internal static void Close(Player player, bool bootPlayers = false) { WorldStatus = WorldStatusState.Closed; var msg = "World is now closed"; if (bootPlayers) { msg += ", and booting all online players."; } PlayerManager.BroadcastToAuditChannel(player, msg); if (bootPlayers) { PlayerManager.BootAllPlayers(); } }
internal static void Open(Player player) { WorldStatus = WorldStatusState.Open; PlayerManager.BroadcastToAuditChannel(player, "World is now open"); }