Required for Windows Form Designer support // InitializeComponent(); m_WorldWindow = ww; loadNrlDataSets(xmlFile, this.treeView1); this.m_CacheDirectory = cacheDirectory; if (!Directory.Exists(this.m_CacheDirectory)) { Directory.CreateDirectory(this.m_CacheDirectory); } this.animationTimer.Elapsed += new System.Timers.ElapsedEventHandler(animationTimer_Elapsed); }