예제 #1
0
        internal static void Close(Player player, bool bootPlayers = false)
        {
            WorldStatus = WorldStatusState.Closed;
            var msg = "World is now closed";

            if (bootPlayers)
            {
                msg += ", and booting all online players.";
            }

            PlayerManager.BroadcastToAuditChannel(player, msg);

            if (bootPlayers)
            {
                PlayerManager.BootAllPlayers();
            }
        }
예제 #2
0
 internal static void Open(Player player)
 {
     WorldStatus = WorldStatusState.Open;
     PlayerManager.BroadcastToAuditChannel(player, "World is now open");
 }